YolkfolkThe Dizzy Fansite
Community discussion

delta's forthcoming Games

Started by delta on 18 April 2008 • 97,558 views

287 posts
#54201
right, partly to spur me on, partly to keep you guys up to date without making a load more threads, but mostly so that i don't forget, here are provisional release dates for forthcoming updates and new games from me:

Diamond Mine Dizzy v2 - DizzyAGE v2.2 Upgrade Released 27/4/2008
Magic Star Dizzy v1.2 - DizzyAGE v2.2 Upgrade Released 27/4/2008
Treasure Tomb Dizzy v1.2 - DizzyAGE v2.2 Upgrade Released 26/7/2008
Dizzy Legends Chapter 1: The Lord of Darkness - Released 12/10/2008
Bubble Trouble Dizzy - Released 23/11/2008
Winter World Dizzy v1.3 - DizzyAGE v2.2 Upgrade Released 12/12/2008
Illusion Island Dizzy - Released 10/04/2009
Dreamworld Dizzy v1.3 - DizzyAGE v2.3 Upgrade Released 16/05/2009
Winter Nightmare Dizzy - Released 04/12/09
Dizzy Legends Chapter 2: Curse of the Mystics - Released 09/03/10
Egyptian Tomb Dizzy - Released 30/04/10

Dizzy Legends Chapter 3: Silence of The Storm - indefinitely on hold.
The last chapter of the Dizzy Legends speech adventure series

Dizzy Mysteries: The Case of the Missing Fluffle - indefinitely on hold.
Something a little bit different
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#60481
"Dizzy and the Lord of Darkness" sounds scary. Can't wait!
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#60500

The Lord of Darkness {yolkfolk}:jawdrop: sounds like voldermort
oops SORRY i mean you no who

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#60501

Is this the smell of the new Arcade DizzyAGE games? Well 2 of the games :tongue:

I'm always willing to try out different Dizzy Fangames :smile:

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#60502
your as bad as me with multiple games in various stages of disrepair lol
my next game, Hawk Manor is currently underway but in 3 different engines
Dizzy and the CrabApple is still hanging in there but maybe a 3D game point and click, if i can find a low poly modeler to do Diz's animation
Also a cartoon 2D adventure I'm doing the Flash coding for (not Dizzy) but thats a long way off
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#60504

Crikey Jamie, you like to plan ahead don't you! {yolkfolk}:delight:

Looking forward to them

Claire {yolkfolk}:delight:

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#60513

Blimey Jamie, they should pay you for all the games you produce {yolkfolk}:delight: .

Am looking forward to all your games {yolkfolk}:clap:

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#60759
Diamond Mine Dizzy v2 will be released tonight

Magic Star Dizzy v1.2 will be released sometime tomorrow.

Dizzy and the Lord of Darkness is now named Dizzy Legends: The Lord of Darkness, and if i can get it to work, will be the first in a series of games.

Bubble Trouble Dizzy, as some of you may have guessed, is a re-working of Bubble Dizzy. The concept is the same, but almost everything else will be different.
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#60764
Right, i've decided to release both DMD v2 and MSD v1.2 tonight. i've sent them to Alex, and as soon as Adz or Andy get on msn, i'll send it to them.

see the individual threads for the games to see the differences.
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#61085

Right, here is the story and 2 screenshots for The Lord of Darkness.

Story:

Dizzy Legends: The Lord of Darkness
A long time ago, countless years before the time of Dizzy and the present Yolkfolk, evil and oppression were the watchwords of the land. Common yolkfolk were suppressed, beaten and tortured. The land itself had a dark dank air of fear and terror, and an oppressive, twisted, and paranoid leader ruled with an iron fist...

Chapter 1: The Lord of Darkness
Demetrius, King of the Yolkfolk, has ruled over the land for over 20 years. Over the years opposition to his rule has slowly grown, and now a small group of his subjects are starting to vocally demand a change of ruler. Getting ever more paranoid and fearful, The King has started to believe that his stepbrother Dexter is orchastrating a plot to remove him from the throne.

In a carefully planned dawn raid, Demetrius has Dexter captured and brought to the Royal Castle of Illumination, where Demetrius has him thrown in the eerie dungeons of the castle. In the depths of paranoia and fearing that his relative must be plotting to forcibly replace him, The King gives orders that Dexter should remain wandering in the labyrinth of dungeons for the rest of his life...

Notes:
None of the Dizzy Legends series will feature Dizzy or any of the current Yolkfolk, as the stories are set well before their time. In Chapter 1 of The Lord of Darkness, you control Dexter. The screenshots below are only intended to show how the game will look. They may not appear in the finished game.

Screenshots:
https://i63.photobucket.com/albums/h129/temptationfeeder/tlod1.jpg

https://i63.photobucket.com/albums/h129/temptationfeeder/tlod2.jpg

last but not least, a big hat-tip to http://www.vulcan.co.uk/classics/type-big/index.htm Valhalla, one of the best games there was 15 years ago.

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#61088
umm looks interesting
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#61089
haha i did say it was going to be completely different to the normal dizzy games. Puzzle solving will still be at the heart of it tho.
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#61090
reminds me of the 'Addams family values' game..
simile style in look anyway.
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#61105
cool beans! it'll be just like playing gauntlet!
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#61267

https://i63.photobucket.com/albums/h129/temptationfeeder/tlod3.jpg

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#61269
at some point when i've done some music and sound effects for The Lord of Darkness, i'm going to do a short video of the game, to try and show it off a bit better, as screenshots don't really do it justice.
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#61451

just a small heads up, i won't be releasing a video showing off The Lord of Darkness.

instead, i will be releasing a small 'demo' version of the game containing the first 4 - 5 puzzles, which should hopefully give you a nice idea of how the game will look, feel, and sound. This way i'll also hopefully get some good feedback from people, which i can then incorporate into the full game.

not sure on a date for release of the demo, hopefully about the middle of July, and definately by the end of July.

as for the full game itself, that's still on course for the end of summer/into autumn (probably about september/october time)

oh and the game will probably end up with almost double the amount of puzzles that Rail Road Dizzy has... {dizzy}:cool:

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#61568

The demo version of The Lord of Darkness will be released on 12th July.

  {dizzy}:cool:

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#61569
excellent,
curious to see how/what this is all about.
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#61962

right, about time i pinned some dates down here, and updated you guys!

the alpha version of TLoD will go to the beta testers in about 3-4 weeks time, with the finished game expected to be released around about a month later (around Mid-October).

Once TLoD is released, i will be working to finish BTD and i'm aiming to get it released about a month after TLoD (about Mid-November).

When that project is complete, i'll be converting WWD to DizzyAGE v2.2, which should only take a few hours.

Then i'll start work on IID, which i'm aiming to have released sometime in February probably, however it may be held back until mid-late April, to polish it in time for the 2009 Easter Comp.

Once the bulk of IID is done, i'll be starting work on DL:TLoD Chapter II: The Curse of the Mystics. I'm gonna try to give myself about 4 months to work on this game, and aim to have it finished by May 1st, also in time for the easter comp...

  {dizzy}:cool:

oh and i just remembered, i need beta testers for TLoD :smile:

i need people who are prepared to devote a large amount of time (it is a huge game...) to testing pretty much everything in the game, and are also able to suggest changes that they think will improve the game.

Alex is excellent at this, sending a huge list of bugs and suggestions a few days after you send each update to him, and that's something i tried to do when testing Colin's VID.

you need to be an absolute stickler for detail (mainly cause i am!). If something doesn't look quite right, or doesn't fit in with the 'feel' of the game, i want to know about it. It may be something that most people won't notice, but the point there is that SOME people WILL, so i'd want to know about it. :smile: i'm a big believer that 'the devil is in the detail'.

i don't wish to put people off, but i really will need good feedback from the beta testers, and lots of it.

Thanks! :smile:

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