⌂ YolkfolkThe Dizzy Fansite
Community discussion

Seymour take one planned for Continuum 93 [PROGRESS THREAD]

Started by EnthusiastGuy on 7 July 2024 • 6,525 views

54 posts
#93823

This is also runnable on Mac now.

... And, as it's hinted by the teaser below, we have something that neither Seymour nor Dizzy ever really had, but I think it is an absolute MUST for the perfect mood of this game: shadows and lighting.

https://youtu.be/_vi4ngAgJnA

 

Will release a new improved version this weekend. Map editor is rather complete though I still discover bugs. What I need to wrap up is the triggers system which is rather complex..

Stay close will also release a video that should explain things better.

 

Peace all out! :cool:  

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#93826

Here's the current update and downloadable package (only for windows at the moment).

Feel free to give any feedback/suggestions!

 

https://youtu.be/F3mKofZgVM4

 

Download link: https://drive.google.com/file/d/1N4n5deOT2Q02TqIoOdrtvSgFoyJJYhXP/view?usp=sharing

 

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#93829

@enthusiastguy This all looks interesting. :smile:  

The bug I mentioned previously is fixed.

I managed to open the editor (pressing TAB), I don't know about me, but it all looks like something experienced programmers can look into.

If you want, I can share the demo via Yolkfolk's social media pages and try to attract other people and/or other programmers to give you more constructive feedback.

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#93831
[quote data-userid="3" data-postid="93829"]

@enthusiastguy This all looks interesting. :smile:  

The bug I mentioned previously is fixed.

I managed to open the editor (pressing TAB), I don't know about me, but it all looks like something experienced programmers can look into.

If you want, I can share the demo via Yolkfolk's social media pages and try to attract other people and/or other programmers to give you more constructive feedback.

[/quote]

 

Yeah, I fixed that and quite a few others, but due to the rythm of me implementing features, this project is a bit of a piñata of bugs, so It's very easy for me to find bugs nowadays. I am constantly fixing them.

So, I wouldn't attract folks for this bug-fixing purpose alone, but hey, a bit of exposure for feedback, ideas and even critique, yes, I welcome that, if you also believe it's fit. Please do go ahead. Use any media you want, including any of my videos any way you need to.

If you also need anything else, shout! ;)

 

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#93832

When will this demo be released on the Yolkfolk site? I'm eager to play it.

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#93833
[quote data-userid="130706" data-postid="93832"]

When will this demo be released on the Yolkfolk site? I'm eager to play it.

[/quote]

 

Well, you can play around with what's currently in development if you download it from here:

https://drive.google.com/file/d/1N4n5deOT2Q02TqIoOdrtvSgFoyJJYhXP/view?usp=sharing

 

If you mean the whole game with the map done and everything, it could take a while more since I do need to fix some bugs first. Could be 1-2 weeks.

 

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#93834

@luminous-avenger-darkness-trigger Don't Panic Dizzy and Hide and Seek Dizzy have you already passed? Illusion Island Dizzy has it already been completed? Complete your adventures before starting new ones.

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#93835

@soprman I'm still working on them. Now I'm stuck on Don't Panic Dizzy. I'll write on the help thread page. :tup:  

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#93889

Still filing off the devil's details, one by one. The trigger-items-entities triad implementation is rather complex when I am making it so generic so it can be used and re-used.

 

But, it's shaping up and one unexpected sidefect of the ordered complexity is the ability to see what's going on in the editor directly, multiple panels, such as the selected entity in the video below:

 

https://youtu.be/Kds29Uf4giA

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#93907
This retro remake really doesn’t need to stay flat. Added dynamic point lights, color, intensity, range, cones, rotation that punch through darkness, stop at collision, and fade from center to edge. One tool, one layer, no shader involved.

See it in action in the video below. What's going on there is that we have a large area of darkness applied and two lights making the scene. We eventually add a third orange light.

https://youtu.be/8qxyfrkqspg
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#93957

Looks impressive! Excellent editor.

I'd like to try making a small demo when the editor is ready (if it's available). I'll do it in my spare time...

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#94117
[quote data-userid="578" data-postid="93957"]

Looks impressive! Excellent editor.

I'd like to try making a small demo when the editor is ready (if it's available). I'll do it in my spare time...

[/quote]

 

Absolutely, everything will be available, including access to the Take One remake data so you can see how things work in the editor.

Still caught up in some final details/bug fixes and taking a bit of time with them, but this should be released very soon.

 

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#94118

I can't wait to play it!

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