⌂ YolkfolkThe Dizzy Fansite
Community discussion

editor settings

Started by Grandad on 24 May 2020 • 3,308 views

7 posts
#55803
I'm at that age where reading the text on the map editor is getting a bit difficult as it is quite small and thin.

As I tend to make my games on an old XP machine I can switch the editor mode from my current display of 1024/768 to 640/480 in the editor compatibility settings and see all text clearly (and rather huge too), but the map only displays four rooms, which is a bit frustrating as the 'normal' setting can show 16 rooms.

Is there a way to make the editor text display in bold as I don't want to attempt switching my monitor display settings as that will affect loads of other programs that are too old to transfer to either my Windows 7 or 10 machines?
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#88087
Thanks Simon, but it's in proper coding which I don't really understand and seems to be deal more with adding stuff to a map rather than the 'titles'. The only major problem I have is that the background colour for the x,y axis and room number at the bottom of the map is dark brown which makes the thin black text almost invisible to my 'elderly' eyes. Yes, I know the define 'titles' are also dark brown, but the numbers you add have a blue background which is fine(ish).

The other solution (apart from a huge display) is to keep checking the axis and room number with a magnifying glass, but you won't believe how tedious that is when using your other hand to keep the mouse steady* on the exact spot you want to get the co-ordinates for and wishing you had a third hand (or a slave) to write the numbers down.

* I have one of those mouses that drift as soon as you let go of it. :wall:
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#88088
Fair enough. The only other thing I can suggest is you download VermV's DizzyAGE 2.60. One of the changes he made was to make the borders of the editor a light blue instead of the grey/brown in the normal version. Defo makes the text easier to see.


By the way, before replying I had a look at the code inside editor.pak and I thought I had something for you. There's a file called def.gs that has a long list of colours in it: #def COLOR_GUI 0xff4d4833 #def COLOR_TITLE 0xffefa845 and so on....

I thought brilliant, I can just change the colours here and that'll change the editor. Don't have to know anything more. Changed a bunch of them, pakked the files, restarted the editor.... Nothing f*****g happened. The editor looked exactly the same whatever I changed. {dizzy}:huh: {dizzy}:huh: {dizzy}:huh:  

So that's a mystery. Can't make any sense of it. {yolkfolk}:puzzled:
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#88089
Thanks for the tips Simon. I'll check out Verm's new and sparkly upgrade and maybe (If I can be bothered) get the colour reference for the bottom border and do a find in all the other .gs files to see if something clever is going on.

EDIT: Hoorah, Thanks for the idea Simon. I've got it to work. After reading Alex's comments on Verm's editor upgrade, decided to have another look at the unpakked editor thinking that if I could find the file responsible for the text in the bottom border, perhaps it could be changed rather than trying to amend the colours in the def file ... and found a file called dlgstatusbar and in the part marked //dialog bottom changed the two lines that started ItemSetInt (IV_TXTCOLOR from black to white, pakked it up and used that and when it loaded, my mouth dropped open and that word starting with a capital F gushed out, when the lines of text for the x,y axis and room number in the bottom border turned a lovely shade of white and so easy to read.

Now where did I put that corkscrew {yolkfolk}:cheers:
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#88091
How's the old saying go ..."Do you kiss your mother with that mouth?" {yolkfolk}:clap:
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