Search found 1463 matches

by Grandad
Tue Sep 29, 2009 1:41 pm
Forum: DizzyAGE Help
Topic: A simple message has got me stumped
Replies: 9
Views: 3812

Couldn't seem to find anything in the book about pausing the player, but have solved it in a different way. Added an extra message to make the player run away and repositioned them in the previous room. Then set the speed of the waypoint a bit faster so that when they re-entered the room the van sta...
by Grandad
Tue Sep 29, 2009 11:48 am
Forum: DizzyAGE Help
Topic: A simple message has got me stumped
Replies: 9
Views: 3812

Thanks Alex, much appreciated. Collide Objects are also very useful for what I'm trying to achieve in my game ...and thanks again to you Jamie as I have discovered your wonderful 'enable' and 'disable' blocker code in the util file of Illusion Island ...after a whole weekend of pulling apart the map...
by Grandad
Thu Sep 24, 2009 9:48 am
Forum: DizzyAGE Help
Topic: A simple message has got me stumped
Replies: 9
Views: 3812

D'oh! Thanks Jamie ..told you I was an absolute beginner and thought that RoomOutput was the best place to put a 'switch room' command. Still, best to learn from silly mistakes to fix parts of the game logic in the old grey matter. So now I've learnt that I can 'teleport' with a RoomOutput command p...
by Grandad
Wed Sep 23, 2009 3:02 pm
Forum: DizzyAGE Help
Topic: A simple message has got me stumped
Replies: 9
Views: 3812

Err, I don't know why the smilie appears in the posting ...but please consider it as an X.

Grandad
by Grandad
Wed Sep 23, 2009 2:59 pm
Forum: DizzyAGE Help
Topic: A simple message has got me stumped
Replies: 9
Views: 3812

A simple message has got me stumped

I've no idea what I'm doing wrong. In the demo game I'm testing switching to a new location when exiting a room rather than going to the adjacent room. The code worked fine ...until I tried to include a message on arrival. The message displays but MessagePop won't clear it and the game locks. I've t...
by Grandad
Wed Sep 23, 2009 2:30 pm
Forum: DizzyAGE Help
Topic: my method of adding multi-character switching
Replies: 18
Views: 6574

Brilliant Colin ...I've actually been ploughing through all the scripts of Summer Blast for details of character switiching and keeping the inventories separate, so this should help a lot. Thanks for posting this.

Grandad
by Grandad
Tue Sep 22, 2009 11:50 am
Forum: DizzyAGE Help
Topic: Starting up queries
Replies: 18
Views: 6621

Ah, thanks Jamie. I'll recheck the scripts to ensure that the movement sequences follow on when I've switched the 'costume' and then - hopefully - can check it out by amending the scripts in the shrink demo and adding Daisy tiles in order to switch to Daisy rather than tiny Dizzy tiles. I can also u...
by Grandad
Mon Sep 21, 2009 4:17 pm
Forum: DizzyAGE Help
Topic: Starting up queries
Replies: 18
Views: 6621

OK, I've managed to create tiles (ended up just doing two bitmaps and imploding them with TGAworks) so that's one problem sorted. Now I'm trying to get to grips with switching the 'player'. I've checked out the shrink demo and if I understand correctly then actioning the plant (object 1003) in the G...
by Grandad
Sat Sep 05, 2009 6:01 pm
Forum: Other Games
Topic: Seymour goes to Hollywood
Replies: 23
Views: 14219

OK Quiggie, a quick tutorial in Dosbox, which is a brilliant free emulator for playing original dosgames on modern PCs and can be downloaded from dosbox.com and is really easy to use. Before you do this though, it's best to create a folder directly on your C drive of up to 8 characters (dos cannot h...
by Grandad
Sat Sep 05, 2009 12:11 pm
Forum: DizzyAGE Help
Topic: Starting up queries
Replies: 18
Views: 6621

Thanks for the advice Jamie, much appreciated. I was under the impression that if you wanted to 'borrow' from another fan game, then you would have to ask the permission of the author first. But being allowed to check out other fan games (and Colin's characters) for tiles will make life a lot easier...