   Jamie Douglas Proudly Presents:

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----------Rail Road Dizzy-----------
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v1.20

Story:
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Dizzy is back in his most original fan adventure to date!

This time Dizzy is in trouble. BIG trouble. It's Daisy's Birthday,
and he's forgotten all about it!
He decides to go to the old abandoned mine to see if he can find
some gems to give her. BUT disaster occurs when he's crossing
Iron Horse Canyon, as CRASH! the bridge gives way beneath him!
Our intrepid hero manages to leap to the other side just in time
to see the timbers crash into the murky waters below.
Now Dizzy has an extra problem. How to get back across the canyon
to give Daisy her birthday present!

Join Dizzy to eggsplore the mines, dodge monsters, help the yolkfolk,
and get Daisy her birthday present before she fries him!

About:
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This is the Rail Road Dizzy game
It includes a pak file which contains all the data used to run the game.
It can be unpacked using the 'pak' application which comes included
with the DizzyAGE program.
It also includes the setup application, used to configure game settings.

Thanks go, as always, to Alex Simion for creating DizzyAGE, and helping
with coding queries. Thanks also go to Andy (Dizzy), Adz.M, and Alex
for beta-testing it, without whom the game would be much inferior.

Development History:
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v1.0	Released 08/02/2008	First public release.
v1.01	Released 24/02/2008	Small bug fixes. can now breathe in Gas
				if using aqualung. Score fix when using
				Ghost Trap. Also now supports Joysticks
v1.1	Released 10/04/2008	Fixes major bug introduced into v1.01,
				also updates game to DizzyAGE v2.2
v1.11	Released 11/04/2008	Fixes small menu bug caused by updating
				to DizzyAGE v2.2
v1.12	Released 29/06/2008	Fixes 'clicking' noise in Jump SFX.
v1.13	Released 21/04/2009	Changes loading screen + game icons
v1.14	Released 09/05/2009	Updated to DizzyAGE v2.3
v1.15	Released 16/05/2009	Game Engine bug fix
v1.20	Released 01/08/2009	Fixed major bug with water

Requirements:
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PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
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Keys are Z/LEFT, X/RIGHT for movement, SPACE/UP for jump,
ENTER for action and ESCAPE/Q for menu.
Toggle the score and time on/off from the options menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Troubleshooting:
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By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

More Games:
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If you enjoyed this game, you may enjoy some of my other games:

Illusion Island Dizzy
Bubble Trouble Dizzy
Dizzy Legends: The Lord of Darkness. Chapter 1: The Lord of Darkness
Magic Star Dizzy
Winter World Dizzy
Treasure Tomb Dizzy
Dreamworld Dizzy
Diamond Mine Dizzy

all are available from www.yolkfolk.com/dizzyage

Contribution:
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If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else, please contact
Alexandru Simion on the DizzyAGE site: www.yolkfolk.com/dizzyage

Contact information:
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Author: 	Jamie Douglas
Email:		Jamie@jamiedouglas1.wanadoo.co.uk

Feedback on any of my games is always welcome, and if you're really
REALLY stuck on any of my games, and can't find the solution in the
community forums (www.yolkfolk.com/bb), you can always email me.