"Don't Panic Dizzy" (v1.4)
by Simon Rice
Made with DizzyAGE v2.4

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///										  ///
/// It's Dylan's birthday, and the Yolkfolk are throwing him a party when, all    ///
/// of a sudden, a mysterious vortex opens up in the sky. Sucked through to the   ///
/// other side, our heroes wake up in a mechanical, alien world, full of neurotic ///
/// robots, senile computers and a bizarre, terrifying creature lurking in the    ///
/// shadows.									  ///
///										  ///
/// You're a long way from home, and your friends are in danger,		  ///
/// but DON'T PANIC DIZZY!!!							  ///
///										  ///
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UPDATES:

Version 1.4: Added a second save point in Denzil's section. You can now skip
	     past the intro sequence by pressing Enter. Also, some small tweaks
	     to the SFX, graphics and gameplay.

Version 1.3: Tidied up some of the game mechanics. A few cosmetic changes here
	     and there.

Version 1.2: Adjustment to one of the puzzles, small bug fix. The map has been
	     altered slightly, so this won't be compatible with previous saved
	     games.

Version 1.1: Several bug fixes and a few minor tweaks to the gameplay.


Gameplay:

The game uses the standard Dizzy controls:

Keys are Z/LEFT, X/RIGHT, K/UP, M/DOWN for movement, SPACE for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.

You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

HOWEVER bear in mind that some of the puzzles are a little 'out of the box'
and might not be solvable in the usual lock/key fashion.

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NOTES:

The game has a rather long intro sequence. If you wish, you can skip it from
the Main Menu. (Esc)

There are 8 Power Cells to collect.

The game can only be saved from a particular place on the map. You'll get
access to it a few puzzles in.

You'll find the crew's personal logs scattered round the ship. A few of them
contain clues to puzzles.

And Finally: It's minus a million points if you get sucked out of the airlock
at the beginning!


FOR HELP COMPLETING THE GAME...

...Visit the Dizzy Community Forums at www.yolkfolk.com

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Requirements:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Troubleshooting:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

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I've locked the .pak file, I'm afraid. If you want to have a look
at the code, you'll need the password. I'd tell you what it is but
I'm feeling too depressed...

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Contact information:

Game Author:	Simon Rice
Email		timtba@googlemail.com

Engine Authors:	Alexandru Simion and Cristina Simion
Web site: 	www.yolkfolk.com/dizzyage
Email:		available on the web site
