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Community discussion

Dizzy: Prince of the Yolkfolk (DizzyAGE Remake) v2.0 [DOWNLOADABLE]

Started by Peter Teal on 4 March 2007 • 20,251 views

24 posts
#77784
Function of loading doesn't work (version 2.0)
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#87138

Hey guys. Long time Dizzy-fan here. {eggs2}:denzil:

I've been trying to replay the fantastic Prince Of The Yolkfolk remake from Peter Teal.
But I'm having a lot of problems with the game crashing. {yolkfolk}:guilty:

If I try to load a Saved game, I get this error message.

If I click on 'No', it may or may not load.

But if I accidently click on 'Yes' (I want to Exit), I get this.

Then it goes back to my desktop, and I have to restart the game. Then it may or may not load my Saved game. {yolkfolk}:puzzled:
It's very frustrating having these constant Error popups, then having to restart the game if I accidently click on 'Yes' to Exit. :wall:

Is anyone else having this problem? Does anyone know how to get round it? {dizzy}:huh:

Thanks

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#94327
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Polski
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Gra Dizzy Prince of the Yolkfolk.Remake v.2.0 przy próbie odczytu pliku "save(x).game"generuje błąd:
 
BADTYPE, 1, 0, "
code : -1
SamplePlay:-1 < LoadGame:79 < OpenDialogFiles:291 < OpenDialogGameMenu:120 <.
 
ERROREXIT: GS9 ERROR
_gserrorexit < GSErrHandler < gsVM::Error < gs_cktype < gsSamplePlay < gsVM::Run < cDizScript::Update < cDizGame::Update < cDizApp::Update < AppOnRun < e9App::Run < main
 
Powodem jest błędny wpis w Skrypcie files.gs:
Linia 79 zawiera:
SamplePlay(FX_RESPAWN);
powinno być:
SamplePlay(FX_COIN);
 
Poniżej znajduje się poprawiony plik gry.
 
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English
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Dizzy Prince of the Yolkfolk. Remake v.2.0 generates an error when attempting to read the "save(x).game" file:
 
BADTYPE, 1, 0, "
code : -1
SamplePlay:-1 < LoadGame:79 < OpenDialogFiles:291 < OpenDialogGameMenu:120 <.
 
ERROREXIT: GS9 ERROR
_gserrorexit < GSErrHandler < gsVM::Error < gs_cktype < gsSamplePlay < gsVM::Run < cDizScript::Update < cDizGame::Update < cDizApp::Update < AppOnRun < e9App::Run < main
 
The reason is an incorrect entry in the Script files.gs:
Line 79 contains:
SamplePlay(FX_RESPAWN);
it should be:
SamplePlay(FX_COIN);
 
Below is the corrected game file.
 
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