Commodore 64 Version

Stuck making the potion? Lost in land of Khatmandu?
I've been watching a Let's Play for the C64 version and there are so many differences, some major, some subtle. The game is a shambles really. Seems like it was a rush job with minimal testing to get it on the shelves.

Heres some of the issues and differences I've noticed:

There's an infinite death loop in the garden if you jump/fall out of the tree, you keep respawning on top of the apple.

Then there's the graveyard hole. You skip an entire puzzle.

The way Dizzy jumps is different.

Some of the graphics are a mess.

The platform where the ghost is is different.

The bats/birds move different and are not bounded in the same way as the Z80 versions.

And of course Dizzy is fatter (but this is how he is on the C64 for some reason).
Ah yes I remember the hole in the graveyard. I also recall that you couldn't do the cheat of freezing the water to get the Amulet and you had to go the long way around to get it, that used to drive me scatty.
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