Search found 1573 matches

by Grandad
Mon Jan 27, 2020 12:57 pm
Forum: DizzyAGE Help
Topic: Disable life bars
Replies: 9
Views: 2006

Re: Disable life bars

If you disable the health bar Kalle, then you'll also need to amend or make a new hud tile otherwise you'll just have a black space where the health bar used to be. The health bar is activated by objects having a class of 'hurt'. As long as the class is ''klil' Dizzy will die whenever activated by a...
by Grandad
Mon Jan 27, 2020 11:34 am
Forum: Fan Games Help
Topic: [Bubblefox's] Dizzy: The Next Generation (HELP THREAD)
Replies: 14
Views: 8554

Re: [Bubblefox's] Dizzy: The Next Generation (HELP THREAD)

Nice one Adam. I've just downloaded this and will put my new game on hold for a couple of days and have a go at this little beauty :v2_dizzy_clapping:
by Grandad
Sun Jan 26, 2020 9:50 am
Forum: DizzyAGE Help
Topic: Disable life bars
Replies: 9
Views: 2006

Re: Disable life bars and dizzy on messages

Not really sure what you're on about Kalle. 1) The game pauses whenever a message appears on screen. MessagePop restarts the game. If you want messages to reappear you have to open a new message before using the command 'return' (which ends the function without reading any further commands in that p...
by Grandad
Sun Jan 26, 2020 8:34 am
Forum: Fan Games Help
Topic: Dora to the Rescue (HELP THREAD)
Replies: 292
Views: 46370

Re: Dora to the Rescue (HELP THREAD)

I'd totally forgotten about the little section behind the temple - can't seem to find a 'labrynth' bui you need to be tall, naked and horny and get the monk to take his robe off - the combination to the safe is in the pocket. There is a room with lots of wine in (if he needs to drink it before remov...
by Grandad
Sat Jan 25, 2020 9:05 am
Forum: Fan Games Help
Topic: Dora to the Rescue (HELP THREAD)
Replies: 292
Views: 46370

Re: Dora to the Rescue (HELP THREAD)

The safe is just a bit of scenery - you get the mayonnaise somewhere else. You do need the combination to enter Pornia. The combination is split into three parts and hidden around the map - one is in the picture above Dora's house door, another is hidden in a chest ...always to remember to check box...
by Grandad
Fri Jan 24, 2020 10:24 am
Forum: Fan Games Help
Topic: Dora to the Rescue (HELP THREAD)
Replies: 292
Views: 46370

Re: Dora to the Rescue (HELP THREAD)

Press the buttons by the 'natural blonde' pictures in the tunnel to the left of the yolkfolk houses - the arms point the direction the boxes move to.
by Grandad
Fri Jan 24, 2020 10:10 am
Forum: DizzyAGE Help
Topic: Beginners need help
Replies: 13
Views: 1762

Re: Beginners need help

Hi Kalle, I first played Dizzy on an Atari, so I prefer the more colourful style of the Amiga & Atari graphics over the rather basic look of the Spectrum and C64. My version of 'Fantasy World Dizzy' is called 'Fantasy World Daisy' and is different to the original, but some of the puzzle structures a...
by Grandad
Wed Jan 22, 2020 10:06 am
Forum: Fan Games Help
Topic: Daisy's Quest (HELP THREAD)
Replies: 73
Views: 10998

Re: Daisy's Quest (HELP THREAD)

Thanks Benefactor. Glad you like the 'normal' games. Maybe Dora will grow on you :v2_dizzy_eek:
by Grandad
Wed Jan 22, 2020 9:43 am
Forum: DizzyAGE Help
Topic: Beginners need help
Replies: 13
Views: 1762

Re: Beginners need help

Kalle, There's no difference between 'ida' and 'idx' ...or whatever you want to call a tag. All that matters is that the tag identifies a specific object/brush in the function being used. Just remember that tags have to be identified in each separate function before using them in a command. I like t...
by Grandad
Tue Jan 21, 2020 10:56 am
Forum: DizzyAGE Help
Topic: Beginners need help
Replies: 13
Views: 1762

Re: Beginners need help

Kalle, just give the coin an id number and set it as disabled (just like any other hidden object) but still give it a class of 'coin' Then when the puzzle is solved add the line ida = ObjFind(444) //id of disabled coin ObjSet(ida, O_DISABLE, 0); //make the coin visible You need the id number so that...