Ghastly Getaway Dizzy - A mini game for Halloween

v1.1


Story:

Celebrating their anniversary, Dizzy and Daisy book a night away in a quaint old hotel on the outskirts of Fantasy World.
Arriving via a long, steep driveway they notice gravestones lining the road. "Hmm", thinks Dizzy, "That wasn't in the
brochure." Once inside a bellboy with a hump and a false leg escorts them to their room. "There's something a bit odd
about this place, why are all the paintings of demons and ghouls?" Dizzy wonders out loud. "Don't be silly!" Daisy snaps,
"It's obviously been decorated for Halloween. Don't you ruin another anniversary!" After a light supper of what looks
suspiciously like eyeball soup they settle into bed. Daisy is soon dead to the world but Dizzy just can't relax, that
painting of the Grim Reaper seems to be staring at him. All of a sudden the bed starts to shake and lift off the floor!
"Right, I'm going to find the manager!" declares Dizzy...

Help Dizzy find a way out of this horrific hotel before he too becomes a ghostly guest!


About:

This is the Ghastly Getaway Dizzy game
It includes a pak file which contains all the data used to run the game.
It can be unpacked using the 'pak' application which comes with the DizzyAGE program.
It also includes the setup application, used to configure game settings. 


Development History:

version 1.0 22/10/10  First public release
version 1.1 01/08/11  Added a little more detail to the map, including rain!
		      Added an actionable door to the Troll's bedroom,
		      Incorporated floating text function when a pumpkin is collected,
		      changed the sound when a pumpkin is collected.


Requirements:

PC compatible system with 3D video board (GeForce2 or above).
Windows operating system and DirectX 9 or OpenGL installed.
For audio a sound card is required (DirectSound compatible).
For rumble effect use a gamepad or joystick with force feedback.


Gameplay:

Keys are Z/LEFT, X/RIGHT for movement, SPACE/UP for jump,
ENTER for action and ESCAPE/Q for menu.
Toggle the score and time on/off from the options menu.
If present, a gamepad or a joystick can also be used.
You can mute the sound with F9,
toggle windowed/full screen mode with F10,
and show the game FPS with F11.
F1 will display the About box (windowed only).
Use PrintScreen or ctrl+PrintScreen to save a screenshot.


Troubleshooting:

By default, the game runs in 640x480 windowed mode (scale x2).
It should have sound enabled, keyboard and joystick support.
The game uses dizzy.ini for keeping it's settings.
You can adjust them from the provided setup, or even manually.
If you have troubles with your joystick or gamepad, try to 
switch it to analog mode, calibrate it, or edit the dead zone
values in dizzy.ini with higher values.
If you experience troubles running the game,
try checking the log messages (enable them from setup),
visit the official web site for details, or contact the author.


Donate:

If you want to contribute to DizzyAGE with ideas, 
graphics, sounds or anything else (hint: they like money), please contact
Alexandru Simion on the DizzyAGE site: www.yolkfolk.com/dizzyage
To donate blood please make neck available to Dr. Acula.


Contact information:

Author: Pogie

If you get stuck there is a help thread for this game on yolkfolk.com.

Thank you to all those brilliant people on the Yolkfolk forums for their help, without them this game wouldn't exist.

And a huge thank you to Alex Simion for creating DizzyAGE - he's a very clever man!