right, about time i pinned some dates down here, and updated you guys!
the alpha version of TLoD will go to the beta testers in about 3-4 weeks time, with the finished game expected to be released around about a month later (around Mid-October).
Once TLoD is released, i will be working to finish BTD and i'm aiming to get it released about a month after TLoD (about Mid-November).
When that project is complete, i'll be converting WWD to DizzyAGE v2.2, which should only take a few hours.
Then i'll start work on IID, which i'm aiming to have released sometime in February probably, however it may be held back until mid-late April, to polish it in time for the 2009 Easter Comp.
Once the bulk of IID is done, i'll be starting work on DL:TLoD Chapter II: The Curse of the Mystics. I'm gonna try to give myself about 4 months to work on this game, and aim to have it finished by May 1st, also in time for the easter comp...
{dizzy}:cool:
oh and i just remembered, i need beta testers for TLoD :smile:
i need people who are prepared to devote a large amount of time (it is a huge game...) to testing pretty much everything in the game, and are also able to suggest changes that they think will improve the game.
Alex is excellent at this, sending a huge list of bugs and suggestions a few days after you send each update to him, and that's something i tried to do when testing Colin's VID.
you need to be an absolute stickler for detail (mainly cause i am!). If something doesn't look quite right, or doesn't fit in with the 'feel' of the game, i want to know about it. It may be something that most people won't notice, but the point there is that SOME people WILL, so i'd want to know about it. :smile: i'm a big believer that 'the devil is in the detail'.
i don't wish to put people off, but i really will need good feedback from the beta testers, and lots of it.
Thanks! :smile: