  Jamie Douglas Proudly Presents:

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------Diamond Mine Dizzy v2---------
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v2.06

Story:
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The King has hired Dizzy and the Yolkfolk to mine Diamonds for him
in his private mine. One day, The King is away, so Dizzy decides to
go for a walk. As usual, he misses all the action, as Trolls loyal
to the Evil Wizard Zaks enter the mines, causing the Yolkfolk to
flee as the Trolls imprison Daisy and take all the diamonds,
scattering them throughout the land and setting traps as they leave.

Needless to say the King is not amused when he returns. He blames
Dizzy for the whole thing, and orders him to rescue Daisy, find all
the diamonds, and restore order to the land...

About:
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This is the Diamond Mine Dizzy game
It includes a pak file which contains all the data used to run the game.
It can be unpacked using the 'pak' application which comes included
with the DizzyAGE program.
It also includes the setup application, used to configure game settings.

Special thanks to Alex Simion for helping me to understand how the game is
best coded, for beta testing and suggesting improvements, and of course for
creating DizzyAge.
Thanks must also go to Peter Teal for helping out with coding woes.
Thanks also to Adz for beta testing v2.

Development History:
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V1.0	Released 10/03/2007	First public release.
v1.1	Released 11/03/2007	Fixed a very small bug stopping saved games
				from working (thanks Alex!).
v1.2	Released 09/05/2007	Fixed a number of small bugs: a cave drop
				not re-spawning, and the village lift switches
				being able to be moved once flipped. Also stopped
				intro music from fading in, and modified the 
				Dizzy 'Eating' tile.
v2.0	Released 26/04/2008	Game converted to DizzyAGE v2.2 - HUD and loading
				screen redesigned, graphics tweaked, music added,
				sfx changed, life bar animation and sfx changed,
				'classic' mode added to be able to choose which
				HUD, map, and sfx is used. Some puzzles added and
				changed in v2 mode.
v2.01	Released 28/04/2008	Fixed a bug in 'v2' mode making the game crash.
v2.02	Released 29/06/2008	Fixes 'clicking' noise in v2 mode Jump SFX.
v2.03	Released 09/05/2009	Updated to DizzyAGE v2.3, changed icons + classic
				loading screen
v2.04	Released 16/05/2009	Game Engine bug fix
v2.05	Released 15/10/2009	Removed extra Diamond from each map, fixed not
				being able to reach Heavy Door Key in v2, changed
				Seamus dialog in v2
v2.06	Released 28/11/2009	Fixed game error on end game screen

Requirements:
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PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.

Gameplay:
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Keys are Z/LEFT, X/RIGHT for movement, SPACE/UP for jump,
ENTER for action and ESCAPE/Q for menu.
Toggle the score and time on/off from the options menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.

Troubleshooting:
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By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.

More Games:
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If you enjoyed this game, you may enjoy some of my other games:

Dizzy Legends: Curse of The Mystics
Winter Nightmare Dizzy
Illusion Island Dizzy
Bubble Trouble Dizzy
Dizzy Legends: The Lord of Darkness
Magic Star Dizzy
Rail Road Dizzy
Winter World Dizzy
Treasure Tomb Dizzy
Dreamworld Dizzy

all are available from www.dizzystories.co.uk or www.yolkfolk.com/dizzyage

Contribution:
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If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else, please contact
Alexandru Simion on the DizzyAGE site: www.yolkfolk.com/dizzyage

Contact information:
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Author: 		Jamie Douglas
Email:			dizzystories@ymail.com
Web:			www.dizzystories.co.uk

Feedback on any of my games is always welcome, and if you're really
REALLY stuck on any of my games, and can't find the solution in the
community forums (www.yolkfolk.com/bb), you can always email me.
