⌂ YolkfolkThe Dizzy Fansite
Community discussion

Dizzy's Dream Home v1.2 [DOWNLOADABLE]

Started by macon on 4 May 2008 • 16,851 views

35 posts
#54221

It's finished, sort of as there a couple of things I would like to add at some point soon.

Dizzy's great uncle has passed away and has left Dizzy his home and fortune. His house is actually a mansion and would make a dream home for Dizzy and Daisy. However to get his inheritance, Dizzy must solve puzzles and complete tasks to get pieces of the will. Only then will Dizzy be rewarded.

However, a time limit has been set for you to complete the will. You have until 5pm with your mission starting at 7am. That should be plenty of time. Also watch your energy. As well as the usual nasties to decrease your energy it will also decrease over time. Food is available but limited. To make sure you use food wisely you can carry it in your inventory and eat it when needed.

Objects like food and items of clothing can be used anywhere. Selecting one of these items will give you the option of using the object or dropping it.

Caution : watch where you drop the phonecard. If you can't get back to it then you've got problems.

- DizzyAGE (v1.2)
- Yolkfolk.com (v1.2)

Aplogies for the out of date screenshots. I will upload some fresh ones shortly.

 

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#61020
nice game! altho i have noticed that everytime you enter 'front garden', your life decreases, even if you just go out quickly then back in.

EDIT:: happens with 'great hall' too. only entering from the right tho...
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#61021
It's suppose to decrease over time to simulate Dizzy getting hungry. It's mentioned in the 1st post.
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#61022

I love this speccy stylised look! and a great mod to the inventory {yolkfolk}:clap:

is there a reason you loose a bit of health when you enter the "front door" room? {yolkfolk}:scratch:
(forget this! just noticed previous post)

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#61024

yeah i like the inventory, i was going to wait and nick the code from it for The Lord of Darkness, but i coded the Custom Inventory for that this morning. {dizzy}:cool:

i do like the option to look at or use items tho.

what's up with that alarm system tho? gassing intruders?! :surprise:

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#61025
You'd find the code very messy I'm afraid. Working out how all the inbuilt scripts work can be confusing so sometimes I'll write code to force something to work rather than doing it the way I was supposed to.
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#61026

haha no worries, i've done it now anyway. completely ripped the inventory coding apart this morning, it's taken me half the damn day! there is no dialog boxes for the inventory in TLOD now, it's all contained in the HUD. {yolkfolk}:delight: Mish has seen a screenshot of it.

i'll have more of a play with Dream Home tomorrow probably, as i may have more time then. then again, i may not!

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#61030

Just had a go with the game, really impressive work Andy! :tup: I managed to get 20% of the will so far.

Your game is now on Yolkfolk.com. Details and Screenshot gallery updated :smile:

https://yolkfolk.com/games/dizzys-dream-home/

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#61033
nice work :smile:
I really like the inventory.. it would make a cool option for users of DizzyAge to pick and choose which inventory to use
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#61034
Yeah. It's a shame I re-wrote the default inventory system to make this one. If I had created it alongside the old one then it would have been easy for DizzyAGE users to switch between inventory types.

When I convert to 2.2 I might do that. Then it would be easy for people to use this inventory system in their games.
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#61039
Two little observations about the game:

1. You have an extra file in the tiles folder and it's mentioned in the log,
as an warning, no matter if you disable it. It's some tmp.tga or temp.tga
Check it out and remove it in the next version

2. Write more details in the readme.txt file. Some players might need it.
Check the default one. Also add your name and contact info there, too.

The game looks wonderfull. Clean and nice graphics. I hope to play it soon :smile:

Alex
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#61082

Dizzy' s Dream Home is definitely one of the best fan made games
and one of the things I like best is that it enables me to enjoy the music
of Treasure Island Dizzy with the graphics and storyline of Megabux.
Ah nostalgia !

Keep up the good work, Macon {yolkfolk}:delight:

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#61113
I have released version 1.1.

You don't need to download this if you are happy with version 1.0. All it does is make the security puzzle easier and makes the quiet room interaction more obvious. Also the read-me has been improved.

It is available from the same link
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#61119
I'm not really sure about what v1.1 means.
I see your message above was posted yesterday, but I haven't received such a version to post on DizzyAGE. The DizzyAGE version looks the same as the one on Yolkfolk and has the same old readme file.
Can you check it out?

[EDIT]
Also you should write personal info in the dizzy.inf file.
You can see it at the about dialog F1 in game and in the setup.exe
Now it says "Default Template" as the name of the game.
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#61120
I couldn't understand why you couldn't get v1.1 but I've worked it out. Last year the link for my game from the DizzyAGE website was directed to my own webspace and if I updated the game I just used used the same file name so no links needed changing. I've just noticed that this is different as now the games are hosted by yolkfolk.com (when did this happen as last time I checked my Excalibur Dizzy link was working it downloaded from my web space?).

Now I know that whenever I update you need a link. So here it is
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#61121
Now your new v1.1 is on the DizzyAGE website :smile:
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#62500
Version 1.2 is now available.

I actually updated this a while back but have only just got round to proper testing to make sure I hadn't broken anything.

Whats new in v1.2
==============

1) When you collect a piece of the will you now get a visual representation of all the pieces you have collected so far.

2) New inventory object - a map. If you are carrying the map you can look at it to check your progress through the game.

You can download it from the following links in the first post

A couple of screenies showing the new features



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#62501
"Just say what you see."

(Am I the only one being reminded of "Catchphrase" when I look at that will?)

Looks awesome, Macon. I'll have to download this now.
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#62503

[quote data-userid="208" data-postid="62501"]

“Just say what you see.”

(Am I the only one being reminded of “Catchphrase” when I look at that will?)

[/quote]

lol, I see why you say that :lol:

v1.2 is now on Yolkfolk :smile:

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