WHITE FLAG! I've done everything I am able to do right now and have sent it along. Here are all the things that I or Adz.M (anything that is in quotes) found wrong that I wasn't able/didn't try to do.
~ Poogie's rescue doesn't work: Theo says that he has already done it when you haven't.
~ Theo rescue is wrong: He just disappears and doesn't appear in the final screen. I don't know if this is a normal problem or from using the cheat menu to rescue Poogie.
~ "Dizzy's "eating with Aqualung" sprite is missing.": I've made the .TGA file but I can't figure out how to get it into the game
~ Rockfall in mines is missing: I've got it so it hurts you when you go in there and added the rocks to the map. It needs to be scripted so that when you enter the rocks fall randomly and stop if you leave.
~ If you go to the right of the the beast without the talisman it eats you despite not being anywhere near it:
~ Drowning, fish, crab and rockfall death messages don't show up: They are in the game.gsl and def.gs files but they don't work.
~ "You don't lose energy when you hit the ground too hard.":
~ readme.txt needs to be created:
~ There is air around the mushroom in THE BEAST'S LAIR: If water is added in there like it is supposed to be the mushroom stops working.
~ "From "THE ORE CRUSHERS", you can't walk back down to "THE OLD MINE WORKINGS".": However it was that Peter made the Up, Left and Right leaving room triggers a Down trigger needs to be created too.
~ Message about beast falling under the talisman's spell is missing: When you push the beast back halfway the message should appear. I've already added the message in with the others. This should only happen the first time.
~ Message about the seaweed tasting garlicky when you pick up the TASTY SEAWEED is missing: I've already added the message in with the others. This should happen every time you pick it up.
~ The shove food in mouth animation is missing: When you get food there should be a animation of Dizzy putting it in his mouth before chewing. I've made the .TGA files no clue how to implement it.
~ Dora doesn't turn around when she is rescued:
~ "In the Inventory box, the background changes from transparent to plain black when you use the arrow keys.": It doesn't just turn black, it darkens. My guess is every time you hit a key it redoes the script that darkens the box.
~ "With the "KILLER B'S" if you leave the smoking log in that room, leave the room and walk back and the bees still appear even with the smoking log. But they do disappear again if you take the smoking log and re-enter the room.":
~ You shouldn't be able to get the honey if the smoking log isn't in the screen: Peter already had the message with the other in the game.gsl file he just didn't script it. If you try the bees should swarm around you.
~ When you get the GLOWING JAR by using the Cheat Menu the game crashes:
~ Background of the inventory and message boxes should be tinted blue: Fixing this may also fix the darkening inventory box problem. Or compound it.
~ When you have the talisman the beast should move out to you when you enter the screen: Right now it warps out to you.
~ The smoking log should get soggy when you enter any water:
~ In THE RESERVE TANK you shouldn't be able to walk in front of pipe: In the original game when you jumped out of the water you would go flying up like you had jumped on a mushroom. That is how you would get over to the FISHING NET. I don't even think that that would be possible to script correctly in DizzyAGE so this is probably something that will just have to be different.
~ Fireflies can escape into adjacent screens: If you leave the screen with a firefly just as it is hitting the edge of the screen it goes into the next screen with you. Not accurate but also not really a problem except in the FIREFLIES screen.
~ Option to switch between colored and white Dizzy: I've already made all the white .TGA files. There are also the mine cart ride, eaten by beast, and crushed images that would have to be switched too.
~ Option to be able to switch which version's music you want to use:
~ Option to be able to switch which version's HUD you want to use:
~ Option for if you want to lose energy when you hit the ground or not:
~ Icon should be changed to Spellbound Dizzy icon:
~ Splash screen of other Codemaster games is missing from the beginning:
~ Items in inventory should be opaque not transparent:
~ You shouldn't be able to walk in front of mushrooms or the TRAMPETTE:
~ Message about the bees being pacified is displayed every time you enter the screen with the smoking log: It should only display if the bees are flying about.
~ The bear's message about the honey should be when he gets to the honey not when you first put it down:
~ The whale's sneeze moves to slow:
~ The Whale should continue to move when you are in the screens under it: I thought I knew how to do this but when I tried it crashed.
~ Theo's message asking for stars and a Yolkfolk's item shouldn't be display when it is last five:
~ When you rescue one of the Yolkfolk by using the Cheat Menu they stay upset: It doesn't change their appearance so if you haven't talked to/helped them they are still upset.[/spoiler]
Considering that I did almost as many things as I didn't, Methinks that Peter was exaggerating when he said he was 96% complete.