⌂ YolkfolkThe Dizzy Fansite
Community discussion

Dizzy's Dream Home v1.2 [DOWNLOADABLE]

Started by macon on 4 May 2008 • 16,851 views

35 posts
#62504

excellent!

i'm rather interested in how you did the 'map' part...

i think i know, but i'll download it and have a little peek at the code anyway! :tongue:

btw did you upgrade it to DizzyAGE v2.2?

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#62505
Oops! No it has not been updated to v2.2. I totally forgot. I will get round to it at a later date, also update 'Excalibur Dizzy' as well.

As for the map you should have no problem working it out. It is actually quite simple.
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#62506
i'm just guessing here, but i would imagine you've used a 'room' for showing the map, then just changed the colours of little blocks when you need to.

pretty simple.

that reminds me, i need to upgrade WWD to v2.2..... *goes off to do it*
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#62509
nice,
i never did compete this i got really stuck, i;ll gave to give it another shot its really weird.
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#62519
Well done Macon.

I just played this again and still say this is one of my favourite Dizzy fan games.

For me the games just the right size and the logic and difficulty of the puzzles are just right too.
I like the oversized items and lawn ornaments too and all the other bits i mentioned in other posts way back to the easter comp.

Im still puzzled by the title graphics tho - how does a ship dock fit in with this game??

I notice at the end it hints at a sequel - id love to see another, any news of how its progressing?

Anyhow Im lovin this game & reccomend it to all retro gamers!!!
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#62522
Dock Tower is just the name of the 'company' I release my games under. I live in the fishing port of Grimsby and the Dock Tower is a famous landmark there.

http://en.wikipedia.org/wiki/Dock_Tower

I haven't forgotten about a sequel, it is something I hope to work on after the Easter compo.
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#62523

will you be entering the 2009 easter comp? :tongue:

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#62527
Dream Home 1.2 is on DizzyAGE
https://www.yolkfolk.com/dizzyage/games.html

I think the zip file is smaller than the old version 1.0MB vs 1.17MB. Is it OK?
Also consider to update your games to the latest DizzyAGE (v2.21) When you have more games it will be harder to find the time for them.
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#62528
It is smaller because this time I remembered to remove unused tiles.
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#62642
Really liked this game.

A few nice features with the map and being able to carry around food - instead of having to go hunting for it when needed, especially liked the cheese.

I liked the telephone system too, what a time saver.
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#62668
I got an error...

It was after I found sick budgie and go right on next stage...
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#62672
When I added the new features I thought I had tested everything but I forgot about time up event. I'll get it fixed soon, as I have to update it to the latest version of DizzyAge anyway.
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#62673
OK, I cheated time and succesfully finished game. This is good game. But I think that "time 600 rooms" is too hard. You should give more time (3x more suggested by me) and min. 1 more cheess or unlimited use sleep room with coffee (I recomended this...). I not found any info in game that I have limited time - this must be exactly cleared to player. Because player have fun beating hard game but not have fun if game beat him. An item for looking [% progress] in game should be added too (I can see progres only if it progressed but not any time...)
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#62674
From the readme included with the game. - "However, a time limit has been set for you to complete the will. You have until 5pm with your mission starting at 7am.".

Also you can find out how much time has gone by picking up the clock and looking at it.

About the length of the time limit. Whilst testing I could finish the game with more than half the time still remaining. But I am at an advantage as I wrote the game and know it inside out. This is why I forgot to test it in the latest version. What is happening is that I forgot to put an invisible entry on the map for the 'time up' room.

If anyone else thinks the time or food is restricting I'll increase it in later versions.

Anyhow, thanks for playing.
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#62680
I loved playing this game and really liked the features as mentioned in an earlier post.

Personally I didn't find either the food or the time limit restrictive. Being able to save meant you could 'save time' by doing your investigations first and then reloading to an earlier point when you knew what to do. And I only used some of the cheese as added nourishment. I might have used more but being forced to use the vitamins and master bedroom items in order to complete the will meant there was no need to.

Would really like to see another game like this, it was fun to play.
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