
Magic Maniax 5 
(v1.5) 
2012/13/14 - Yolkfolk.com Games & Adz' Game Chest 
 
 
A DIZZY THE EGG FANGAME BY: 
Adam Markey (Adz.M) 
 
 
GAME'S PLATFORM ENGINE BY:
David Newton 
 
 
STORY: 
The Yolkfolk have a party in Keldor Forest. 
Unknown to them, the evil Wizard Zaks is watching them from his Cloud Castle. 
 
To get Dizzy's attention, he fires a spell somewhere down into the mountains. 
The explosion in the mountains gets Dizzy's attention, he goes off to find Theodore.... 
 
 
CONTROLS: 
- MAIN MENU/OPTIONS CONTROLS
ARROW KEYS UP, DOWN, LEFT and RIGHT 
ENTER - Confirm Option
 
- INGAME CONTROLS 
LEFT and RIGHT Arrows - Walk
RIGHT CTRL - Jump

- ADDITIONAL CONTROLS (Underwater stages only)
ARROW KEYS LEFT, RIGHT, UP AND DOWN - Swim

The ingame controls can be changed by pressing F5 anytime during the game.

ENTER - Pause/Unpause game 
ESCAPE - Quits to Main Menu during gameplay. 

F2 - Resets game
F5 - Redefine Keys

 
PASSWORDS: 
This game uses a brand new password system which can only be accessed via the game's Main Menu option. 
You will find passwords for each zone after every boss fight. 
 
 
HOW TO PLAY: 
The first level of the game acts as a tutorial, read the scrolls found in the game to get to grips with how the game works. 
 
 
KNOWN BUGS: 
- Before you run this game, make sure you don't have any other Programs running in the background. 
One of the open Programs could appear blocking the game from view. 
 
- There are problems where the scrolling appears wavey/wobbily in the game, the issue is heavily visible on a few levels. 
 
- Even though David Newton's Platform Engine sucessfully fixes the issues with sticking to walls and ceilings. 
I cannot seem to find any way of getting Dizzy to stay on vertical lifts, walking diagonally and climb up and down on ladders. 
 
- You may find yourself having to jump over boulders as Dizzy cannot simply cannot walk over them.
Again, It's a major problem with David Newton's Platform Engine.  
 
- Dizzy can bounce off walls in the underwater levels. (Those levels do not use the Platform engine) 
 
If you are able to help me with the mentioned bugs, 
please let me know by contacting me via The Dizzy Fansite/The Dizzy Community (http://www.yolkfolk.com). 
You will have your name mentioned in the game's Credits.
(There could be more bugs in the game that I haven't mentioned here.) 


CHANGES MADE ON v1.1: 
- The font on the Main menu screen has been altered.
- The puff of smoke animation that appears throughout the whole game has been altered. 
- The forest background that appears on Zone 2 - Part 4 and Zone 3 - Parts 1, 2 and 3 has been changed. 
- A small layout change in Zone 3 - Part 4. 
- The animation for the Zone 3 Boss has been altered slightly. 
- Fixed issues with exiting to the center doorways in Zone 4 - Part 3. 
- The falling boulders in Zone 5 - Part 1 now fall quicker. 
- Tweaked cutscene before the Zone 5 Boss. 
- A blue Diamond now greets you at the beginning of Zone 6. 
- Fixed problems with the spikes in Zone 6 - Part 2. Once you've touched the mushroom, the stage no longer restarts when you fall into the spikes.
- Made major alterations to the Zone 7 Boss as I rushed it the first time round. 

CHANGES MADE ON v1.2: 
- Fixed major bug that makes Zone 5 Boss unbeatable. 
- Mountain Backdrops replaced.
- Added colour to Zone 1 - Part 5, Zone 1 Boss and Zone 2 - Part 1. 
- Pixel tweaks to shark sprites.  
- Spinny Head sound effect replaced. 
- More tweaks to the falling boulders in Zone 5 - Part 1. 
 
 CHANGES MADE ON v1.3: 
- Upgraded to Clickteam Fusion 2.5. 
- SFX and Ambient Sounds now in .ogg format. 
- Most of the ingame music now plays in a loop in .ogg format, hence why the game's zip file is slightly bigger. (Oops!) 

CHANGES MADE ON v1.5:
- Added Menu to allow seetings such as windowed or full screen mode and the option to redefine keys.
 
 
SHOUT OUTS TO: 
- Everybody in the Dizzy Community (http://www.yolkfolk.com/forum) 
- The Retro Asylum team (http://retroasylum.com) 


DISCLAIMER: 
"Dizzy", "The Yolkfolk" and all related characters and titles are trademarks of Oliver Twins Limited and 
The Codemasters Software Company Limited. 
All rights reserved. 
 