Punishment for using the Eatme Cake

Devil on your sholder? or just got your head in the clouds?
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Adz.M
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Punishment for using the Eatme Cake

Postby Adz.M » Fri Apr 20, 2007 9:12 pm

Watch carefully ;)

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Dizzy
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Postby Dizzy » Tue Apr 24, 2007 12:59 pm

LMAO.... v. funny :) :v2_dizzy_thumbsup:

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Postby Zurc » Thu Apr 26, 2007 12:19 am

LOL. Never done that before.

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Postby Mataeus » Mon Sep 03, 2007 10:11 am

[color="DarkGreen"]Haha... I've use it on her before, but never got squished... Does this actually happen or are you pulling our legs? It's the C64 version I have, too...[/color]
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Postby Adz.M » Mon Sep 03, 2007 10:27 am

Nah, I'm not pulling anyone's legs, That's whats meant to happen when you use the Cake, Diz flattened by his own g/f :laugh:

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Postby Mataeus » Mon Sep 03, 2007 10:37 am

[color="DarkGreen"]That's odd.... I seem to remember Daisy being massive forever so I couldn't complete the game, but I don't remember being squished by her! Must just be me...

Definitely the funniest moment in all dizzydom though.

God, Magicland is a great game. All the fantastic ideas, with the magic mirror and the chessboard and stuff.... Brilliant.[/color]
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Postby AndyC » Mon Sep 03, 2007 2:32 pm

I have the Amiga version, and have never been able to find an Eatme cake. Did this only feature on 8-bit versions of the game, or am I missing something obvious?

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Postby Adz.M » Mon Sep 03, 2007 3:28 pm

The Eatme Cake was only available on the 8-bit versions, outside the left hand side of the Castle with the Drawbridge. On the Spectrum & Amstrad versions, It was put in a daft place, levitating on the water lol

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Postby Bag of Magic Food » Mon Nov 01, 2010 11:03 pm

Ah, I see. Well, there is a cake in the 16-bit versions, but it's only used by Dizzy in the demo to bribe a ghost into leaving. (And that's not even how you defeat ghosts in the actual game, so it's misleading!) I wonder why they couldn't have used Into Magicland as the attract mode demo instead.

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Postby AnthonyJDB » Sun Feb 03, 2013 1:35 am

That was definitely worth losing a life for, at least on the C64 version. I seem to remember it not being as funny on the Spectrum, as they just used an even more expanded Daisy sprite for the effect (leaving plenty of the room unfilled, which doesn't say much for Dizzy's agility that he gets crushed anyway).