Great stuff!! Sounds epic - I loved TTD, even though it took me months of gradual persistence and revisitation to complete, the look and vibe was too much to resist... {yolkfolk}:dizzy:
Just added a couple of (small) features into ETD that have never been done before...
Even the Beta-testers haven't seen them yet :tongue:
Anyway, I've renamed Dizzy Legends Chapter 3: Return of the Righteous. It's now called:
Dizzy Legends Chapter 3: Silence of The Storm
:wink:
Didn't we have a topic about what to call it??
[quote data-userid="55" data-postid="75588"]
Good, wasn’t keen on the other title anyway.
Didn’t we have a topic about what to call it??
[/quote]
Neither was I, and I don't think so.
I think I'll just leave this little thing here... :wink:
https://i402.photobucket.com/albums/pp106/eqixx/LCD1.png
I've wondered for a while whether it would be possible to contain an entire game in one room, and was just waiting for inspiration to hit. So this game, although only having the one room, will have a decent number of puzzles.
Looking forward to it as usual Delta!
Story:
Dizzy and the Yolkfolk are sheltering from the winter snow and cold in their log cabin. Unfortunately there's no fire going, and Pogie is sitting on the logs!
Help Dizzy to keep the Yolkfolk warm and get the fire lit before they freeze to death!
Something like that anyway.
As it's just one room, You'll not be needing any save games will you?
And what's that? You'll only need one inventory slot too? Oh that's lucky! :wink:
EDIT:: hmmm, some very odd things going on with how objects are actioned. {yolkfolk}:scratch:
AARRRGGGHHHH!!!!!
How the BLOODY HELL can the following code change the status to 5 WITHOUT SHOWING THE BLOODY MESSAGE?!?!
if(ObjGet(idx,O_STATUS)==0)
{
Message0(9,7,"THE CUPBOARDnIS LOCKED");
MessagePop();
ObjSet(idx,O_STATUS,5);
}
Because that is exactly what it is doing.
EDIT:: dammit dammit I found the issue. Another bit of code was using that same ID when it shouldn't have been, changing it. That got me rather annoyed.
Have you tried calling it from a ScrRequest?
What made me think it was more than it was is that I've changed the inventory system a bit in this game, and I thought that might have been messing with it somehow.
[quote data-userid="23" data-postid="76110"]
Dizzy and the Yolkfolk are sheltering from the winter snow and cold in their log cabin. Unfortunately there’s no fire going, and Pogie is sitting on the logs!
Help Dizzy to keep the Yolkfolk warm and get the fire lit before they freeze to death!
[/quote]
I must be some kind of psychic genius! {dizzy}:cool:
Downloading now..... :drool:
[quote data-userid="90" data-postid="76130"]
I must be some kind of psychic genius! {dizzy}:cool:
[/quote]
not quite... :wink:
I've made a short video of three things I worked on until I stopped 18 months ago. I thought some of you may like to see them. Please note, I currently have no plans to finish any of these.
The first is... interesting.
The second is a 'planet' from the game 'Galaxy Bound Dizzy' which I started drawing the map of years ago, before I canned the thing. That particular planet was to be a 'giant' world, as you'll see. There were other planets too, but they were just outlined really, nothing too interesting.
The third is SoTS, except for some reason the video quality is really bad. The tiles are a lot more detailed, as you can see in the screenshot below the video.
https://www.youtube.com/watch?v=AU6MHOTIFno
https://i402.photobucket.com/albums/pp106/eqixx/sots5.png