Lemmings 2 needs to be the Amiga version. The original and best!
True..true. DOS version is a great version. Anyway, what about BIG 6? Anything special in that version? Someone have that version? I planned to do longplay of whole BIG 6 game.
From a quick Web search, I've found that it's a collection of 6 Dizzy games for the Commodore Amiga CD32; basically, it's every Dizzy adventure game that had been released for Amiga except Fantasy World Dizzy. And the version of Fantastic Dizzy included on it is said to be updated to take advantage of CD music and AGA graphics.
I dunno, maybe space was getting tight and they had to drop one. I think Fantasy World Dizzy was one of the earliest 16-bit Dizzy updates and the only one where the in-game sprites were made to resemble the large artworks (see Dizzy's hat, nose, arms and legs), so they probably also thought it would look strange next to all the other games with the more traditional Dizzy design.
As for Fantastic Dizzy, I remember seeing rumors on this forum that the CD32 version added a save feature and the river rapids mini-game. Therefore I hope Lemmy finds a copy of it so we can have video proof of this stuff.
Did you find anything cool yet? I was thinking that whoever plays that compilation should check to see if the "Trade coin for bean, trade cow for Prince's secret sign" trick works, to help confirm whether it's a MegaDrive-only secret.
Well, havent played it.There will be NES longplays about Fastastic Dizzy and Treasure island Dizzy coming soon.. CD32 games doesnt run so easily on WinUAE. I should ask soon how setup those(kickstart roms). As soon as that happens I will make a longplay.
i voted for the Amiga version as the Amiga was the computer i had growing up and where i played most (if not all) the Dizzy games at first, well i may have played some on the PC but they were very similar ports
i have since having the internet tried other versions of the game but the Amiga beats them still in my opinion, i love the music, graphics and of course the games overall plot and length
the length of course makes this trickier then some Dizzy games (but at least Theodore is on hand to grant extra lives) and that for a while put me off playing it but i'm happy to report recently i completed it, even if it did take a few hours {dizzy}:dizsmile:
i like the reuse of puzzles, combination of characters and the little extra games added in such as Bubble Dizzy and the Minecart Chase - i'm almost sad to have completed it as it means i have completed all the Dizzy adventures on the Amiga so it is either onto 8-bit versions or just run through them all again (which wouldn't be a bad thing)
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