Is there a P_SCALE option

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Gangsta
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Is there a P_SCALE option

Post by Gangsta » Sat Nov 13, 2010 8:21 pm

Hi

First time here, and a quick question. I am using the O_SCALE function a lot in my first dizzy adventure. I would like to scale the dizzy tile, but I cannot find any reference to P_SCALE in the manuals.

Thanks in advance

Gangsta

PS. I have included the start of my map, so you can offer any criticism. :v2_dizzy_wink2:

EDIT: no I wont because the forum isn't letting me.

delta
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Post by delta » Sat Nov 13, 2010 8:29 pm

no there isn't, as far as I'm aware. You can shrink Dizzy as per the Shrink Tech Demo on the DizzyAGE site. You could probably enlarge him too, but I've not tried it.
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Gangsta
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Post by Gangsta » Sat Nov 13, 2010 8:38 pm

Hi

Do you happen to have a link to the tech demos, as I had a look and cannot find them.

Thanks

delta
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Post by delta » Sat Nov 13, 2010 8:44 pm

on this page: http://www.yolkfolk.com/dizzyage/articles_tech.html

they're not terribly easy to find...

oh and welcome to the community! :v2_dizzy_clapping: good to see someone else having a go at their own game!
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Gangsta
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Post by Gangsta » Sat Nov 13, 2010 9:20 pm

Hey delta, thanks for the welcome.

Had a look at that demo, it seems a bit complicated to achieve something as simple. I think my first thing will be to actually scale the dizzy sprite, and see how I get on. I do find it strange though that everything in the dizzy world can be scaled with setting one option, execpt the main character.

delta
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Post by delta » Sat Nov 13, 2010 9:24 pm

Gangsta wrote:Had a look at that demo, it seems a bit complicated to achieve something as simple. I think my first thing will be to actually scale the dizzy sprite, and see how I get on. I do find it strange though that everything in the dizzy world can be scaled with setting one option, execpt the main character.
the problem with scaling the main character is that there is a load of coding written around it, to ensure that all the collisions work properly, that he walks at the correct speed, falls correctly, jumps correctly, can 'action' things, and all kinds of things like that. Obviously if you scale the character, ALL of that code has to be changed to reflect the different size of the character, so it really isn't that simple unfortunately.

because of this, you won't be able to simply 'scale' the tile and hope everything else magically works, because it won't...
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