Commodore 64 Version

Stuck making the potion? Lost in land of Khatmandu?
EgoTrip
Hard Boiled Egg
Posts: 126
Joined: Sun Jun 12, 2011 9:44 am

Commodore 64 Version

Postby EgoTrip » Fri Mar 06, 2015 4:38 pm

I've been watching a Let's Play for the C64 version and there are so many differences, some major, some subtle. The game is a shambles really. Seems like it was a rush job with minimal testing to get it on the shelves.

Heres some of the issues and differences I've noticed:

There's an infinite death loop in the garden if you jump/fall out of the tree, you keep respawning on top of the apple.

Then there's the graveyard hole. You skip an entire puzzle.

The way Dizzy jumps is different.

Some of the graphics are a mess.

The platform where the ghost is is different.

The bats/birds move different and are not bounded in the same way as the Z80 versions.

And of course Dizzy is fatter (but this is how he is on the C64 for some reason).

MrGillespie
Your Backpack is Empty
Posts: 11
Joined: Sat Oct 22, 2016 4:17 pm
Contact:

Re: Commodore 64 Version

Postby MrGillespie » Sun Feb 19, 2017 10:25 am

Ah yes I remember the hole in the graveyard. I also recall that you couldn't do the cheat of freezing the water to get the Amulet and you had to go the long way around to get it, that used to drive me scatty.


Return to “Dizzy - The Ultimate Cartoon Adventure”

Who is online

Users browsing this forum: No registered users and 1 guest