Heart Land Dizzy (HELP THREAD)

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Meph
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Post by Meph » Fri Apr 02, 2010 10:19 pm

lol Amount of hearts: you'll have to find an 'egg' to get the hint.

LDoY to really progress you must remember what Heracles had to do to defeat the Hydra Dizzy does give you a hint when you try and use an item on him.
Its always the cracked ones that let the light in

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quiggie
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Post by quiggie » Sat Apr 03, 2010 1:14 am

right been runnin around that maze for about an hour now gonna give it a rest for tonight and hopefully some kind soul will have left me a nice hint when i logon tomorrow :embarassed:
Hard work has a future payoff. Lazyness pays off NOW.

Meph
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Post by Meph » Sat Apr 03, 2010 1:55 am

hhaha thats great.
didn't you get a hint from st peter yet? it might help.
Its always the cracked ones that let the light in

Lord Dizzy of Yolkfolk
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Post by Lord Dizzy of Yolkfolk » Sat Apr 03, 2010 11:00 am

Meph wrote:lol Amount of hearts: you'll have to find an 'egg' to get the hint.

LDoY to really progress you must remember what Heracles had to do to defeat the Hydra Dizzy does give you a hint when you try and use an item on him.

I wonder if it's that egg by the 3 headed dragon, I have the sword & arrow head, but these are having no effect on it, all other items unused are, saw, solid chest, never ending story, protective ring, hand grabber, the packet of condoms, lightening rod (megaphone and spade), also Vampires item used in exchange for one item.

Stuck where I should be concentrating on now, also it is possible to get over the other side of the water area where Denzil is (if so I take I can't at present as jumping on the clouds doesn't take you that far ?)
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Lord Dizzy of Yolkfolk
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Post by Lord Dizzy of Yolkfolk » Sat Apr 03, 2010 11:13 am

Ahh, just found another area to explore...drat not helped lol..
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Meph
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Post by Meph » Sat Apr 03, 2010 6:36 pm

Right.
the protective ring is what helps with wizard weirdo in the castle without it he will zap you. the Chest is used the in same room were you found it (or the next), helps you to jump back up the pilers in the tomb as a short cut. Anyway,

There a a few other items you can use as well but your main goal is..

You need to remove the Hydra have you tried using the sword? might not work because the heads grow back so like Hercules you'll have to do something to prevent the heads from growing.. what did he do??? if you don't know I'll PM you a bigger clue but you should be able to look it up ;)

The waterfall will come into effect later you'll know when you have the correct item.
Its always the cracked ones that let the light in

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quiggie
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Post by quiggie » Sat Apr 03, 2010 8:05 pm

Meph wrote:hhaha thats great.
didn't you get a hint from st peter yet? it might help.
got the clues but it didn't help any i've just spent another hour running around like a blue **** fly - do i need any items in there like for that lady or the thing hanging down - battered and bruised by running into walls i can't get through :dizzy_mad:

oh & can't think why that big boulder keeps changing around!!!!!!!!!!!!!!!!!
Hard work has a future payoff. Lazyness pays off NOW.

Meph
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Post by Meph » Sat Apr 03, 2010 8:29 pm

you have to click on the walls to remove them, they are slightly different than the blocker ones.

Magic boulders i guess.
Its always the cracked ones that let the light in

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quiggie
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Post by quiggie » Sat Apr 03, 2010 10:01 pm

PHEW at bloody last thanks for that meph - hope i don't need to visit there again :v2_dizzy_mad: right off to see what i can use my unused items on - loved the vampire lair by the way :v2_dizzy_yahoo:
Hard work has a future payoff. Lazyness pays off NOW.

Meph
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Post by Meph » Sat Apr 03, 2010 10:53 pm

:v2_dizzy_lol:
Its always the cracked ones that let the light in

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