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**Dragon Valley Dizzy**
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by Matt H.
Made with DizzyAGE v2.3


Story:
Dragon Valley - a peaceful kingdom ruled by King Ernest the Great.
The land gained its name when the last evil dragon was slain by a
hero from a far-off land. Withstanding blast after fiery blast,
this champion delivered the fatal blow to the beast's heart with
his mighty sword. The dragon let out a chilling scream and took
to the skies wrapped in a thunderous inferno. The dragon scorched 
the land and plunged deep into the lake. It is said the water boiled
for three days and three nights.
	Declaring the people of the land liberated from the tyranny
of the evil dragons, the hero vowed to restore the valley to its former
glory. The people were so overjoyed they made him their king. The champion
planted trees and crops in the burnt earth. This fertile soil nurtured
mighty trees and an abundance of grain. The people grew prosperous and
two great forts were built on the surrounding hills. These strongholds
flanked the new royal residence, Castle Dragos. The family took this
name in remembrance of their beginnings. The people vowed never to forget 
and planted memorial gardens. The lake was covered to form a beautiful, 
new pond.
	Centuries passed. The present king, answering a call of help
from his ally in the north, has taken his army to the aid of his friend.
Events have taken a turn for the worse and a call for re-enforcements
was made. This has left the forts unguarded and the valley under control of 
the king's weak-minded son, Bertie.
	Now an evil stirs in the east. Seeing the valley has become vulnerable,
the Wizard Zaks has raised an army to bring Dragon Valley to its kness and
under his maniacal control. Knowing he is trapped, the king sends a letter
to his most trusted subject imploring for his help.
	Can Dizzy save the valley from destruction? Can he become the
hero the people need? To do so he will need to find the weapon of champions.
To take his place in history he needs...The Hero Sword!


About:
This game, originally 'HERO SWORD DIZZY' was conceived one dark,
sunday afternoon in october 2008. I was watching 'The Great Escape'
and found myself doodling my own escape routes. This eventually turned
into the map of a dizzy game. Not too different from the final design.
After noting down all the puzzles I downloaded DizzyAGE and found myself
immediately overwhelmed. I had no idea what I was doing (still don't 
really) but after viewing Jamie Douglas' video tutorials, I was ready 
to have a bash.

So thanks go to Jamie Douglas for the tutorials; Alexandru and Cristina Simion
for creating the awesome DizzyAGE and all the people who create and play the
games to keep Dizzy alive.

Requirements:
PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
Keys are Z/LEFT, X/RIGHT, K/UP, M/DOWN for movement, SPACE for jump,
ENTER for action and ESCAPE/Q for menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Troubleshooting:
By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

Contact:
mrhuckleberry@live.co.uk

