"Dizzy Collects Diamonds 2"
Version 001-010
by Verm-V
Made with DizzyAGE v2.4

About:
This is the second game. 
Dizzy walking around and collecting diamonds. 
More rooms, easyest puzzles, some dangers.

Requirements:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
Keys are Z/LEFT, X/RIGHT, K/UP, M/DOWN for movement, SPACE for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

In "Settings" menu you can choose Dizzy look between classic 
and modern.
Also you can choose "kids mode": with disabled joystick "menu" 
button, and restart game when choosing "EXIT" after end game.
This option was made for very small kids.
Also cheat mode included.

Story:
Dizzy teleported from the previous game in a strange place 
and must find a way out. Hint: Dizzy must collect 20 diamonds
Very simple puzzles, no smart things, some dangers.

Troubleshooting:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

Contact information:
Authors: 	Verm-V
Web site: 	www.yolkfolk.com/dizzyage
Email:		Verm-V@Yandex.ru

Also.
Sorry for my bad english.