Search found 1486 matches

by Grandad
Fri Oct 23, 2009 11:37 am
Forum: DizzyAGE Help
Topic: resetting a puzzle
Replies: 12
Views: 4960

resetting a puzzle

This is more curiosity rather than actual help required. Let's say you have a scenario where Dizzy gets squashed to death by a falling block if he tries to use the wrong item on an object and when he is re-spawned the puzzle is reset for him to try a different item. I've played around with this tryi...
by Grandad
Fri Oct 16, 2009 10:22 am
Forum: DizzyAGE Help
Topic: Can't get object status to change
Replies: 5
Views: 3134

Thanks Guys. I think I'll use your code to be safe as I was using the 'giving items to Dylan in Mushroom Pie' as a basic template, and thanks for the info on status upgrading and multiple checks - it will prove to be very useful. By the way Jamie, I've also found your 'ReplaceInventoryItem' code, wh...
by Grandad
Thu Oct 15, 2009 12:30 pm
Forum: DizzyAGE Help
Topic: Can't get object status to change
Replies: 5
Views: 3134

Can't get object status to change

I hope this isn't a silly query, and I'm not missing anything obvious. As you can see from the coding Player A has an action response and then switches to a use object response. This works fine. personB has an action response that is different if the player hasn't spoken to PersonA first ...and then...
by Grandad
Tue Sep 29, 2009 1:41 pm
Forum: DizzyAGE Help
Topic: A simple message has got me stumped
Replies: 9
Views: 3892

Couldn't seem to find anything in the book about pausing the player, but have solved it in a different way. Added an extra message to make the player run away and repositioned them in the previous room. Then set the speed of the waypoint a bit faster so that when they re-entered the room the van sta...
by Grandad
Tue Sep 29, 2009 11:48 am
Forum: DizzyAGE Help
Topic: A simple message has got me stumped
Replies: 9
Views: 3892

Thanks Alex, much appreciated. Collide Objects are also very useful for what I'm trying to achieve in my game ...and thanks again to you Jamie as I have discovered your wonderful 'enable' and 'disable' blocker code in the util file of Illusion Island ...after a whole weekend of pulling apart the map...
by Grandad
Thu Sep 24, 2009 9:48 am
Forum: DizzyAGE Help
Topic: A simple message has got me stumped
Replies: 9
Views: 3892

D'oh! Thanks Jamie ..told you I was an absolute beginner and thought that RoomOutput was the best place to put a 'switch room' command. Still, best to learn from silly mistakes to fix parts of the game logic in the old grey matter. So now I've learnt that I can 'teleport' with a RoomOutput command p...
by Grandad
Wed Sep 23, 2009 3:02 pm
Forum: DizzyAGE Help
Topic: A simple message has got me stumped
Replies: 9
Views: 3892

Err, I don't know why the smilie appears in the posting ...but please consider it as an X.

Grandad
by Grandad
Wed Sep 23, 2009 2:59 pm
Forum: DizzyAGE Help
Topic: A simple message has got me stumped
Replies: 9
Views: 3892

A simple message has got me stumped

I've no idea what I'm doing wrong. In the demo game I'm testing switching to a new location when exiting a room rather than going to the adjacent room. The code worked fine ...until I tried to include a message on arrival. The message displays but MessagePop won't clear it and the game locks. I've t...
by Grandad
Wed Sep 23, 2009 2:30 pm
Forum: DizzyAGE Help
Topic: my method of adding multi-character switching
Replies: 18
Views: 6718

Brilliant Colin ...I've actually been ploughing through all the scripts of Summer Blast for details of character switiching and keeping the inventories separate, so this should help a lot. Thanks for posting this.

Grandad
by Grandad
Tue Sep 22, 2009 11:50 am
Forum: DizzyAGE Help
Topic: Starting up queries
Replies: 18
Views: 6783

Ah, thanks Jamie. I'll recheck the scripts to ensure that the movement sequences follow on when I've switched the 'costume' and then - hopefully - can check it out by amending the scripts in the shrink demo and adding Daisy tiles in order to switch to Daisy rather than tiny Dizzy tiles. I can also u...