Page 2 of 4

Posted: Thu Aug 21, 2008 11:34 pm
by Navilete
Dizzy9 wrote:Ehh...In Blue and red version some items are placed in different locations.
By the way there was a version on NEK (in its Russia name the Dendy), what Dizzi very-oen slowly goes, and what of a vault not to jump out in any way (((.Hy it knows? And a question. Where the key which was given by the king for the rescued cow approaches?

Posted: Sun Jan 04, 2009 10:30 am
by Jabie
You're missing the PC version in your poll. I'm playing that on DOSBox.

Posted: Fri Apr 23, 2010 2:30 pm
by Big Dizzy D
I have this game on both the NES and Sega Megadrive but the Megadrive had the best Dizzy game graphics we have seen, they looked so smooth and colourful so the Megadrive gets my vote :v2_dizzy_thumbsup:

Posted: Sat Sep 18, 2010 5:35 am
by Bag of Magic Food
AndyC wrote:Neither has the Amiga version. I may be wrong but it seems that the Nintendo version is the only one with the Rapids section; on all the others you can pick the barrel up from the right hand end of Bridge Street with nothing to impede you.
I believe that's also how you get the barrel of pirate's rum in the "blue version"; there the pickaxe is your prize for going down the rapids instead. But now I need to find where they moved the pickaxe in the "red version", because that was my ticket to the part of the game that apes Treasure Island Dizzy!

(I've been sampling both versions for a little while now, trying to decide which one is more difficult...)

EDIT: Oh, they left it on the beach. Well that's convenient. But I'm sure it would still tempt the average player to try to use it all over the diamond mine either way.

Posted: Fri Sep 24, 2010 6:13 pm
by Lemmy556
Is there a rapid part in DOS version?

Posted: Sun Sep 26, 2010 1:47 am
by Bag of Magic Food
I don't know yet, but I did find out the river rapid game is still in the Master System/Game Gear versions, only it's a bit different: Dizzy's barrel moves a lot faster, and the trolls no longer attack from the water or the land. Instead their barrels float across certain points of the river on balloons to bomb Dizzy from above, but it's rare that you'll ever end up near them, so overall that part of the game is a lot easier. Other things were made harder, though; I like how the Keldor castle shoot-out is much faster-paced. Oh, and I never found any side exits to the other streets from the river like the NES version has.
AndyC wrote:Am I right in thinking that the Nintendo version is also the only one to have a plant producing a poisonous spray (on the board to the right of the Yolkfolk village where you get the mushroom for Grand Dizzy's medicine)?
Was it a plant? I thought it was supposed to be a volcano off in the distance, spewing molten rock onto Dizzy's location. Anyway, it is also in the Master System and Game Gear versions, only it spews even faster!

Posted: Sun Oct 03, 2010 4:24 pm
by bringbackdizzy123
The master system version had the rapids but im pretty sure it did not have the poisonus plant the best version was the nes big version got the rapids game in it even though it was flaming annoying wosrt version pc dos and game gear :dizzy_biggrin: :v2_dizzy_thumbsup: :v2_dizzy_tongue:

Posted: Tue Oct 05, 2010 5:10 pm
by Bag of Magic Food
Were the NES versions also the only ones with those instant-death rope traps, where you have to jump through a thin white line to survive?

Posted: Sun Oct 10, 2010 7:07 pm
by Lemmy556
Bag of Magic Food wrote:Were the NES versions also the only ones with those instant-death rope traps, where you have to jump through a thin white line to survive?
Good point. Cant remember those at any other versions I played.
Uhhh.. Just like Lemmings 2. So many differences with all versions...

Posted: Tue Oct 12, 2010 9:14 am
by Mataeus
Lemmings 2 needs to be the Amiga version. The original and best!