YolkfolkThe Dizzy Fansite
Community discussion

Mystic Forest Dizzy v1.02 [DOWNLOADABLE]

Started by delta on 29 April 2011 • 30,513 views

64 posts
#74232

Completed this now - with a modest score of 23495, 7 reloads and 2h 4 mins.

I thought this game was great. Which leaves me scratching my head, when I look at the voting scores, and try to understand why this game is not on course for 1st place?? So I put on my thinking cap and wondered.... {dizzy}:huh:

Is it the graphics? :confused: These are amongst the most stunning visuals Ive ever seen in a DizzyAge game. The detail and animations are brilliant and the day/night changes add another dimension to the game.

Or the sound? :confused: I loved the sound effects and music changes. Great idea to offer a folky theme in the the menu

Is it the technical wizardry? :confused: Well there's probably more technical wizardy in this game than in most others ive seen. Yet it doesnt scream - 'show off'. Instead each little extra just seems to add to the game. From the speccy loading screen to the time dependant day/night changes.

Too much walking and not enough action?? :confused: Not really. Unlike some of Jamies huger games. This game is just small enough to walk from one side of the game to the other without getting tedious. And the visuals make it a stunning stroll.

Plenty of humour? :confused: Yep, pretty much each secondary funny use you can think of for an item has been covered here. Some well thought through dialogue and I loved the Dizzy Idle animations for different items

How about the gameplay? :confused: For me this game is full of fun and wonder. Sometimes quests and characters seem a little bit random with a slightly coincidental theme running through puzzles at times. But on the whole its very rewarding when you find the solution which opens a new area or another hidden star.

Hmm... maybe its a personality thing? :confused: Impossible - few people have contributed more to this community and with every new release, it seems Jamies fanbase grows from strength to strength

Which leaves only one factor left:

Are we just too thick and lazy? :surprise:
I suppose if there was one constant factor, in not just this but most other Jamies games, is that he designs his games to be hard.
Although in this game, even the difficulty seemed to be toned down.
I was surprised how many puzzles I managed to crack first time, and if you get used to timing the jumps right, most nasties are easily avoidable.
The game does offer infinite saves - which require a little effort to earn. But on the whole arent really required to complete the game. And there are enough energy boosting stars to be able to complete this game on 1 life.
Ok, this still requires a bit of patience and effort on the players part. Maybe where this game falls over is that the majority of people dont want to think or play too hard?

Im still scratching my head.
This is a wonderful contribution to the comp - and in my opinion deserves to be challenging for top spot.
Very well done {yolkfolk}:clap: {yolkfolk}:clap:  

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#74236

Thank you very much for the kind words! : :teethy:

It's true that it is a bit easier than some of my games. This wasn't really intentional, just kinda how the puzzles worked out really. Maybe people prefer a harder challenge?

Personally I think if anything, people probably aren't too keen on the real-time puzzles aspect of it. But hey, the entire game was designed around that, and it was never really going to be any different.

Sure I could have told people at the start, which might have saved a bit of frustration, but I preferred to leave people to work it out, so that they had that 'lightbulb' moment when they realised. :smile:

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#74241

lol - just glanced at my PC clock which Id forgot to reset - wondering why it displayed as 4am tomorrow morning.

That'll learn me... :tongue:

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#74248
To the author: not that I'm trying to put you under pressure... but just WHY don't you want to make more games? Burn-out syndrome?
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#74254

[quote data-userid="320" data-postid="74248"]

To the author: not that I’m trying to put you under pressure… but just WHY don’t you want to make more games? Burn-out syndrome?

[/quote]

nope, it's called not-enough-time-anymore syndrome!

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#74255

[quote data-userid="23" data-postid="74254"]

nope, it’s called not-enough-time-anymore syndrome!

[/quote]

Well, I for one am really glad you found time to make this one. It's absolutely terrific! You've added so much depth and detail. Well done Jamie, and thanks again for treating us to so many great games over the last few years and spending so much time helping out the community. And I hope you win this year.

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#74270

Thank you! :smile:

[quote data-userid="277" data-postid="74232"]

How about adding a function that enables Dizzy to wind the clock on the tower himself and have it tie in with the computer time so he can move himself back and forward in time with it? That way you could play the whole game in one sitting.

[/quote]

Not sure exactly what you mean by this. If you mean changing the comp time from the game, I very much doubt that's possible. If you mean advancing the game time so that it's say, dusk at 10am, that is technically possible, but would require quite a few bits to be re-written, because for some reason I never actually defined the variable which stores the game time - it's called afresh every time (and for every purpose).

It's a neat idea though. Unfortunately when I first started coding it I had this utopian idea that everyone would wait until the correct time! {yolkfolk}:joy:

someone did suggest having an option where a full 'day' would be compressed into, say, an hour, but that is actually completely unworkable, as all the code that works out, well, everything, is based on the computer time.

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#74272
It seems that the code is so complex that a complete rewrite is required to change a day to a 1 hour period...
An alternative would be to turn on all time sensitive animations at all times.
So youd have bats and spiders and worms and butterflies all over the place in a perpetual world of day-night...
At least the bar would be open 24hrs... :tongue:

Interestingly, I found that most time sensitive puzzles required to be done at night anyway
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#74381

[quote data-userid="150" data-postid="74272"]

Interestingly, I found that most time sensitive puzzles required to be done at night anyway

[/quote]

Yeah, it's pretty much the nature of them really. A bar is usually open in the afternoon/evening/night, bats usually come out at night, etc.

On the other hand, there are other puzzles only solvable during the day - the shop for example, and the bee, and the, erm, err, yeah.

I didn't really want too many time sensitive puzzles, because then everyone would have got annoyed! :tongue:

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#74536
meh, they didn't really work with the day/night change tbh.

You're also probably mistaken, although I can't think of any others off the top of my head.

EDIT:: Grogg Island? Pirate's Life?
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#74547

OMG not a real dizzy game without clouds.... shame on you.. eveyone change your comp votes!! {yolkfolk}:crazy:

Never noticed the lack of clouds.

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#75146

I've found a version of this available on the web that has a save game option added to the menu... {yolkfolk}:meh:

Not very amused. I don't add passwords to my games on the general understanding that the pak file won't be altered...

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#75311
I've finally added the map to my website.

I've also added the 'interim' map that I made, which you can find here

compare them to see the differences! I've also added a 'cheat', and author notes (long!)
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#75411

[quote data-userid="23" data-postid="75311"]

I’ve finally added the map to my website.

I’ve also added the ‘interim’ map that I made, which you can find here

compare them to see the differences! I’ve also added a ‘cheat’, and author notes (long!)

[/quote]

Can you upload this 'interim' map somewhere else, please? I always get 403 error, whenever i trying to see it.

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#75457
I think the website must have been down when you tried to view it, as it's working fine now. :smile:
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#75460
Hmmm it's not working on my phone either. I'll upload it somewhere else later today.
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#82703

I just wanted to post here and say how brilliant this game is! I have around 30 fan games downloaded, completed 10 of them, and I can't believe I'm just now discovering this one. I thought I'd been clever working out costumes and a crocodile for my first game, but this is some really advanced stuff - plus it's a really fun game. Finding it challenging though, currently scoring 3405. I just knew it would deduct points from me for offering Grand Dizzy some Bucks Fizz! {yolkfolk}:rollseyes:

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#83157

Thanks! Glad you enjoyed it {dizzy}:cool:

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#83172
Do that interim map still exist?
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#83173

[quote data-userid="374" data-postid="83172"]

Do that interim map still exist?

[/quote]

Do you mean the game map?

We have one on the site under Tips, Cheats & Hints,

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