Hi -
I'm working on my first DizzyAge game. At one point Dizzy will be asked to perform a trapeeze jump. I would like the controls to be reversed and I would like Dizzy to be facing left but walk / jump right (and vice versa) - while at the top of the room (I guess using a mat only tile and CollideObject - ?).
I know it will be HandlerPlayerUpdate, but I'm not sure how to script it - or how to make it specific to where I want this to occur.
Any and all help appriciated :)