Dizzy: The Ultimate Cartoon Adventure Remake v1.3 [DOWNLOADABLE]

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pteal79
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Dizzy: The Ultimate Cartoon Adventure Remake v1.3 [DOWNLOADABLE]

Post by pteal79 » Sun Dec 23, 2007 11:51 pm

The latest remake from Yolkfolk.com is now under construction,

Dizzy: The Ultimate Cartoon Adventure

As it stands at the moment, the game map is completed, and work has just started on coding the puzzles.

Heres a quick peek at a bit of the game....

<EMBED src="http://www.yolkfolk.com/site/files/test.swf" quality=high bgcolor=#29c WIDTH="668" HEIGHT="557" NAME="test.swf" ALIGN="" TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer">
</EMBED>

Expect the game to be released around the end of feb 2008 as i won't be rushing it due to other commitments i've currently got.

Although the game is rather basic when compaired to the others it does feature alot of moving objects which may become abit of a pain to code.

The three largest coding chalenges for this game as i see it will be the flashing objects, Scrolling messages and the way dizzy 'explodes' when he dies. :v2_dizzy_confused2:

I'll update this thread as i progress with the game.

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Post by Colin » Mon Dec 24, 2007 1:21 am

Cool! looks like feb/mar08 is going to be a dizzy fest! :v2_dizzy_clapping:

Is this going to be a commodore64 conversion? I only played this on the amstrad, you couldn't jump onto the well from the ground in that one. probably just not tweeked the jump height yet!

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Post by pteal79 » Mon Dec 24, 2007 8:29 am

Colin wrote:Cool! looks like feb/mar08 is going to be a dizzy fest! :v2_dizzy_clapping:

Is this going to be a commodore64 conversion? I only played this on the amstrad, you couldn't jump onto the well from the ground in that one. probably just not tweeked the jump height yet!

There won't be a specific c64 converson, although there are no major differences between the 3 versions of this game. other than the badly drawn 'squashed' dizzy that appeared in most of the c64 versions, and different colours.

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Post by NigeC » Mon Dec 24, 2007 8:51 am

Yes i first played it on the Amstrad, i can't recall if i ever finished it :dizzy_confused: you could'nt exactly go on line and look for a walk thro back then :v2_dizzy_tongue2:
Looks great, I was hoping someone would do this one
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Post by delta » Mon Dec 24, 2007 10:26 am

wooo looking good! :tup:

i'll be honest, i can't remember ever playing this one, so i'm looking forward to it!

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Post by Adz.M » Mon Dec 24, 2007 2:27 pm

Nice m8 :) :v2_dizzy_thumbsup:

Will you be including the fancy border from the Commodore version like you've done with your previous remakes?
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Post by AndyC » Mon Dec 24, 2007 4:18 pm

Looking good so far! :dizzy_cool:

As I was introduced to Dizzy through the Amiga I've never really had the chance to play this game, so I'm looking forward to filling in this gap in my Dizzy knowledge.

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Post by xelanoimis » Mon Dec 24, 2007 4:57 pm

Good luck with the remake! It looks great.
And indeed, we'll have a lot of Dizzy games coming, pretty soon.

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Post by Meph » Mon Dec 24, 2007 7:17 pm

:v2_dizzy_clapping:
been looking forward to this one.

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Post by pteal79 » Tue Dec 25, 2007 12:25 am

Adz.M wrote:Nice m8 :) :v2_dizzy_thumbsup:

Will you be including the fancy border from the Commodore version like you've done with your previous remakes?
Yep of course! Although i will be going further with this one and have the C64 and Amstrad borders available as well as the speccy one.

Also because this game has no ingame music like the others i'll be setting up a menu where you can choose between any of the other dizzy games ingame music to play duing play :v2_dizzy_walkman:

I've also got the ingame scrolls working. :p

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