i can't find any mention of the amiga CD32 version of Fantastic Dizzy, included on the Big Six collection of Dizzy adventures... So i figured i'm raise a few points that seem to have been missed in other threads...
SAVE GAME OPTION
there is an entire thread devoted to the fact that there is no save game option in any version of fantastic dizzy... erm... wrong, the CD32 version has a save option, simply hold down both shoulder buttons on the cd32 pad and choose "save a game position to ram" from the list... to reload a previous save then do the same but choose "load a saved game from ram" instead... from my own experience (i own 2 cd32's and it's the same on both) this save game isn't stored in the flash ram of the console, so when you turn off the machine, the save flies off into the ether, but even so it is very handy for those leap of faith moments and can save a considerable amount of gameplay time... why this wasn't included on any other version is beyond me...
SUBGAMES
the game also has pages of control instructions for various sections, so it's safe to assume this acts as a list for the various subgames included in this version... these are... main game, bubble subgame, minecart subgame, zak's tower subgame, puzzle subgame, archery subgame... if i'm right then that's a full quota of subgames, i've previously read that only the NES version had the full quota of subs (i'm quite willing to be wrong on this cos i'm speaking from memory)
SAVE GAME OPTION
there is an entire thread devoted to the fact that there is no save game option in any version of fantastic dizzy... erm... wrong, the CD32 version has a save option, simply hold down both shoulder buttons on the cd32 pad and choose "save a game position to ram" from the list... to reload a previous save then do the same but choose "load a saved game from ram" instead... from my own experience (i own 2 cd32's and it's the same on both) this save game isn't stored in the flash ram of the console, so when you turn off the machine, the save flies off into the ether, but even so it is very handy for those leap of faith moments and can save a considerable amount of gameplay time... why this wasn't included on any other version is beyond me...
SUBGAMES
the game also has pages of control instructions for various sections, so it's safe to assume this acts as a list for the various subgames included in this version... these are... main game, bubble subgame, minecart subgame, zak's tower subgame, puzzle subgame, archery subgame... if i'm right then that's a full quota of subgames, i've previously read that only the NES version had the full quota of subs (i'm quite willing to be wrong on this cos i'm speaking from memory)