Moving discussion of "Starship Dizzy" (including bugs and other issues!) to its own thread to leave my "progress" thread for discussion and information about other games I might make in the future.
Yes, it's done, the first Easter Compo 2009 game to be completed (which probably doesn't speak very highly of it!) and boy am I glad I can stop fussing over it. It's done and dusted.
At least until the first person finds a new bug and I start all over again...
If you downloaded the game file today, you'll need to change the music volume to 100% in the game menu. It defaults to 0%, unfortunately, because I last played the game this way and uploaded this version. Sorry about the inconvenience folks!
Why does the first reply in the thread have to be me spotting a mistake? :cry:
I shouldn't worry about the volume settings, I changed that on setup when I extracted the game onto my laptop and re-zipped the game, ready to be on Yolkfolk :smile: It should've worked. The download works and the screenshots (With my crazy captions underneath :wink: ) are now up.
As for the game, well....I am truly amazed m8 {yolkfolk}:clap: I spent most of this morning browsing through the game to see where I can go, I'll have a proper play later on.
Thanks, Adz M, for the kind words and the Yolkfolk upload!
('Starship Easterprize' - not one of the names I'd come up with myself but it's better than any of mine! Well done! I did decide in the end to go with something less strictly derived from 'Enterprise', though.)
I still feel like such a dolt - at the last hurdle to make such a stupid error as a volume setting! (I didn't realize that when I changed the game volume while playing that it altered the .INI file accordingly. If you check my other thread, I even predicted that there would be an .INI file error!) My main concern is people playing the game and thinking, "This is stupid, there's no music," and never finding that it is merely accidentally switched off!
I'm so glad you liked the look and feel of the game, anyway. Hope the actual gameplay isn't a disappointment!
I've uploaded it with both fx and music volumes to 100 by default. I noted the game as "medium" length. If you consider it to be "large", let me know and I can adjust it.
And "medium" is perfectly fine. The map possibly borders on being "large"(-ish), but as far as the size impacts on gameplay I would say "medium" is a perfectly adequate description.
And thanks, new member jamatthews! Hope you enjoy the game - and enjoy Yolkfolk.com even more!
Great game really enjoying it, sound effects are cool. took a while to get use to the set up (flying to the different planets and save points) quite difficult in parts too, and a nice intro!
I've found one scroll so far!! but the other planets are causing some problem.
also I'm not sure if i found some bugs.. but theres a spider and a rat that don't move during the time travel mission.. dunno if they are meant to move or not?
I recognize now that I shouldn't use static baddies, as everyone that has touched this game has reported this as a 'bug'. It was completely on purpose - using the creatures more as decoration than anything else - but as it throws people off I can see that it is a mistake.
And quiggie, if you need an ignitor then the empty bottles have surely already served their purpose?
And... one of those other items may not be, strictly speaking, needed. Um, at all. The uses of the other two will be (trust me!) immediately apparent as soon as they are necessary.
[quote data-userid="237" data-postid="63592"]
This game is good {dizzy}:cool: But is hard :confused: But where is G.Dizzy Danny and Daisy???
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Hope it's not too hard! {yolkfolk}:delight: I thought some of it might be tricky, but most people seem to find it rather too easy (for my liking).
And yeah, Daisy and Grand Dizzy just never found a place in this game, I'm afraid. (Was Danny ever in anything except that Crash cover game?)
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