FANTASY WORLD DIZZY Walkthrough by Lanzz. A Fresh Green Apple You start the game in the Castle's Dungeon. In your inventory, you have a Fresh Green Apple. Give that apple to the Troll Guard. That Troll will tell you that you can escape through the fire using the water. A Jug of Cold Water Pick up a Jug of Cold Water and use it on the fire to clear the way. Stale Loaf of Bread Pick up Stale Loaf of Bread on the same screen. Go left 1 screen and right 1 screen (through upper path). Drop the Bread near the rat and it will run away after eating the bread. A Heavy Boulder #1 Go left 1 screen and Pick up Heavy Boulder #1. Go right 1 screen (through upper path) and up 1 screen to arrive at the Entrance Hall. Drop the boulder here for now. A Piece of Railing #1 Here, Pick up Coin #1 behind second railing from the right (a Piece of Railing #1). Go right 1 screen (through top-right platform), up 1 screen and pick up Coin #2 near the fire. Once you're done; return down and then left to previous screens. A Piece of Rope Go left (through top-left platform) and push on the switch there to open the Portcullis at the same screen. Go up (pick up Coin #3), right, talk to Denzil and he'll give you a Piece of Rope. Pick up Coin #4 at the same screen. Go left 1 screen, down 1 screen and right 2 screens. Jump into Gator's snout when it is closed and use the Rope to tie around its snout so that it can't cause any harm to Dizzy. A Bottle of Whiskey You can see the Bottle of Whiskey in the same screen. This item is absolutely useless. If you pick up this item, Dizzy will drink it when you try to drop it. It just makes Dizzy drunk and start rolling around in all directions. An Empty Bottle After Dizzy drinks the Whiskey, he will leave an Empty Bottle. Leave this item because it is useless. A Shiny Gold Key #1 Go left, top left, up and then right. Stand at the left most edge of the table there and jump off to the left. If you're lucky, you'll land on the higher wall in previous screen (if not, try again until you're successful). Jump right 1 screen and go up once to the next screen. Pick up Coin #5 there and go right 1 screen. Pick up a Shiny Gold Key #1 there (Don't fall down into the hole there because there are sharp daggers below). A Fresh Meaty Bone Go left 1 screen, up 1 screen and pick up the Fresh Meaty Bone. Go down 2 screen, left 1 screen, down 1 screen, right 1 screen and swap the Key for Heavy Boulder #1 that you left earlier. Go left 1 screen, pick up Coin #6 there and go left 1 more screen. Swap the Bone with Heavy Boulder #2 under the ledge and jump back quickly to the higher cliff. The Armourog will eat that bone and will not block your way anymore. A Heavy Boulder #1 and #2 From here; go left 1 screen (To avoid the Dizzy Hawk from swooping down towards you, wait for it to hide in the clouds then quickly make your move). Jump to the left (pick up Coin #7 in your way). Go left 1 more screen quickly and drop both Boulder #1 and #2 in the water to raise the level. A Heavy Boulder #3 Go right 5 screens to the Snap Happy Gator and pick up Heavy Boulder #3 on the right hand side of the river. Return to the Broken Bridge, drop the Boulder #3 in the water to raise it level and this time the broken bridge will arise. A Shiny Gold Key #2 Pick up Gold Key #2 on the left side of the river and go left 1 screen. Stand on the right edge of middle green crate and jump off to the right until you land on hidden platform on the roof. Jump off to the left 1 screen and pick up Coin #8 there. Go down and stand on the left edge of purple crate (in the right of the screen). Jump off to the left until you land between the green and purple crate. Walk right a few steps and you'll fall down into the Amazing Illusion screen. Pick up Coin #9 there and make your way back up to previous screen (its all about pixel-perfect jumps here!). Some Sleeping Potion Go left 1 screen and pick up Coin #10 (Stand on the left most edge of blue crate and jump off to the right until you reach that coin). In the same screen, stand near the left side of small green crate and jump to the left (If you walk, you'll fall into the water). Go left 1 screen, talk to Dozy and he'll give you the Sleeping Potion. (If you kick Dozy's deckchair 4 times, Dozy will fall into the water and he begins to float away!) Go right 7 screens to return at the Snap Happy Gator. From here; go right 1 screen, avoid the Dragon fire breath by jumping and use the Sleeping Potion near the Dragon. The Dragon will fall asleep and will not block your way anymore. A Shiny Gold Key #1 Go left 2 screens and pick up Shiny Gold Key #1 that you left earlier. A Carrier Bag Go right 3 screens and pick up the bag on top of the blocked well. Now you can carry 4 items in your inventory. A Clump of Leaves #1 Pick up the bottom left leaves there (a Clump of Leaves #1) to uncover Coin #11. A Piece of Railing #2 At the same screen, pick up the right most railing (a Piece of Railing #2) to uncover Coin #12. A Piece of Railing #3 Go right 2 screens (through upper platform) and then left 1 screen (through middle path). Pick up the left most railing there (a Piece of Railing #3) to uncover Coin #13. A Shiny Gold Key #1 and #2 Go right 1 screen and pick up Coin #14 on the ground. Go left 1 screen (through the lower path) and use one Key in bottom-right machine to switch on the lift there. Now, use another Key into the top-left machine. A Cute Pigmy Cow Go right 2 screens and pick up the Cute Pigmy Cow. A Clump of Leaves #2 Go right 1 screen and talk to Dylan for a hint. In the same screen, jump to the right branch of the tree there. Then jump to the left branch (pixel perfect jump) and pick up a Clump of Leaves #2 to uncover Coin #15. A Shiny Gold Key #3 Go right 1 more screen and pick up a Shiny Gold Key #3. Return left 4 screens, and put Key into the bottom-left machine. A Piece of Railing #4 Go right 2 screens and jump into the hidden platform on the tree there. Jump off to the left 1 screen and go up 1 screen. From here; go left again 1 screen and pick up third railing from the right (a Piece of Railing #4) to uncover Coin #16. A Large Round Hole You can see a Large Round Hole on the same screen. If you pick it up, you'll have a hole in your bag and everything you carry will drop out! Leave this item, because it is useless. A Window Frame Go right 1 screen (through upper platform) and pick up the right window (a Window Frame) of the house there to uncover Coin #17. A Strong Crowbar Go left 1 screen (through bottom platform) take the lift up and go right 1 screen. From here; go up 1 screen and then jump off to the left. Pick up Coin #18, go right 1 screen, take the lift up and go right 1 more screen. Pick up Coin #19 and return left to previous screen. Talk to Grand Dizzy and he'll give you a Strong Crowbar. A Single Green Bean Take the lift down and jump off to the left 1 screen. Stand on the left end of the platform there, jump off to the left and you'll land on secret cloud (The Long-jump cloud). Pick up Coin #20 and jump down to land near the Wide-Eyed Dragon. Go right 1 screen and use the Crowbar on blocked well there. You'll fall down into a Strange New World (everything there is upside down). Go left 1 screen and pick up Coin #21. Wait for a few seconds and the Shopkeeper will appear. Give a Cute Pigmy Cow to the Shopkeeper and he'll give you a Single Green Bean. A Shiny Gold Key #4 Go right 2 screens and pick up a Shiny Gold Key #4 and Coin #22 (Be careful with the fire there). Once you're done; go left 1 screen and down 1 screen to leave the Strange New World. Go right 2 screens, left 1 screen (through lower path) and use the last Key in top-right machine. Go right 2 screens and plant the Bean into the dry manure there. A Rusty Old Pickaxe Make your way back to Grand Dizzy's house and go left 1 screen. Pick up the Rusty Old Pickaxe and return right 1 screen. Brass Door Knocker Go right 1 more screen (through lower platform) and pick up Brass Door Knocker. An Empty Bucket Go left 2 screens and jump off to the left to land near the Wide-Eyed Dragon. Go left 2 screens, left again 1 screen (through upper platform), up 1 screen and right 1 screen. Stand on the left most edge of the table and jump off to the left to land on the higher wall in previous screen. Go right, up and use Brass Door Knocker on the door there. Go left 1 screen and pick up the Empty Bucket. A Bucket of Water Make your way back to the screen where you planted the Single Green Bean and go right 2 screens. Use Empty Bucket in the shallow water to fill the Bucket. Go left 2 screens and use the Bucket of Water on dry manure. The bean you planted earlier will grow into a giant beanstalk that spirals up through the clouds. An Heavy Dragon Egg Go up, right and pick up Coin #23 there. Stand on the top-right cloud in that screen and jump off to the right and you'll land onto the cloud in the next screen. Pick up Coin #24. Stand on the second cloud from the left and walk to the right until you fall down to the next screen. Pick up Coin #25. Make your way back to the screen where you collected Coin #24 and go right 1 screen. Pick up the Heavy Dragon Egg near the Cloud Castle entrance. Walk left through the gap between the two clouds there and you'll fall down to the Active Volcano. Pick up Coin #26. Go left 1 screen, down 1 screen, left 4 screens and down 1 screen to arrive at the Dragon's Lair. Pick up Coin #27 and drop the Egg on the nest there (don't pick up the other egg). An Old Thick Rug Go right 1 screen to arrive at the Deserted Mines, pick up Coin #28. Try to go right to the next screen and the Troll Guard from the beggining will appear saying that he is hiding from the King. Use the Pickaxe to break up the rock on the ledge under the coin, go left 1 screen and pick up an Old Thick Rug. Make your way back to the start location and pick up Coin #29. Now make your way back to the screen with the giant beanstalk. From here; go up 1 screen, right 1 screen, up 1 screen (by jump to the right) and right 1 more screen to return to the Cloud Castle entrance. Go left 1 screen and use the Rug near the daggers on the floor so that you can walk safely. Pick up Coin #30 first, then touch the top-right switch to rescue Daisy. Talk to Daisy and she asks Dizzy to bring her 30 Gold Coins so that they can buy a home together and live happily ever after. 30 Gold Coins Make your way back to the screen with the giant beanstalk. From here; go left, up, left, top-right and give 30 Gold Coins to Daisy to finish the game. Well done!