SnTrooper wrote: ↑
Sun Nov 11, 2018 5:45 pm
^I have absolutely no idea whatsoever. I couldn't even remember what the basic plot of this game was, never mind a specific puzzle.
So I looked it up. It is a valuable item.
The new location of the walkthrough: http://www.yolkfolk.com/games/winter-world
Thanks for replying on this thread, SnTrooper. I was just about to edit my own earlier post and I felt as if I was again talking to the white physical wall that is present just in front of me.
delta's fan games are, again, absolute gems and they should be preserved somehow. I was at the point of creating my own fan game, but they are so many and so complicated that one needs a few decades to play them all.
I am definitely getting older and more senile every day. Before reading your reply, I have had to read the walk-through that is present at the http://dizzy.ucoz.ru/walk/WWD.txt
Uniform Resource Locator, only to find that I was not able to walk through the game only using the walk-through.
There is a certain point in the game where Dizzy has to jump in order to reach an upper tree platform, a move that is not obvious without using a game map.
So, of course, the game map that is present at the http://dizzy.ucoz.ru/dizzy_images/maps/wwdmap.png
Uniform Resource Locator has come in handy in this respect.
And then again the thing has gone even more complicated because the last three coins are really difficult to find. So the game map with coin locations that is present at the http://dizzy.ucoz.ru/dizzy_images/maps/Winter_World.png
Uniform Resource Locator is even better.
None of the artifacts may be sold to the merchant, as someone has erroneously stated earlier on this help thread.
Playing like this is not the real thing, as one would love to finish the game by himself, but they are simply too complicated.
EDIT: Now I got it, SnTrooper. I have already told you twice by now that my mind is slowly decaying like a fading autumn tree. delta has placed a trick in the game where he wants you to give fifteen coins to the merchant, which is actually not possible and then - without any hint about this - Dizzy proudly offers him a precious ring that is equal to the fifteen coins that the merchant previously requested.
I was thinking that maybe at the end one could avoid chasing those remaining up to thirty coins by selling some straw or rare plants to the merchant, which is not the case.