Dizzy3D ?

Post information about your own Dizzy creations.
woodpigeon
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Post by woodpigeon » Sun Nov 06, 2011 5:54 pm

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Lex_Hedley
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Post by Lex_Hedley » Sun Nov 06, 2011 6:55 pm

Wow that looks well cool! :v2_dizzy_thumbsup:

woodpigeon
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Post by woodpigeon » Sun Nov 06, 2011 11:10 pm

Thank you. :D

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Adz.M
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Post by Adz.M » Mon Nov 07, 2011 9:52 am

Looks pretty good. :)
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pteal79
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Post by pteal79 » Mon Nov 07, 2011 11:32 am

can't wait to see a finished coloured version :tup:

woodpigeon
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Post by woodpigeon » Mon Nov 07, 2011 8:46 pm

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woodpigeon
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Post by woodpigeon » Tue Nov 08, 2011 6:09 pm

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pteal79
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Post by pteal79 » Tue Nov 08, 2011 6:17 pm

Excellent!

Meph
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Post by Meph » Tue Nov 08, 2011 6:44 pm

:v2_dizzy_thumbsup:
Its always the cracked ones that let the light in

Dizzy9
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Post by Dizzy9 » Tue Nov 08, 2011 8:38 pm

My face when I saw it:
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This is FAR,FAR(loop it for about 10 more times) better than I was expecting it to be.What program are you using? Blender? Max3D?
How many hours it took you to finish?(more or less)

Whew...Looks like I'll have to do something with game engine, after all.Actually some is done:
-Basic movement
-Collisions with "hard" material(like ground)
-Jumping
-Item pick\drop(only 1 at time, for now)
-Example event coded.

But there's still a lot to be done.Right now, I have problems with dialogs, using strings in blender is pain in....neck.(but making additional items\events is super easy)

Keep up the good work, woodpigeon :v2_dizzy_thumbsup:

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