Time Travel Dizzy - Demo [DOWNLOADABLE]

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xelanoimis
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Time Travel Dizzy - Demo [DOWNLOADABLE]

Post by xelanoimis » Tue Mar 22, 2011 8:27 pm

Hi evereyone,

I'm posting this one for Ronald Gerrard who sent me a demo of his first game.
It has a couple of screens and, as the title says, it's about time travel.....

Image

Check it out in the games page:

http://www.yolkfolk.com/dizzyage/games.html

I'll direct the author here, so feel free to post comments or improvement ideas.

Alex

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frogandhat
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Post by frogandhat » Tue Mar 22, 2011 9:50 pm

A very promising start! Well Done :v2_dizzy_clapping:
Good luck with completing the game!
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mickyblueeyes
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Post by mickyblueeyes » Tue Mar 22, 2011 10:07 pm

Hmmm, Excalibur Dizzy meets Dizzy Who. Could be interesting.... :dizzy_smile:
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delta
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Post by delta » Tue Mar 22, 2011 10:07 pm

looking good!

I must be tired though, I can't find any glue anywhere. There's only 4 rooms to look in!

EDIT:: never mind...
Image

Image

"Quotes from the internet may not be genuine" - Abraham Lincoln

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Post by mickyblueeyes » Tue Mar 22, 2011 10:12 pm

Jamie, try the 2nd one. I quite like this style, revisiting places to get further on in the game.
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Ron23
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Any Suggestion's or ideas for the full game?

Post by Ron23 » Tue Mar 22, 2011 10:26 pm

Thank You. If you have any ideas, suggestions or tip's for the full game that you like to see or you would think would be cool to see in the Final game. Please let me know.
I will check back in the forum now and then when I can to see what everybody thinks. :dizzy_smile:

Many Thanks

Ron.

Kirkub
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Good idea

Post by Kirkub » Wed Mar 23, 2011 9:05 am

Ron,
nice idea, nice graphics, nice feel to it (we'll see if you keep up that homey feel when Dizzy ends up in another time/ other times).

Now for what can be improved:
- up arrow doesn't work for me, the spacebar does though - I'm not used to playing Dizzy with both hands, so I prefer the up arrow for jump;
- in Dizzy's bedroom, Daisy looks like she's floating (unless she's in the middle of a cheerleading cheer... she has just the hair for it!);
- personal peeves of mine:
a) punctuation (you have "Dizzy where is Grand Dizzy's cake!" instead of "Dizzy, where is Grand Dizzy's cake?"; or "A mysterious blue box appears?" instead of "A mysterious blue box appears!" or "Dizzy you found! The cake!" instead of "Dizzy, you found the cake!" or... or... or...)
b) grammar (you have "There's jars" instead of "There are jars")
c) spelling (you have "That's were I put it!" instead of "That's where I put it!"; or "moveing off" instead of "moving off")
I'm a former EFL teacher (English as a Foreign Language) so I may be supersensitive, and others will probably burn me at stake here, but when the game's language is polished, it plays as if it were written by a professional.
- what is "an unclick sound"?
- you probably don't need to break short sentences into several message windows, such as "We need it for the party" and "this evening!"... one window would suffice (yes, there are situations when it works for comedic relief, or if the character is hesitating or... or..., but here, it didn't make sense);
- I thought the jump out the door of the blue box was rather accidental... only found it after trying to open the door by actioning on it, and when it didn't work, I started walking back and forth, and then jumping;

Those are minor issues but fixing them might be worth the time. If you need help error-proofing your dialogue and message boxes, I'd be happy to help.

Cheers and I'm waiting for the full game!

Kirk

Ron23
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Thank you for your post.

Post by Ron23 » Wed Mar 23, 2011 11:39 am

Hi Thank You for thoughts Kirk.
I am currently working on the full game and I'll try to
Correct those mistakes.

Many Thanks.

Ron.

Meph
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Post by Meph » Wed Mar 23, 2011 6:52 pm

Yeah you'll have to change the jump button.
Also watch were you have that snail, it hits it soon as you enter the room sometimes.

Im not sure what im meant to be doing, the box has appeared and the doors are locks and i;i've ate both bits of food.. is that as fair as the demo goes?


I don't think the look of the box fits in with the rest of the game, perhaps you could make it more in line with the rest of the graphics? I mean it don't have to be a tardis as such does it?
Its always the cracked ones that let the light in

DizzyFanUK
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Post by DizzyFanUK » Wed Mar 23, 2011 7:36 pm

Its great when a new game just appears out of nowhere.

I love the Dr Who theme, cant wait for the full version, Great stuff!
:v2_dizzy_yahoo:
:v2_dizzy_thumbsup:Long Live Dizzy - May his boxing gloves never shrink in the wash :v2_dizzy_biggrin:

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