Rock Dash Dizzy v1.10 [DOWNLOADABLE]

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delta
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Rock Dash Dizzy v1.10 [DOWNLOADABLE]

Post by delta » Sun Feb 13, 2011 3:59 pm

You can now download Rock Dash Dizzy! :)

It's not an adventure game, but it's not quite an arcade game either. Guide Dizzy through the caves to grab as many diamonds for Daisy as possible, whilst dodging baddies and falling rocks.

There are 20 unique caves, each with 5 difficulty settings. After you complete each cave, you'll get a small 'bonus' cave to do, which if you complete, will then offer you the chance to save your progress. Don't worry, you can't lose a life in a bonus cave. If you get through the whole of a difficulty setting, you'll be given an extra life (if you need one). Have fun, and as always, let me know what you think!

One last thing. If you like it, please feel free to <a href="http://dizzystories.110mb.com/donate.php">donate</a>! :)


Rock Dash Dizzy

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Download the latest version (v1.10) from:

DizzyAGE website

Yolkfolk.com


The help thread is HERE


Story:

Daisy just can't resist shiny diamonds, so to get into her good books Dizzy has ventured into a series of caves with the promise of returning with lots and lots of them!

BUT Dizzy reckoned without the dangers contained in those caves, as Fireflies, Butterflies and falling rocks conspire to make grabbing those diamonds much more difficult than he first imagined!

Dodge falling rocks, kill baddies, escape Amoeba, and be prepared to run for your life in this fast-paced game as you help Dizzy to explore 20 unique caves and collect enough diamonds to keep Daisy happy!


Thanks

Many thanks go to Colin for testing the game.


Version History:
v1.0 Released 13/02/2011 First public release.
v1.10 Released 14/02/2011 Fixes load game not working.
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delta
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Post by delta » Sun Feb 13, 2011 4:10 pm

this might help make sense of the HUD:

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Lex_Hedley
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Post by Lex_Hedley » Sun Feb 13, 2011 4:30 pm

Loving it, another great game :v2_dizzy_smile:

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Adz.M
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Post by Adz.M » Sun Feb 13, 2011 5:04 pm

http://www.yolkfolk.com/games/rock-dash

It's now up on Yolkfolk with screenshots :) So this is what happens when you cross Dizzy with Boulderdash? :p Brilliant stuff! :cool:
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Adz.M
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Post by Adz.M » Mon Feb 14, 2011 5:47 pm

I managed to save my game from the first bonus stage, however the game crashes when I try to load my save point :(

Code: Select all

UNKNOWNFUNC, 239, 0, "Begin_Level"
Data\Scripts\files.gs : 111
LoadGame:111 < OpenDialogFiles:368 < OpenDialogMainMenu:127 <
MainMenu:49 < GameStartLoad:74 <
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delta
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Post by delta » Mon Feb 14, 2011 6:25 pm

bugger. That's because I re-wrote the main code for loading each level, and changed the name of the functions. Of course I forgot that the load game code called those functions...

Version 1.10 fixes that bug. Previously saved games will now work. :)
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Adz.M
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Post by Adz.M » Mon Feb 14, 2011 6:31 pm

Updated version now on Yolkfolk. :)
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Colin
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Post by Colin » Tue Feb 15, 2011 8:23 pm

Congratulations on the release! :v2_dizzy_clapping:
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Post by Meph » Wed Feb 16, 2011 5:25 pm

Cool, been looking forward to playing this..
But i't on the list.. i've had to put 'playing' games on hold fow now.
Its always the cracked ones that let the light in

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Post by Nowhere Girl » Tue Feb 22, 2011 6:05 pm

It's only a pity that it loads so long... it discourages me. :(
I never played the original Boulder Dash, but I have long known the PC version, Rockford. (My mum, driven by those typical anti-game stereotypes, once said in a very dramatic voice: "Is there ANYTHING intelligent about this game?!". Now I would say: of course, this is arcade/puzzle, you have to think a bit to know how to solve the level.) So I was very happy about the Dizzy version, but as I said - all this waiting discourages me. Especially when the level already opens, but I have to wait endlessly (well, of course it's not really that long, but much longer than I expected) until the screen reaches the point where Dizzy is standing and then until Dizzy himself "loads".

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