Crystal Kingdom Dizzy (DizzyAGE Remake) v1.01 [DOWNLOADABLE]

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quiggie
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Post by quiggie » Mon Aug 24, 2015 3:33 pm

THANK YOU GUYS, i loved playing this, it was so good, worth all your hard work. Shall be playing it often :v2_dizzy_clapping: :v2_dizzy_clapping: :v2_dizzy_clapping: :v2_dizzy_clapping: :v2_dizzy_clapping:
Hard work has a future payoff. Lazyness pays off NOW.

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Rindex
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Post by Rindex » Thu Sep 10, 2015 2:09 pm


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Adz.M
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Post by Adz.M » Thu Sep 10, 2015 6:00 pm

Rindex wrote:And where caves in the third level got to?

http://dizzy.ucoz.ru/dizzy_images/maps/zxdiz7_3.png

http://rghost.ru/8bggdm6YG
I don't quite understand your question, Rindex.

Unless you're referring to the slight layout change in the Crystal Island stage.
When it came to remaking that section, I didn't look at the original maps at the time as I was building it by memory.
And as a result, I ended up making an extension in the underground caves.

I was going to fix that, but I fear if I meddle with the map now, I could end up causing problems or error messages to the game in It's finished state.
Plus, the hut I've placed there serves a purpose if you finish the game in a certain way and I don't wish to remove that.
Image

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Rindex
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Post by Rindex » Tue Sep 22, 2015 10:34 am

Oh, sorry. Caves dark, here were also not reflected in the map.

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pteal79
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Post by pteal79 » Sun Oct 25, 2015 7:23 pm

Just played this remake for the first time, nice job too everyone whom worked on it. :v2_dizzy_thumbsup:

My only grumble would be the enemies within the game. While they move to the same points as in the original, they should reset to there original positions once you leave the screen. So if they are chasing you as you leave the screen they can't basically kill you as soon as you re-enter it.

oprion
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10 POKE 57267,0

Post by oprion » Tue Mar 01, 2016 5:31 am

Such a great remake!
Crystal Kingdom always stuck out like a sore thumb in the Dizzy collection.

Now, if only there was a way to poke it for infinite lives...
Truth to tell, I always considered them a mandatory prerequisite for completing these adventures.

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Rindex
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Post by Rindex » Tue Mar 01, 2016 1:40 pm

oprion wrote:Such a great remake!
Crystal Kingdom always stuck out like a sore thumb in the Dizzy collection.

Now, if only there was a way to poke it for infinite lives...
Truth to tell, I always considered them a mandatory prerequisite for completing these adventures.
Probably, it is worth downloading from here:

http://dizzyage.flybb.ru/topic164.html
http://zx-pk.ru/showthread.php?t=25554

oprion
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Post by oprion » Wed Mar 02, 2016 6:55 am

Rindex wrote:Probably, it is worth downloading from here - http://dizzyage.flybb.ru/topic164.html
Паки и паки благодарю!

Thanks!

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Rindex
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Post by Rindex » Thu Mar 03, 2016 9:20 pm

oprion wrote:Паки и паки благодарю!

Thanks!
You from Russia? Then there is a game in Russian.

http://dizzyage.flybb.ru/topic168.html
http://zx-pk.ru/showthread.php?t=25882

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Adz.M
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Update help

Post by Adz.M » Tue Dec 06, 2016 2:04 pm

v1.01 should now be up.

Nothing exciting, just minor alterations to 'Dizzy Fansite' splash screen and some of the dialog.
--------------------
Now...There's a likely chance my request for help with updating will be ignored again but here goes...

I am mainly asking for help from the DizzyAGE developers from this site [http://dizzyage.flybb.ru/index.php].

After seeing the recent updates this team made to various DizzyAGE games, I am giving you guys full permission to make the right updates to the Crystal Kingdom remake such as:

:egg: The Multi-Language options.
:egg: Infinite Lives option
:egg: REPLACE ALL HUDs with these 3 fresh new ones, one of which is by Rindex which has had a few colour modifications.

Image
Image
Image

:egg: And this one with original Crystal Kingdom graphics designer Jarrod Bentley in mind.
Is it possible to make this picture appear whenever the user stays on the title screen for 7 seconds?
Image

If there's anything else you guys want to modify on the remake or add your name to the ReadMe.txt, then please feel free to do so.

Just to make it clear that I am only NOT a DizzyAGE Programmer and nor do I have enough knowledge to fix or add anything to this game myself, most modifications I've attempted end up messing the game up.
I am only familiar with Clickteam Fusion.

I will be very grateful if you guys can help me makes these updates to this game. :)
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