Dizzy Omega 0.17

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unDEFER
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Dizzy Omega 0.17

Post by unDEFER » Wed Apr 04, 2018 8:24 pm

Hello, everyone!

I have done the first demo version of my game with 3D graphic, but 2D logic: Dizzy on Mars.
The first demo has 24 screens, 17 items, 9 from which you can use. Some of them several times.

Site of the project: https://dizzy-omega.sourceforge.io

stevejohnstone3
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Re: Dizzy Omega 0.17

Post by stevejohnstone3 » Fri Apr 13, 2018 8:55 am

Brilliantly designed and programmed unDEFER :v2_dizzy_cheers:.

It brings a different twist to the Dizzy games :v2_dizzy_clapping:.

Could you write a walkthru, I am stuck :v2_dizzy_confused2:.
Programmer of Dizzy In Bago Bago Island.
Programmer of Dizzy's Search for Dozy

unDEFER
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Re: Dizzy Omega 0.17

Post by unDEFER » Fri Apr 13, 2018 4:33 pm

stevejohnstone3 wrote:Brilliantly designed and programmed unDEFER :v2_dizzy_cheers:.

It brings a different twist to the Dizzy games :v2_dizzy_clapping:.

Could you write a walkthru, I am stuck :v2_dizzy_confused2:.
Thank you, stevejohnstone3 for such high rating!
Just write where are you, what you already did? I will say what to do further.

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Adz.M
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Re: Dizzy Omega 0.17

Post by Adz.M » Sat Apr 14, 2018 6:08 pm

I like the look of the screenshots.
But for some strange reason, the game won't load for me.
A popup appears for half a second but then closes again and nothing else happens.

I'm on Windows 7, 32-bit.

unDEFER
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Re: Dizzy Omega 0.17

Post by unDEFER » Sat Apr 14, 2018 6:25 pm

Adz.M wrote:I like the look of the screenshots.
But for some strange reason, the game won't load for me.
A popup appears for half a second but then closes again and nothing else happens.
Try to run from cmd to see the error. The most popular the reason of not working is absent of OpenGL drivers (for example for integrated Intel videocard).

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