FANTASTIC DIZZY / THE FANTASTIC ADVENTURES OF DIZZY Walkthrough by Sir Pobalot. --- Part 1: In this first section, we will be mainly dealing with Dizzy's home village, getting to grips with the game and preparing ourselves for later challenges. Walk left and jump onto the table to collect the first Magic Star (249). Jump up onto the cabinet to the right and then into the rafters to pick up 'Dizzy's door key'. Hop onto the smaller cabinet to grab another Magic Star (248). Drop down off the left side of the cabinet to avoid getting burnt, then head right to the door. Use 'Dizzy's door key' to open the door, then head outside. Go left and jump to collect the Magic Star (247), then head a little further and under the spider as it ascends. Grab the Magic Star (246) and 'The key for Denzil's elevator' at the end, then walk back and pick up 'A large strong plank of wood'. Continue right past your hut. You may notice a purple animal running around on this level. Don't worry - this is Pogie the fluffle, and it won't hurt you. In fact, you'll find it essential later in the game. Jump up to grab a Magic Star (245), then walk under the spider that follows. Drop to the ledge below and drop 'The key for Denzil's elevator', then turn left and head down to the next screen. Continue left and jump to grab a Magic Star (244). Drop down to the floor andhead left to pick up 'The key for the ground elevator'. Return to the elevator and drop 'A large strong plank of wood'. Use 'The key for the ground elevator' on the elevator and you will be taken back to the platform above. Descend back down to the floor and pick up 'A large strong plank of wood'. Head right, being careful to avoid the spider. When you reach the edge of a pit of spikes, use 'A large strong plank of wood' to create a bridge over. Walk across, collecting a Magic Star (243) as you do so, then continue along the grass. Jump to collect the Magic Star (242), avoiding the snail, then collect another Magic Star (241) near the spider. A little further, watch out for the snail as you grab a third Magic Star (240), then continue right and down to the next area below. Drop down the hill, ignoring the entrance to the mine on the left. Keep going right past the spider, then jump to grab the Magic Star (239) between the snail and the butterfly. Walk over the bridge and collect another Magic Star (238) a little further on. Dodge the spider and step onto the jutting rock to pick up 'A machine wrench'. Turn around and head back across the bridge, and pick up 'A red and white mushroom' on the other side. Continue all the way to the left and head down into the mine, grabbing the Magic Star (237) as you go. Drop off the crate to the right and descend the shallow hill. Jump up to grab the Magic Star (236) at the bottom, then continue right to the weird machine. Use 'A machine wrench' in front of the machine to switch it on, then head back left. Pick up 'The key for Grand Dizzy's elevator' as you go up the hill, then jump up onto the crate and then up to the right to leave the mines. Head out of the mine entrance, then jump up to the left to reach the hill. Walk up and back to the treehouse village. Return all the way back along the grass, avoiding the snails and spiders, and pick up 'A can of snappy weed killer'. Keep going left, across the hand-made bridge. Continue to the left until you reach the elevator, which you should take to the platform above. Head right and up to the next floor. Go right under the spider, and approach the snappy weed (Don't get too close though). Drop and pick up until you get to 'A can of snappy weed killer', which you should use. A spray of weed killer covers the snappy weed, and it shrivels up immediately. Head back a little way to the left and pick up 'The key for Denzil's elevator', then turn around and make your way to the right. Jump up to the ledge on the left. Drop 'A red and white mushroom' and 'The key for Grand Dizzy's elevator', and pick up 'A long length of tough rope'. Head left to the end of the ledge and grab a Magic Star (235), then go back to the right. Drop back down, then jump to the ledge on the right and head along to collect the Magic Star (234) from the end, minding the spider in the process. Walk back and jump to the platform above, then continue to the next floor. Continue to the left and go into the large hut (The Meeting Hall). Jump to collect the Magic Star (233) on the left, then head to the other side of the table and procure another Magic Star (232). Jump onto the cabinet and pick up 'Grand Dizzy's door key'. Walk back to the right and leave the hall. Walk back to the right and jump to the platform opposite. Ascend the slope, grabbing the Magic Star (231) on the way, and go up to the next floor. Continue to the right and use 'The key for Denzil's elevator' on the elevator. Once you have risen to the platform above, go left and obtain another Magic Star (230). Drop 'A long length of tough rope' and continue to the left, past Denzil's hut. Avoid the spider and pick up 'A pile of dry straw'. Grab the Magic Star (229) to the left, and drop 'Grand Dizzy's door key'. Walk back to Denzil's hut and drop 'A pile of dry straw' near the door. Head to the right and descend in the elevator. Walk back to the left to the floor below. Walk all the way down to the left and drop off the ledge, then continue right down to the area below. Continue to the right off the platform, then do the same to the left. Head to the right and down the path to the bottom of the village. Head right along the path, avoiding the spider and jump to grab a Magic Star (228). Pick up 'Denzil's door key' to the right, then walk back left and up to the previous area. Go left and jump to the ledge on the left. Pick up 'The key for Grand Dizzy's elevator' and 'A red and white mushroom' that you left here earlier. Return to the right and make your way up to the floor above. Jump to the right and make your way up to the next area. Use the elevator to the right, then walk left and use 'Denzil's door key' on the door of Denzil's hut. Drop 'The key for Grand Dizzy's elevator' and 'A red and white mushroom', then pick up 'A pile of dry straw' and go inside. Jump and grab the Magic Star (227), then approach the block of ice on the table and examine it: "Denzil wanted to be cool! So Zaks granted his wish and froze him in ice while he swam. Now he needs your help!" Stand on one of the stools either side of Denzil and drop 'A pile of dry straw' to lock it in place. Go to the right of the hut and jump up onto the cabinet to collect another Magic Star (226). Return to the left and leave the hut. Head left along the walkway and pick up 'Grand Dizzy's door key' from where you left it. Jump over to the ledge on the left, then continue along and down to the floor below. Walk along the high walkway, jumping to grab a Magic Star (225) as you go, then walk back up to the level above on the left. Jump to the platform on the right and head past the spider. Jump to collect the Magic Star (224), then approach the next spider to the right. When it ascends, step underneath and jump to the left onto the ledge. Walk left and up to the next floor. Walk past the spider and into the elevator on the left. Use 'The key for Grand Dizzy's elevator' to take you up, then step out and drop 'A red and white mushroom'. Go back down in the elevator and right back to the area below. Head to the right and drop onto the main walkway. Continue past the spider and pick up 'A magical star plant' from the top. Go back and jump onto the ledge from which you dropped, then continue left up to the fourth floor again. Go left and up in the elevator. Get out and pick up 'A red and white mushroom'. Continue to the right and use 'Grand Dizzy's door key' on the door of the hut, then walk inside. Walk to the left side of the hut and grab the Magic Star (223), then head back and examine Grand Dizzy in his bed: "Poor old Grand Dizzy! He's very ill and has run out of medicine. He asks you to make him some more." Head to the right and jump up onto the cabinet to acquire 'An old medicine recipe'. Look at the recipe in the inventory and see that you already have two of the three ingredients required. Head to the right of the hut and up onto the cabinet to collect a Magic Star (222), then go back to the cauldron. Stand in front of the cauldron and drop both 'A magical star plant' and 'A red and white mushroom' into the mix. Drop 'An old medicine recipe' nearby (you won't need it again), then go back to the left and through the door. Go right, avoiding the snail, and grab a Magic Star (221), then go past the spider to collect another Magic Star (220). Walk to the right and pick up 'An empty medicine bottle', the third ingredient. Head back to Grand Dizzy's hut and go inside. Walk to the right, and drop 'An empty medicine bottle' into the cauldron. The bottle pops out again, filled with green liquid, and goes straight into your inventory as 'A full bottle of medicine'. Go over to the left and use 'A full bottle of medicine' on Grand Dizzy: "Grand Dizzy's eyes light up as he drinks the medicine. He offers you the treasured golden egg he found in the diamond mine." Grand Dizzy will now be out of bed. You can talk to him if you like, but he won't be of any further help. Pick up 'A warm golden dragon egg', then leave. Head left and take the elevator down to the lower platform. Mind the spider as you walk right and back down the floor below. Head back to the right, drop down to the main path, then continue to the left. Drop from the ledge, and go right down to the next floor. Walk all the way to the right and back up to the third floor. Make your way to the right, past Denzil's hut, and pick up 'A long length of tough rope'. Take the elevator down, then go left down to the area below. Pick up 'Daisy's door key' just to the left, then return back to the right. Walk all the way to the right until you reach the edge of the platform. Jump up to grab a Magic Star (219), then press 'B' to swing over to the right. You will fall down to the area below, then straight through this area to the next. After falling a considerable distance you will land on a small ledge. To the right is a Magic Scroll. Examine this and you will be taken to a short bonus game. Once you are done, jump off the left side of the ledge and down to the ground. Upon landing, drop 'A warm golden dragon egg' in a visible location, then walk all the way to the left until you reach the elevator. Ascend in the elevator and head right to go back up to the floor above. Go right, ignoring the ledges above you, and head down to the area below. Head to the right along the walkway until you return to the first floor again. Walk to the edge of the platform on the right, then wait until the spider on the ledge to the left has ascended. Jump to the left, collecting a Magic Star (218) in the process, then head up to the left and onto the second floor. Jump up to the platform on the right and again to grab the Magic Star (217). Go past the spider on the right and drop 'A long length of tough rope' nearby. Use 'Daisy's door key' on the door, then go inside. This small hut is packed full of stuff. Grab the Magic Star (216) on the right, then jump onto the stool to pick up 'A small animal cage'. Walk across the cabinet on the left and jump to collect another Magic Star (215). Head back to the door, picking up 'Dozy's door key' as you go. Go back outside. Retrieve 'A long length of tough rope', then walk to the left past the spider. Drop to the platform below, then continue to the left and drop right off the edge to fall down to the first floor. You will arrive just above the path down which you left, so merely wait until Pogie the fluffle comes into view. Just as he is about to go past you, use 'A small animal cage' to capture it. If you miss, wait until Pogie comes back and try again. Drop 'A cage containing Pogie the fluffle' and 'Dozy's door key', then pick up 'A cage containing Pogie the fluffle' again. Jump to the ledge on the left and walk up to the floor above. Walk along to the left, past the meeting hall, and jump to grab the Magic Star (214). Continue left and down to the floor below. Head all the way along the walkway, then back up on the left side. Head up to the left and jump to grab a Magic Star (213). Jump to the ledge on the right, then walk to the right edge. Wait until the spider ascends then swing across to the other side. Go up to the right and onto the third floor. Immediately jump onto the platform to the left, and make your way past the spider back down to the area below. Walk to the left along the walkway and back up at the end. Head to the left, avoiding the spider, and pick up 'Dora's door key' at the end of the platform. Walk back and jump to the ledge on the right. Make your way along the walkway, minding spiders as you go and collect a Magic Star (212) just before heading up to the next floor. Go right along the platform and jump to grab the Magic Star (211), then keep going to collect another Magic Star (210). Jump to the ledge on the left and walk all the way up to the next floor. Jump to collect Magic Star (209), then drop everything near the door of the hut to the left. Walk back to the right and down to the area below. Walk right and drop down to the platform below. Pick up 'The key for Dylan's elevator' from the far right edge, then go back left. Jump onto the ledge again and walk up to the fifth floor. Go left and pick up 'Dora's door key'. Walk over to the elevator and use 'The key for Dylan's elevator' to ascend to the platform above. Walk left and up to the next floor of the village. Jump to grab a Magic Star (208), then walk left to the door of the hut. Use 'Dora's door key' to open the door, then head on in. Jump over the block to the right and again to grab the Magic Star (207) above the bed. Jump back and then onto the table on the left, collecting another Magic Star (206) as you do so. Examine the frog: "Oh no! Dora's been turned into a green frog by the evil wizard Zaks. Can you help break his evil magic?" You will now have 'Dora who has been turned into a frog!' in your inventory. Go back to the right and leave the hut. Go right and down to the area below. Head right and take the elevator back down to the bottom. Continue right and pick up 'A long length of tough rope'. Drop 'Dora who has been turned into a frog!', then head all the way to the left and down to the fourth floor. Walk all the way along the walkway and jump to grab a Magic Star (205), then go left and back up to the area above. Go a bit to the left and jump to collect the Magic Star (204), then avoid the spider as you continue left and down to the floor below again. Go to the edge of the platform on the left, and grab the Magic Star (203) just above you. Head back to the right and return to the fifth floor. Walk right and jump onto the ledge near the spider. Head a little further to the right edge, then swing across to the other side. Pick up 'Dylan's door key' to the right, then continue right to drop back down to the platform below. You are now back near Dylan's hut. Retrieve 'A cage containing Pogie the fluffle', then approach the door of the hut. Drop and pick up 'A long length of tough rope' in order to use 'Dylan's door key' on the door, then go inside. Jump to the left to grab the Magic Star (202), then head left over the cabinet to collect another Magic Star (201). Go back to the right and speak to Dylan: "Dylan thinks you are very clever using the cage to catch Pogie. He gives you a small cow to take to the market." Pick up 'A small pigmy cow' from the stool on the right, then drop down and go out through the door. Pick up 'Dora who has been turned into a frog!', then walk left and down to the area below. Keep going to the left, heading back up to the fifth floor. Continue to the left, hurrying under the spider, and go back down again. Walk all the way to the left edge, then drop (don't jump) off the end. You will fall a long way and eventually land on the end of a ledge on the first floor. There's not much to do here, so drop off to the left again. Pick up 'A tender joint of cooked ham' (dropping 'A long length of tough rope' automatically). Drop 'A small pigmy cow' as well, then walk to the right. There is a rather burly man standing in front of a ladder. Address the Prince: "The prince kisses the frog and instantly Dora returns. He is so pleased he gives you his crossbow." Pick up 'A crossbow with lots of bolts', then return back to the left. Pick up 'A long length of tough rope' and jump to grab the Magic Star (200). You are now about to leave the first section of the game, so make sure you've followed this walkthrough exactly. If not, certain items may not be in certain locations later, making things extra difficult. Go left and out of the village. --- Part 2: This next section of the game covers most of the events that take place in and around Keldor, a town to the west of the Yolkfolk treehouse complex. Walk to the left and collect the Magic Star (199). Continue left down the rocks and stop just as you pass the tree. Drop 'A tender joint of cooked ham' and it will be thrown out of view to the left. The reason for this is that there was a large armourog lurking to the left, which would have charged at you if you hadn't thrown 'A tender joint of cooked ham' to distract it. Luckily, the armourog is gone now and you will never see it again. Continue to the left, jumping to procure a Magic Star (198) and keep going until you are between two jagged rocks. Pick up 'A heavy bag of gold coins' and jump for the Magic Star (197). Walk left past the spider, and jump for another Magic Star (196). Wait at the edge of the waterfall and a barrel will fall down the first cascade. Once the barrel appears at the edge of the second (it will be larger), jump onto it and then off to the other side. Take advantage of the Magic Scroll waiting for you, then head left to obtain the Magic Star (195). Continue to the left and jump up the rocks to leave the area. Welcome to Keldor. Jump up and grab the Magic Star (194), then head to the left. There is 'A protective old umbrella' here, but don't pick it up. Although it stops you getting hurt by acid drops, it has no purpose in the story, and will just use up a valuable item slot. Instead, go through the door nearest to you. Walk to the left and stop just before the troll Guard. Make sure you don't get too close or he will painfully throw you across the room. Jump to grab a Magic Star (193), then drop and pick up through the inventory until you use 'A heavy bag of gold coins'. You throw the bag into the air and the Guard catches it. Seemingly pleased with this toll (or bribe?), the Guard backs away into the left doorway. Wait until he has disappeared, then walk through the left door. Jump left to collect the Magic Star (192), then drop 'A crossbow with lots of bolts'. There is a guillotine to the right that constantly falls and raises. Wait until the blade has just fallen (it won't hurt unless it's falling), then pass by. Jump over the rat and collect the Magic Star (191), then pick up 'A barrel of pirates rum'. Head back left past the doorway, minding the rats and the guillotine, then jump up for another Magic Star (190). Go a bit further to the left, minding the rat as you head to the centre of the bridge. Pick up 'A very strong crowbar', dropping 'A crossbow with lots of bolts' at the same time. Return right back to the door, then go into the tunnel again. Go straight through the tunnel and back into Castle Street. Head left until you reach a wall, minding the bird flying about, then jump to grab a Magic Star (189). Go back to the right a little and into the other door. Be very careful of all four rats in this tunnel as you make your way from right to left, jumping to collect the Magic Star (188) as you go. Walk left across the bridge, hopping over the rat, then jump towards the wall to grab a Magic Star (187). Head back to the right, past the doorway, then jump up for another Magic Star (186). Keep going right until you reach Blackheart blocking the path. Jump to collect a Magic Star (185), then drop and pick up 'A long length of tough rope'. Use 'A barrel of pirates rum' to throw it over to Blackheart. He seems pleased, and runs up the gangplank to the ship behind him. Follow him up onto the pirate vessel. Jump up and grab the Magic Star (184), then walk onto the ship itself. Jump over the rat in the low passageway, then drop down to the crate below. Head to the left to collect the Magic Star (183). Go back right, then jump up to the ledge on the right. Keep going right and jump to the next ledge, then do the same when you drop to the small ledge just below you. Mind the rat as you grab the Magic Star (182), then turn around and drop down to the bottom platform. Head left and retrieve another Magic Star (181), minding the rat scurrying about, then go all the way to the right and drop to the area below. Go to the right a little and stand in the middle of the trapdoor. Use 'A very strong crowbar' to jemmy the doors open and drop to the small hold below. Pick up 'Zaks' portcullis winch handle', then jump out to the left. Jump left again and back up onto the upper decks. Walk back to the left, jumping over the rat if necessary, then hop up to the small ledge. Jump left again, then keep jumping up until you reach the top deck above. Head right and jump to grab a Magic Star (180), then continue to the right, minding the rat as you go. Jump over the crates, collecting another Magic Star (179), then drop down onto the small staircase below. Walk left past the rat and grab the Magic Star (178), then go back to the right and onto the top deck again. Jump to the left over the hole, then onto the crates. Leap up to the beam on the right, then jump blindly to the left up to the area above. You should land on a ledge to the left. If you don't, try again. Jump to the beam on the right, then up to the next one. Go to the right edge and jump for the Magic Star (177). You will notice Blackheart up in the crow's nest to the right. Jump to the ledge on the left, then onto the next one, then go to the left and jump all the way down to another beam below. Jump to collect a Magic Star (176), then stand on the left edge. Wait until the bird is safely above you, then swing over to the other side. Jump up to the beam above you, then walk to the left edge. Swing over when the bird is safely out of the way, grabbing a Magic Star (175) as you go. When you land, go right and pick up 'A portcullis winch wheel', then drop down to the deck below. Landing safely on the deck, walk to the right, dropping down onto the small ledge and then onto the platform on the right. Drop to the platform below when the rat moves aside, then jump over the rat onto the crates. Jump up to the left, past the rat, and go out of the ship. Descend the gangplank back to Keldor. Walk left down the ramp and along the jetty onto solid ground again. Go left and through the door. Make your way right through the tunnel, minding the four rats milling about. Walk to the right and through the door near 'A protective old umbrella'. Go left through the empty tunnel and through the doorway into Bridge Street. Head left, jumping over the rat, then go safely past the guillotine. Go onto the bridge and pick up 'A crossbow with lots of bolts', then pick up 'A long length of tough rope' that you drop automatically. This should leave 'Zaks' portcullis winch handle' behind. Go left and jump into the wall to grab the Magic Star (174), then head through the door. This short tunnel is packed with dangers, comprising three rats on the floor and two acid drips near the middle. Carefully and quickly make your way to the doorway on the left, collecting the Magic Star (173) as you go. If you are very lucky, you may get away with no damage, but it is very unlikely. Go left, jumping over the rat and grabbing a Magic Star (172), then continue to the left and jump to collect another Magic Star (171). Walk a bit further then go through the door between the lamp posts. This tunnel is infested with five rats, so be careful where you walk. Jump to grab the Magic Star (170) in the middle as you make your way to the right, then head through the door on the other side. Jump to the right to grab a Magic Star (169), then go all the way to the right, minding the rat going back and forth. Jump to collect another Magic Star (168), then stand in front of the indent next to the portcullis. Use 'A portcullis winch wheel' and the gate will open. Go through. Castle Seige Mini-Game: The style of play changes dramatically here. You will be facing a large castle on the other side of a moat. Dizzy will appear at the bottom of the screen armed with his crossbow, and a Status bar will appear beneath him. The bar contains eight segments, four of which are lit when you start. A clock will also appear in the top-right corner, indicating you have two minutes. The aim of this little mini-game is to get the Status bar fully lit, and this is done by shooting the soldiers that appear around the castle. The soldiers will not be helpless though, and will throw rocks at Dizzy. As soon as the crosshair appears in the middle of the screen, the seige begins: Move the crosshair around the screen using the D-Pad. It will shake slightly to indicate how difficult it is to use a crossbow while wearing boxing gloves. Press 'C' to fire a bolt. If you hit a soldier, you gain one point on the Status bar. Press 'B' to duck. If a rock comes flying you way, quickly duck until the rock has flown past. If you are hit, you lose one point on the Status bar. If your Status bar is filled, Dizzy will back away and appear on the other side of the moat. He enters the castle. Continue from the next section. If your Status bar is emptied or the time runs out, Dizzy is defeated and loses one life. You appear back in Castle Street, and will have to try again. Probably the best way to tackle this area is to constantly duck while moving the crosshair around. As soon as you acquire a target, quickly get up and fire before ducking again. Doing this, you take a little bit longer firing at the soldiers but are guaranteed not to get hit. This mini-game is pretty easy, and you shouldn't have too much trouble getting through. If you have enough lives to spare, it is quite entertaining to watch Dizzy crack from the rocks, but I wouldn't recommend doing this. You've got a long way to go yet! --- Part 3: You must be very careful not to leave 'A crossbow with lots of bolts' anywhere in this castle. If you leave without it, and later discover that you have left something important in the castle, there is no way you can get back in. Just make sure you have 'A crossbow with lots of bolts' before you leave. Anyway, head left and jump onto the chair, grabbing a Magic Star (167) as you do so. Hop onto the ledge on the left, then walk across and drop down onto the floor, being careful of the rat. Keep going left, jumping to avoid the rat and collect a Magic Star (166), then onto the chair. Jump to the left to grab the Magic Star (165), then wait next to the spider. When it descends, jump over and drop into the small alcove at the bottom to procure another Magic Star (164). Quickly jump back to the ledge before the rat comes along, then jump to the platform on the left. Jump back to the right to grab a Magic Star (163), then jump right as if onto the ledge that is in the screen above. Jump right and collect the Magic Star (162) near the wall, then drop back to the ledge at the bottom. Leap over to the platform on the left when the rat starts heading away, grabbing a Magic Star (161) en route. Hop onto the chair then up to the small ledge on the left as the spider ascends. Jump to grab the Magic Star (160), then pick up 'A complete D.I.Y. rope bridge kit'. Drop back down once the spider and the rat are out of the way, then off the edge of the platform to the floor below. Jump over the gap in the platform to the right, then head along the path that follows, collecting the Magic Star (159). Stop just before the spider and jump up onto the ledge in the area above. Jump straight up to grab the Magic Star (158), then drop down to the right. Drop down onto the ledge on the right, then leap across onto the platform just above. Walk right, under the spider, and jump up for a Magic Star (157), then go back past the spider. Jump up onto the ledge in the floor above, near the wall on the right. Be careful when you land, as there is a chance that you might be standing right in front of a spider. Jump to the left and then up to the ledge at the top, minding both rats. Grab the Magic Star (156), then jump back over to the left platform. Mind the rat as you collect a Magic Star (155), then head over to the wall and grab another Magic Star (154). Walk back to the right and drop down to the ledge on the right, then back down to the floor below. Walk left and drop off the edge to collect a Magic Star (153), then turn right and drop down to the floor. Head out of the castle. Drop 'A crossbow with lots of bolts' just to the left of the gate, in case you ever need to go back into the castle. Head left, past the rat, all the way to the doorway near the wall. Go inside. Make your way to the left door, being careful of all five rats. Go out. Head right to the door near the wall, and go inside. Jump and dodge through the tunnel as before, and go out the door on the right. Go right onto the bridge and retrieve 'Zaks' portcullis winch handle'. Go back left and through the door again. Head through the tunnel and back out onto Dock Street. Go all the way to the left and continue past the door between the lamp posts. Mind the rat and the pair of birds as you go, and make good use of the Magic Scroll near the step. Hop up, then jump to grab a Magic Star (152). Continue to the left, past the doorway and up the stairs, to jump and collect another Magic Star (151). Head back right and go through the door at the bottom. Mind all four rats and the spider as you make your way from left to right, jumping to grab the Magic Star (150) as you do so. Head right and jump to collect a Magic Star (149), watching out for the bird flying about. Continue to the right, past the guillotine and the rat, and you will see a Merchant just up ahead. Go through the door just before him. This tunnel is home to two rats and two acid drips. Make your way through the tunnel as safely as possible, then go out through the door opposite. Walk all the way to the left, jumping over the hole in the road onto the stairs on the other side. Walk up, jumping to grab the Magic Star (148), and continue left and into the area above. Go left and jump onto the platform above. Minding the bird, jump again for a Magic Star (147), then drop down. Continue all the way to the left until you reach a low ledge, following which should be a snail. Drop everything in your inventory and then pick up 'A complete D.I.Y. rope bridge kit' again. Jump onto the ledge and then up to the right onto the platform above, watching out for the spider. Walk to the right edge, and use 'A complete D.I.Y. rope bridge kit' to build a sturdy walkway over to the platform opposite. Walk right across the bridge and jump to collect the Magic Star (146). Hop onto the platform above, then over the snail that is slithering about. Jump to the ledge on the right, and walk to the right edge to jump up and grab another Magic Star (145). Go a little left and pick up 'A key with a skull motif', then drop down to the left. Drop to the right onto the floor, then drop 'A key with a skull motif'. Free of all burdens, head right and back down to Keldor. Walk to the right down the stairs, hopping onto the road when you reach the bottom. Continue right and into the first doorway you come to. Make your way past the rats and acid drips again, and back outside at the end. Head left, avoiding the rat, guillotine and bird, and go through the door. Carefully cross to the door on the left, watching out for the spider and rats. Walk right, jumping and waiting to avoid all the wildlife roaming about, all the way to the end. Head through the door near the wall on the right. Go across to the doorway on the right, minding the rats and acid drips. Go right across the bridge, past the rats and the guillotine, and enter the doorway just before another guillotine. Head through the tunnel and out the right-hand door. Walk to the left and go into the tunnel near the wall. Jump and run past the four rats, and go out into Dock Street. Head right, onto the jetty, and walk up the gangplank onto the pirate ship. Continue up to the right, then jump past the rat and onto the ledge opposite. Jump from here onto the next ledge, then drop down to the bottom platform. Head to the right, minding another rat, and drop down into the area below. Jump on to the thin platform above the trapdoor, then walk to the right edge and jump to the right back onto the upper decks. Jump over the rat and then onto the ledge above. Hop up to the next ledge and grab the Magic Star (144), then drop back down and head right under the ledges. Continue to the right and drop off the edge down to the decks below. You will collect a Magic Star (143) as you fall. When you land, wait until the rat at the bottom has moved to the right, then drop to the left past the acid drip and the down to the bottom area. Go right and walk over the barrel to collect the Magic Star (142), then pick up 'Some sticks of dynamite'. Jump back over the barrel, then head left a little way before jumping up to the ledge on the left in the area above. Jump over the crate once the acid drip has just passed, then hop over the hole onto the platform opposite. Head left and jump over the next crate. Wait until the acid drip has just fallen, then walk past and grab a Magic Star (141). Go back over the crate, then drop to the area below again. Mind the acid drip as you head to the left, and jump onto the crates, grabbing a Magic Star (140) as you go. Walk past the next acid drip and continue to the left, hopping over another crate. Avoid the last acid drip as you walk left andup hop up the boxes onto the middle decks. Walk left a bit, then jump right onto the small ledge. Wait until the acid drip has passed then leap over to the left. Jump up to grab the Magic Star (139), then jump back to the right onto the platform opposite. Hop over the barrel and boxes, then continue left past the rat. Jump up to the small ledge then up to the ledge near the trapdoor. Hop up to the ledge in the area above to the left. Walk back to the left, jumping over the rat if necessary, then hop up to the small ledge. Jump left again, then keep jumping up until you reach the top deck above. Head to the right across the deck, minding the rat and hopping over the hole in the floor. Continue to the right onto the plank, and Blackheart jumps down behind. Another little mini-game follows to begin the next section. Bubble Dizzy Mini-game: This section begins with a mini-game very similar to Bubble Dizzy, after which it's business as usual. In true pirate fashion, Blackheart slowly forces Dizzy off the edge, but Dizzy just manages to grab on to the plank. An Oxygen gauge is filling while this is happening, and after jumping up and down Blackheart eventually gets Dizzy to let go. He falls all the way to the bottom of the chasm, then the game begins. You have to get back to the surface before the Oxygen gauge is depleted. This is achieved by making use of bubbles that rise up from the floor. You have to jump onto a bubble in order to let it carry you upwards. The bubbles vary in size, speed and strength, and will pop after Dizzy has stood on them for a certain period of time. The idea is to jump from bubble to bubble, before they pop and cause Dizzy to fall back down. There are also 10 Magic Stars to be collected in this chasm. Make sure you don't leave until the number 129 appears after collecting the last Magic Star. Although you can come back here anytime, it saves a lot of hassle later if you grab all the Magic Stars now. You have about 135 seconds to reach the top, or you will drown and lose a life. Once you reach the surface of the water, jump out onto the sand on the right. You will need to get quite a good height out of the water in order to reach it. Head right and you will be taken to the next area. --- Part 4: This section of the game is set mainly under the sea and in the Diamond Mines below the Yolkfolk village. You will be on a small island in the middle of the sea. The pirate ship is just behind you, and there is 'An aqua lung for under water' to the right. Pick this up, then jump up to grab a Magic Star (128). Jump to the left into the water. While you are carrying 'An aqua lung for under water', you will not drown. (If you are not carrying this important item, however, after a few seconds of submersion the Damage bar will fill up rapidly.) Walk left and up the sands back up to the area above. Jump up onto the beach, then again to collect the Magic Star (127). Continue to the left until you reach 'A heavy duty rustproof pickaxe', then drop both items in your inventory. Pick up 'A heavy duty rustproof pickaxe' and then the other two items, then head back right and drop back into the sea. Head right and drop down to the floor below, minding the red fish swimming back and forth, then walk to the left to grab the Magic Star (126). Don't worry - this clam is harmless. Go back to the right, then down the hill to the bottom. Jump up and collect another Magic Star (125), watching out for the crab moving about. Jump past it and roll down to the next area. You will probably roll straight down and grab the Magic Star (124) before you stop, after which you should quickly head back left to avoid the swordfish soaring around. Head up the rocks and then down the other side to the left, and grab the Magic Star (123) at the bottom. Jump between the crab and the yellow fish, then collect another Magic Star (122) at the end. Head back to the right and up the rocks again. Continue to the right, past the swordfish, and jump onto the rocks. Grab the Magic Star (121), then jump off to the right. Jump onto the ship wreck, then over to the right and onto the beam above to grab a Magic Star (120). Drop off to the right and pick up 'An empty treasure chest', then drop down to the floor again, grabbing a Magic Star (119) as you fall. From the exact point that you land, use 'A heavy duty rustproof pickaxe' to remove the large rock below. Head right, being careful of the crab and the yellow fish, and collect a Magic Star (118) at the end. Go back to the hole you made, and wait until a bubble just begins to rise. Jump onto it and then wait until it reaches the ledge above. Jump off to the right to grab a Magic Star (117), then head up to the left to go into the area above. Head right up the rocks, grabbing a Magic Star (116) as you go, then continue right and out to the top area of Carber Bay. Jump out of the water to the right and collect the Magic Star (115). Continue right until you reach 'A large bag of salt', then drop everything. Pick up 'An empty treasure chest' again and then 'A large bag of salt'. This done, keep going right, jumping to grab the Magic Star (114) above the doorway, until you get to the cliff. Use 'An empty treasure chest' to create a step, then jump right and into the area above. Hop up to grab the Magic Star (113), then head right past the spider. Jump for another Magic Star (112), then head up the hill to the edge of the broken bridge. Use 'A large bag of salt' to increase the density of the water below and cause the log to rise. Drop down to the log then jump over to the other side of the pond. Head a little right and pick up 'A dry match'. Go back to the left and over the pond again, then continue left past the spider and down to Carber Bay again. Head along the beach to the left and pick up 'Some sticks of dynamite' and 'An aqua lung for under water' that you dropped earlier. Go back to the right and through the doorway into an entirely different area. By some geographical oddity, you are now in the Diamond Mines near a mine cart to the left. Don't approach this yet, or you'll be carried off to some other area. Instead, go right past the acid drip, and jump up to the rocks ahead, grabbing the Magic Star (111) as you go. Drop to the right and collect another Magic Star (110), then head right past the two acid drips. Try to get past the bird without getting hurt (not easy), then walk under another acid drip to the elevator. Continue past the elevator, the spider and the acid drip all the way to the end, where you can obtain a Magic Star (109). Go back left to the elevator and take it down to the floor below. Go right to collect a Magic Star (108), then head back left. Jump over the crate ahead and grab another Magic Star (107). Mind the acid drip as you keep going left, and be wary of the spider near the end. Pick up 'A bridgebuiler's sharp axe', then pick up 'A dry match' that you drop automatically. Leave 'Some sticks of dynamite' here, and go back right all the way to the elevator. Take the elevator back up, then head left to the large rock. Jump up to it, then leap left up to the area above. Head left, jumping over the crate to grab a Magic Star (106), and avoiding the acid drips either side of it. Get into the elevator next to the wall and go up to the top level. Continue right past the acid drip and jump for another Magic Star (105), then hop up to the large crate on the right and jump out of the mines to the area above. Walk right and into the countryside. Drop 'An aqua lung for under water' and 'A bridgebuilder's sharp axe', then jump up to the left and up the rocks back up to the Yolkfolk village. Go left, avoiding any spiders and snails in the way, and pick up 'A warm golden dragon egg' from where you left it earlier. Continue walking left, over the bridge to the elevator. Ascend to the walkway above, then head right and up to the first floor of the treehouse. Continue right past the spider, and jump up to the ledge on the right. Go a bit to the right and then jump back to the left. Head up to the next floor. Jump to the platform on the right and head up to the floor above. Go right and take the elevator up. Walk back left and go into Denzil's hut. Go right and jump to where you left 'A pile of dry straw', then light it with 'A dry match'. The flames rise up and Denzil is released: "The hot fire thaws the ice and Denzil is released from his cool jail. He is very grateful and he gives you his flippers." Drop down under the table and pick up 'A pair of flippers for swimming', then head back to the left and out through the door. Head right to the elevator and take it. Walk right and drop off the edge. After falling a long way you should land, hopefully safely, on the floor below. Walk to the right and back down to the countryside. Walk down the rocks and onto the floor. Clear your inventory, then pick up 'A bridgebuilder's sharp axe', 'An aqua lung for under water' and 'A pair of flippers for swimming'. Head to the right until you reach the bridge. Stand in the middle and use 'A bridgebuilder's sharp axe'. The bridge falls away and you will drop down into the water below, grabbing a Magic Star (104) on the way. Now you have 'A pair of flippers for swimming', you can propel yourself through water by pressing 'C' and left or right. This will allow you to reach places that were previously inaccessible. Drop down to the right, grabbing a Magic Star (103) and minding the angler fish, then go through the tunnel beyond. Swim onto the ledge in the middle, watching out for the dark blue fish, and pick up 'A pair of brass cymbals'. Continue to the right and collect another Magic Star (102) from the alcove, then go back left and through the tunnel again. Head to the left and swim up out of the water, grabbing the Magic Star (101) as you go. Back on dry land, you will find yourself near the elevator control machine. Head left and up the slope, then jump onto the crate and up out of the mines. Walk right and pick up 'A warm golden dragon egg', simultaneously dropping 'An aqua lung for under water'. Pick this up again, then pick up 'A pair of flippers for swimming' that you drop. Leaving 'A pair of brass cymbals' behind, go right past the spider and the snail and jump over the gap in the bridge. Head down the hill, past another spider, and grab a Magic Star (100). Make your way past the snail and the spider, and collect another Magic Star (99). Keep going right and down to Carber Bay. Head right to grab a Magic Star (98), then continue along the beach and drop down into the water. Swim across the surface, over the island with the pirate ship behind it, and continue swimming to the right. Grab a Magic Star (97) just before jumping out onto a larger island. Walk across, jumping to collect the Magic Star (96) in the middle, then drop back into the water. Grab another Magic Star (95), then swim further right and obtain the next Magic Star (94). Now drop down into the area below. Swim to the left over the jellyfish, and collect a Magic Star (93) near the rocks at the top, minding the swordfish gliding around. Swim under the rocks, heading left to grab another Magic Star (92), then go a bit further. Watch out for the yellow fish as you procure the next Magic Star (91), then drop down to the bottom and into the next area. Swim to the right, over the swordfish, to grab a Magic Star (90), then keep swimming right until you reach the hole with bubbles coming out. Drop through the hole once a bubble has just gone past and into the cave below. Walk left and obtain the Magic Star (89), then go back to the right. There is 'A large gold coin' here, but don't bother picking it up. Instead, swim over to the right, being careful of the yellow fish, and grab the Magic Star (88) near the right wall. Go back to the left and swim down to the bottom. Mind the red fish as you swim left to collect another Magic Star (87). Swim back right, then back up and left, then go through the hole into the area above. Swim straight up into the next level of the sea. Go right and up the rocks, continuing until you are in the area above. Jump out of the water onto the beach to the right, and drop everything in your inventory. Pick up 'A warm golden dragon egg' again, then head right along the beach. Go through the door when you get to it, back into the mines. Head right and over the large rock, minding all the acid drips and the bird until you get to the elevator. Descend to the lower floor, then go back left. Watch out for the acid drip and the spider as you go, then pick up 'Some sticks of dynamite'. Drop down from the left edge into the next area. Walk right and grab the Magic Star (86), then continue along the bridge. Be very careful of the fireballs that fly up from the lava below and jump to grab a Magic Star (85). Keep going right, dodging more fireballs, and collect yet another Magic Star (84) afterwards. Step off the bridge and take the elevator down to the lowest tunnel. Head right and jump over the rock to obtain a Magic Star (83), then keep going right. Mind the spider then walk over the gap to grab another Magic Star (82). Ascend in the elevator next to the right wall. Step out to the left and collect the Magic Star (81), then head left past the spider. Stand near the rock, then drop and pick up 'A warm golden dragon egg'. Place 'Some sticks of dynamite' at the end of the fuse, then walk back right to the detonator. Use the detonator to trigger the explosives, causing the large rock to crumble to dust. Jump onto the crate on the left, then up and right into the area above. Walk right, and you will see a very large dragon perched sleeping on a ledge above. Head towards it, and the dragon will look at you as you walk beneath it. Jump and grab the Magic Star (80). Luckily for you, the dragon will not bombard you with fireballs while you are carrying 'A warm golden dragon egg'. To make the area absolutely safe, drop 'A warm golden dragon egg' in the middle of the floor. The dragon will get edgy up for an instant, realise it can't unleash its fury then settle down again. Head right and collect another Magic Star (79), then keep going to pick up 'A solid gold Irish shamrock'. Go back to the left and drop down to the bottom level again. Go back right to the elevator, then descend to the bottom. Head left and use the next elevator, then continue left across the long, dangerous bridge. Once you are safely past the fireballs, stand near the left wall and jump to the right to get up to the area above. Head right all the way along the tunnel, then take the elevator up to the next floor. Walk left past the acid drips and the bird, then jump over the large rock and keep going. Approach the mine cart to get carried down into another fun (but dangerous) mini-game. Mine Cart Ride Mini-Game: This little mini-game is quite enjoyable. The idea is to steer the little mine cart at each junction you come to, avoiding trolls, rocks and barriers. There are 20 Magic Stars up for grabs in this area, all of which are obtainable in one full run-through. Start from the bottom left corner and work your way up, moving to the next section when you reach the top. There are four different exits from the network, but in this particular instance you should aim for the very last one at the top. Make sure on this occasion that you collect as many Magic Stars as possible, especially those after the third Exit. We will be going through here again, although on the second visit we will be taking the third exit, so you'll have another chance to obtain any Magic Stars you missed before this. Good luck! If you hit a troll, boulder or barrier, you lose a life and restart back near the mine cart in the Diamond Mines. If you accidentally take one of the first three exits, you will have to make your way back to the mine cart and try again. Once you have made it through to the top Exit (hopefully, with an extra 20 Magic Stars), you will be in a tunnel on the far left of Bridge Street. --- Part 5: Drop down to the right and pick up 'A gravediggers muddy spade'. Head right and wait until the rat below moves to the left. Drop to the floor, grabbing a Magic Star (58) on the way, then head right and jump out of the tunnel. Hop over to the steps, then head left and up into the area above. Head left and pick up 'A key with a skull motif'. Continue left until you reach a dip in the ground just below the bridge. Drop both the items you are carrying near the other items, then stand directly above the dip. Use 'A gravediggers muddy spade' and you will dig a hole down to the area below, to which you fall. This area is filled with acid drips. Be very careful when moving about, and try to time your walking and jumping effectively. Drop down to the left and then jump to the next ledge above the pool nearby. Head to the left and pick up 'A gymnasts bouncy trampet', then jump to the ledge near the top to grab a Magic Star (57). Drop to the platform on the left then jump into the wall to collect another Magic Star (56). Go back to the right and jump across the ledges until you arrive back at the ledge you first landed on. Pick up 'An empty bucket', then drop 'A gymnasts bouncy trampet' to replace it. Next, drop down to the right to grab a Magic Star (55). Step into the pool and drop 'An empty bucket' to fill it with water. Pick up 'A bucket full of water', then jump to the ledge on the left and up to the right onto the top ledge. Jump onto 'A gymnasts bouncy trampet' and hold left to spring back up to the graveyard above. Once you land, pick up 'A solid gold Irish shamrock' and 'A long length of tough rope', then head left and jump to collect the Magic Star (54). Hop over the snail to the left, then continue to grab another Magic Star (53). Jump onto the ledge to the left, then up to the next one and onto the top to obtain the Magic Star (52). Drop back down and grab yet another Magic Star (51). Go all the way to the left, past the snail, and jump for the last Magic Star (50), before going down to the grasslands. --- Part 6: The final section of the game consists of wrapping up the last few bits and pieces. This will involve a lot of travelling around all the different areas and making use of the last items to get into and through Zaks' castle. It is here that we will collect the remaining Magic Stars, and ultimately rescue Daisy from the evil wizard. The fact that you are back here will alert you to the looping nature of this world. Head left and jump over the snail to grab a Magic Star (49). Continue left and pass another snail to drop into the cave beyond, collecting another Magic Star (48) en route. Jump out to the left, then drop 'A bucket full of water'. Approach Shamus the Leprechaun and give him 'A solid gold Irish shamrock'. Pleased with your gift, Shamus leaps over you and into the cave below. Drop 'A long length of tough rope' to clear your inventory. Head left, past the spider, all the way to the broken bridge. Drop down and jump up to the other side, then continue left and down to Carber Bay. Walk left along the beach and pick up 'An aqua lung for under water' and 'A pair of flippers for swimming'. Dive into the water and swim left, over the two islands, until you reach the beach on the other side. Drop 'An aqua lung for under water' and 'A pair of flippers for swimming', then head left and up to the countryside above. Keep going left, past the spiders and snails and jumping over the self-made gap in the bridge. When you reach the mine entrance, pick up 'A pair of brass cymbals', then jump up the rocks back to the Yolkfolk village. This will be the last visit to the treehouse village. Head left all the way to the elevator, and take it up to the top platform. Go right to the next floor. Continue right past the spider, and jump up to the ledge on the right. Go a bit to the right and pick up 'Dozy's door key'. Jump back to the left, then head up to the next floor. Jump to the platform on the right and head up to the floor above. Walk right and take the elevator the next platform. Head left, past Denzil's hut, and jump to the ledge on the left when you reach it. Continue past the spider back down to the second floor. Go left along the walkway and up to the area above again. Jump to the platform on the right, then continue all the way along until you head up to the fourth floor. Walk right until you can jump to the ledge above, then do just that. Continue left and up to the next area. Go left past Dylan's hut and ascend in the elevator. Go right and grab the Magic Star (47), then continue up to the level above. Duck under the spider and jump over the snail after it. Drop both the items in your inventory, then hop up to collect a Magic Star (46). Walk (don't jump) off the edge to the right, and down to the fifth floor again. You should grab a Magic Star (45) and land on a small ledge. Jump over the snail to the left and drop down to collect another Magic Star (44). Walk right under the spider and pick up 'A one ton weight'. Walk back left along the platform and drop down by Dylan's hut. Head left and go up in the elevator, then go right and return to the floor above. Head right and stand under the hook at the end of the ledge above. Use 'A one ton weight' to pull the ledge down to a reachable height, then pick up 'Dozy's door key' and 'A pair of brass cymbals'. Jump left onto the ledge, minding the spider, and jump again to grab a Magic Star (43). Walk left and up to the very top floor of the Yolkfolk's treehouse village. Hop to the platform on the right, and walk past Dozy's hut to collect the Magic Star (42) at the end. Turn around and go back left to the door of the hut and use 'Dozy's door key' to unlock it. Go inside. Jump right to grab a Magic Star (41), then go over to the sleeping Dozy. Use 'A pair of brass cymbals' to wake him up: "'yawwwn!!' says Dozy as the clash of the cymbals wake him. Dozy offers you his old thick rug." Pick up 'A thick Persian rug' from the block to the right, then jump up the cabinet next to it until you reach the top. Leap up to the beam and head right to collect another Magic Star (40), then go back left. Jump from the end of the beam to avoid scorching from the torches below, then leave through the door. Head left and drop to the platform below, then wait until the spider ascends before jumping to the small ledge on the left. Grab the Magic Star (39), then drop (don't jump) off the ledge to the left. You should land just short of the snail to the left (if you jumped, you'll be sitting dazed right in front of the snail and the spider). Head left and jump off the edge (you'll see why below). You will skim past a spider to the right, and roll down the platform down to the fourth floor. Drop off the ledge to the left, and fall all the way down to the first floor (just like in the first section). Drop off the end one last time and return to the sturdy floor of the village. After recovering, you should find yourself within arm's length of 'A small pigmy cow', that you left here so long ago. Pick it up, then head right. Jump to grab a Magic Star (38), then hop over the snail and jump to collect another Magic Star (37). Continue all the way to the right, over the bridge, and say goodbye to the treehouse village as you descend into the countryside. Descend the rocks, then head left to enter the Diamond Mines one last time. Go left to the elevator, then take it down to the lower tunnel. Head right over the crate and drop to the level below. Head left and get back into the mine cart for another trek along the rails. Use this opportunity to retrieve any Magic Stars you may have missed last time, following the map above to go to the third Exit. If you fail to take the third Exit, it does not really matter. Although you miss the chance for an extra life, you can either go back and try again or head straight to the grasslands. Do not drop off the ledge straight away, as there is a Magic Scroll behind you. Make use of this gift, then drop down to the left. Head left and jump up the rocks, then leap over the next hole to the special soil marked with the bean sign. Drop 'A thick Persian rug' next to the other two items, then jump back to the right and head up to the graveyard. Head right all the way through the graveyard, hopping over the hole you dug earlier, then descend into Keldor for one last bit of business. Go down the stairs and jump over the hole to the right, then continue along the road and enter the first doorway you come to. Make your way past the rats and acid drips, and go through the right doorway. Jump up to the right and give 'A small pigmy cow' to the Shopkeeper. He will give you 'A magic green bean' in return, so take your prize back into the tunnel by which you got here. (Note: Alternatively, you can give the gold coin located underwater to the Shopkeeper instead of the Pigmy Cow to retrieve the Green Bean.) Go through the tunnel one final time, and out onto Bridge Street. Head to the left and hop over onto the staircase. Walk up the stairs and bid a fond farewell to Keldor. Make your way left through the graveyard and hop over the hole in the ground. Retrieve 'Zaks' portcullis winch handle' and 'A key with a skull motif', then continue all the way to the left and down to the grasslands again. Hop across the gaps and snails to the special soil on the left. Drop 'A magic green bean' just to the left of the wooden sign and watch the beanstalk shoot up out of the ground. Jump up the stalk into a new area above. The white fluffy clouds manage to support Dizzy's weight momentarily, but he will slowly drop through them if he lingers too long. A lot of jumping is required on the clouds to prevent Dizzy from falling straight through. Jump to the cloud on the right, grabbing a Magic Star (36) on the way, then leap over the butterfly to collect another Magic Star (35) on the cloud nearby. Jump back over the butterfly and down to the cloud by the beanstalk. Hop over to the cloud on the left, then across and onto the next one. Jump to the cloud just above, procuring a Magic Star (34) in the process, then over to the right cloud above. Walk across and hop to the next cloud, then continue past the beanstalk. Jump to the small cloud on the right when the butterfly is out of the way, then across to the top cloud. Jump up to the area above, grabbing the Magic Star (33) as you do so. Hop straight up to the cloud above, then over to the one on the left. Jump to the cloud high up on the right and mind the butterfly as you grab the Magic Star (32). Jump back to the lower cloud and across the beanstalk to the one to the left of it. Leap to the cloud nearby to collect another Magic Star (31), then jump over the butterfly to the next one. Drop all the way down to the cloud at the bottom on the left, then hop over to the one following. Jump past the butterfly to the left, grabbing a Magic Star (30) on the way, and land on a long cloud. This cloud is firm and you will not fall through. You could probably guess that from the weight of the huge castle that it is supporting behind you. Go to the far left and collect the Magic Star (29), then go back and use 'Zaks' portcullis winch handle' to open the gate. Head inside. Go right past the rat, jumping to grab a Magic Star (28), and stand on the elevator. Use 'A key with a skull motif' to ascend, then use the elevator again to drop back down. Return to the left and leave the castle. Walk to the right and drop straight off the end of the cloud to the area below. Walk left across the cloud and drop down to collect a Magic Star (27). Continue left and drop to the tiny cloud below, procuring another Magic Star (26). Jump (don't drop) to the right and down to the grasslands. You should land to the right of the broken bridge. Head right past the spider and back to the beanstalk. Pick up 'A bucket full of water', 'A thick Persian rug' and 'A long length of tough rope', then jump back up to the clouds. Hop over to the cloud on the left, then across and onto the next one. Jump to the cloud just above then over to the higher one on the right. Walk across and hop to the next cloud, then continue past the beanstalk. Jump to the small cloud on the right when the butterfly is out of the way, then across to the top cloud. Jump up to the area above. Hop straight up to the cloud above, then over to the one on the left. Jump past the beanstalk to the next cloud, then past the butterfly to the next one. Drop all the way down to the cloud at the bottom on the left, then hop over to the one following. Jump past the butterfly to the left and land back in front of Zaks' castle. Take one last look at the outside world, then go inside. --- Part 7: Walk right past the rat and the elevator, then hop up the steps to collect a Magic Star (25) from the table at the top. Skip down the next couple of steps and leap to the ledge on the right. Mind the rat as you grab a Magic Star (24), then drop to the floor off the right edge. Approach the blazing fire nearby (don't get too close) and use 'A bucket full of water' to extinguish it. Head past the fireplace and jump for the Magic Star (23). Walk under the spider and towards the right wall to obtain another Magic Star (22), then go back. Just before the spider, hop onto the chair and up to the ledge above. Jump and grab the Magic Star (21), then leap over to the steps on the right. Hop to the top of the steps and jump left onto the ledge in the area above. Jump up to grab the Magic Star (20), then drop back down to the bottom floor. Head right and jump up to the ledge in the area above near the wall, collecting a Magic Star (19) on the way. Jump to the ledge on the left once the spider has risen, grabbing the Magic Star (18) en route, then jump up to the higher ledge on the right. Leap up into the air to collect another Magic Star (17), then drop from ledge to ledge back to the area below. Walk left and drop from the steps to the ledge below, then down onto the floor. Keep going left until you reach a small alcove beneath some steps above. Jump over the rat, dodging the spider at the same time, and grab the Magic Star (16) from the corner. Go back and hop onto the chair. Jump to the steps on the left and then down the other side to the elevator. Ascend to the platform above and jump left to collect a Magic Star (15). Mind the rat and the spider and jump onto the table near the left wall. Jump and grab another Magic Star (14), then leap over to the ledge on the right. Jump right to the ledge in the area above. Step a little towards the spikes on the right (again, not too close), and use 'A thick Persian rug' to cover them. Jump onto the rug and grab the Magic Star (13), then off the rug to the left onto the protruding ledge. Hop up to the chairs on the left, then up to the ledge near the wall to collect another Magic Star (12). Jump to the right into the top floor. Immediately jump back to the left to grab the Magic Star (11) and drop back to the area below. Jump back to the right again and return to the floor above. Leap to the ledge on the right, collecting a Magic Star (10) when you land, then hop up to the ledge above. Jump over the gap to grab the Magic Star (9), then head past the rat and procure another Magic Star (8) near the wall. Go back to the left and jump over the gap to the small ledge. From here, walk to the right and drop through the hole down to the middle floor. Head right to grab a Magic Star (7), then walk left and drop off the edge to land next to the rug-covered spikes. Make your way over the rug and past the rat on the other side and jump to collect another Magic Star (6). Hop onto the small step at the end, and make use of your remaining item to swing across to the other side of the big gap. When the spider next to you descends, jump between it and the ledge above to land in front of the fireplace. Grab the Magic Star (5) near the rat, then go back to the left edge. Hop onto the chair, then get to the left edge of it before jumping up to the ledge above (if you are too close you will roll off the other side). Jump to the right when the spider moves aside, collecting the Magic Star (4) in the process, then jump back left to the platform near the top. Head left to obtain another Magic Star (3) near the wall, then go back right. Jump left up through the hole in the ledges above to the top floor. You will grab a Magic Star (2) as soon as you enter, and land on a ledge shared with a rat. Jump to the ledge just above to the left, then up to the right onto the platform nearby, grabbing the penultimate Magic Star (1) on the way. Mind the spider as you head right and partake of the Magic Scroll. Go back left and drop down to the ledge against the wall. Drop to the right when the rat moves aside then hop over to the ledge on the other side of the hole. Walk to the right edge and leap across to the right into the area below. Just before landing on the ledge near the wall, you will collect the last Magic Star of the game, at which point you are congratulated on your success: "Well done! you have collected all the stars and can now enter Zaks' tower, where Daisy is being held. Go! Dizzy! Go!" Jump to the right back to the top floor. Head to the right past the pair of rats. As you have already collected all 250 Magic Stars, the magical barrier that blocked this tunnel has now disappeared. Continue through and into the final area of the game. The Showdown - Zaks' Tower: Dizzy walks in from the bottom left and the screen scrolls upwards to show the trial ahead of you. At the top, Daisy is trapped on a ledge calling for help and Zaks is beneath her. He begins to fire molten rocks down the steps below and the screen scrolls back to the bottom. You can now control Dizzy. The idea here is very simple - to get to the top of the tower. The movement of Dizzy is slightly different here. He moves more slowly and his jumps are lower and more jerky. Simply jump from step to step, avoiding the molten rocks that fall from above until you reach the top. It is possible that you may lose a life or two here, but fortunately you will reappear in the same place you died if this happens. Once you reach the top of the tower, quickly head over to the mirror on the right and wait. Zaks will shoot a blast of energy directly at Dizzy. Jump just before it reaches you and the energy will reflect from the mirror and back into Zaks. After he explodes, make your way over to where he stood and jump up to Daisy on the ledge above. Dizzy kisses her and the game is complete. The credits roll. Well done!