Каким эмулятором ZX пользуетесь ???
Давайте я попробую Ваш. Может в моём проблем..
Тоже вроде Глюк в других версиях предметы видны...
https://youtu.be/j-QyvtdBBLc
Started by drbars on 22 February 2021 • 5,464 views
[quote data-userid="2492" data-postid="89166"]
Да, но они есть !!!
Каким эмулятором ZX пользуетесь ???
[/quote]
Давайте я попробую Ваш. Может в моём проблема.
Spectaculator и ZXMAK2.0.
[quote data-userid="2492" data-postid="89168"]
Да это с эмулятором проблема надо разрабам написать !!!
на Spectaculator всё ОК.
Тоже вроде Глюк в других версиях предметы видны ...
https://youtu.be/j-QyvtdBBLc
на Spectaculator тоже эта проблема есть... на ZXMAK2.0. не проверял :sad:
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Расскажи последовательность действий, как у тебя это получается?
Потому что я этого получить не могу.
ENG:
Tell me the sequence of actions, how do you do it?
Because I can't get it.
[quote data-userid="2492" data-postid="89168"]
Тоже вроде Глюк в других версиях предметы видны …
[/quote]
Визуально похоже что сбоит процедура печати текста предмета. Сделай пожалуйста sna образ до того момента когда баг впервые появляется.
eng:
Visually, it looks like the item text printing procedure is failing. Please make an a sna image to the moment when the bug first appears.
The Horseshoe Magnet is used in the Crazy Labyrinth to move the metal gates...... or am I missing something?
I haven't played on an actual spectrum in around a quarter of a century, just on emulators; however, I've played exactly as I did do back in the day.
I'm trying to read between the lines here and work out why we've got totally opposing ideas on this and the only thing I can think of is that you guys are saying you've been in the Labyrinth and moved the gates without using the Horseshoe Magnet?
If that is indeed the case then I can only come up with two possible explanations for this-
1 - The Horseshoe magnet was required to move the gates in the Crazy Labyrinth in the original version on the speccy, but in the emulator versions/remakes/etc they move by themselves.
2 - The gates actually moved by themselves in the original version too, but for some reason everyone I knew thought we were moving them by carrying the Horseshoe Magnet, and nobody was aware that the gates really just moved by themselves.
As someone studying psychology I'm trying to rationalise what it would mean if the possibility of the second option is correct.....
I cannot, after all this time, legitimately confirm that I remember gates not moving without the Magnet. But if I did see it, it would only have been until such time as I discovered otherwise, and all subsequent Labyrinth visits would then have been made with the Magnet, which could possibly explain why there's be no memory of prior to that - storing that memory was not important because it served no purpose to do so.
I also can't confirm any memory of anyone else saying they couldn't move the gates without the Magnet, but that may be explained with the same logic.
The only definite memory regarding this is a friend's dad (who was playing on their Amstrad) playing the game in this way prior to me having got that far myself
Consequently, if the second explanation above is indeed correct, it would mean that a group comprised of around seven or eight different people, connected loosely by knowng myself but not necessessarily each other, all incorrectly thought they were moving the gates by using the Magnet, based on conformity and obediance to an urban myth.
That would be fascinating if it is indeed true.
Can anyone with an actual working speccy (or Amstrad, apparently) load up the game and conduct a quick experiment?
[quote data-userid="126" data-postid="89173"]
The Horseshoe Magnet is used in the Crazy Labyrinth to move the metal gates…… or am I missing something?
I haven’t played on an actual spectrum in around a quarter of a century, just on emulators; however, I’ve played exactly as I did do back in the day.
I’m trying to read between the lines here and work out why we’ve got totally opposing ideas on this and the only thing I can think of is that you guys are saying you’ve been in the Labyrinth and moved the gates without using the Horseshoe Magnet?
If that is indeed the case then I can only come up with two possible explanations for this-
1 – The Horseshoe magnet was required to move the gates in the Crazy Labyrinth in the original version on the speccy, but in the emulator versions/remakes/etc they move by themselves.
2 – The gates actually moved by themselves in the original version too, but for some reason everyone I knew thought we were moving them by carrying the Horseshoe Magnet, and nobody was aware that the gates really just moved by themselves.
As someone studying psychology I’m trying to rationalise what it would mean if the possibility of the second option is correct…..
I cannot, after all this time, legitimately confirm that I remember gates not moving without the Magnet. But if I did see it, it would only have been until such time as I discovered otherwise, and all subsequent Labyrinth visits would then have been made with the Magnet, which could possibly explain why there’s be no memory of prior to that – storing that memory was not important because it served no purpose to do so.
I also can’t confirm any memory of anyone else saying they couldn’t move the gates without the Magnet, but that may be explained with the same logic.
The only definite memory regarding this is a friend’s dad (who was playing on their Amstrad) playing the game in this way prior to me having got that far myself
Consequently, if the second explanation above is indeed correct, it would mean that a group comprised of around seven or eight different people, connected loosely by knowng myself but not necessessarily each other, all incorrectly thought they were moving the gates by using the Magnet, based on conformity and obediance to an urban myth.
That would be fascinating if it is indeed true.
Can anyone with an actual working speccy (or Amstrad, apparently) load up the game and conduct a quick experiment?
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You are wrong Invisibabe.
From the first time the horseshoe magnet was a red herring (no use at all).
When I first played the game (I was in kindergarten) I was using the horseshoe magnet in the same location as the extended version; on the original version didn't work, on the extended version worked like a charm.
All that is implemented by dr.Titus is very well thought out; all the new items have a logic behind, where and how to use them. If I was to create this extended version I would have done the same. I like it very much; from my point of view this is the definitive edition.
[quote data-userid="1328" data-postid="89210"]
Just finished it. Very good fun, with some interesting additions to the original.
The only puzzle where I had to admit defeat and consult the Youtube walkthrough was what to do with the empty Troll Brew bottle. Besides that, although I solved them I’m still not quite sure I understand some of the new puzzles. Why is the Joker in this game and why would he want a Loki Mask? And who are “Mr Gek” and “Mr Chuck”, are those names some reference I’m not getting?
But anyway, congratulations to Andrei for the hard work!
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To quote @dr-titus from a P.M. sent to me:
Chuck and Gek are brothers, which is why I named them that. These are the characters in Soviet Gaidar's story.
Chuk and Gek story Wiki
The Joker appeared because a labyrinth with a secret, and the secret is based on cards. And the Joker is also a card character.
Not official but you can think that Chuk and Gek are the two guys from the Dizzy tape cover:

Just finished this and extended Treasure Island - man such a tripppp! The hours i spent as a kid trying to find a use for the red herring objects and get into those inaccessible areas, and now you can! Amazing work! Hope we get an extended Magicland, that inaccessible bit of treehouse near the volcano used to drive me NUTS haha