Search found 1547 matches

by Grandad
Wed Jan 29, 2020 12:50 pm
Forum: Fan Games Help
Topic: [Bubblefox's] Dizzy: The Next Generation (HELP THREAD)
Replies: 14
Views: 7347

Re: [Bubblefox's] Dizzy: The Next Generation (HELP THREAD)

Totally agree with your findings Adam. even tried dropping bombs where the dragon's flame would hit it, but nothing ...as a last resort I tried to blow up the fluffle. Now I've accidentally pressed F5 at the start rather than F8 :hitwall:
by Grandad
Tue Jan 28, 2020 4:26 pm
Forum: Fan Games Help
Topic: [Bubblefox's] Dizzy: The Next Generation (HELP THREAD)
Replies: 14
Views: 7347

Re: [Bubblefox's] Dizzy: The Next Generation (HELP THREAD)

Thanks Adam, I'll get going tomorrow morning :tup:
by Grandad
Tue Jan 28, 2020 11:43 am
Forum: Fan Games Help
Topic: [Bubblefox's] Dizzy: The Next Generation (HELP THREAD)
Replies: 14
Views: 7347

Re: [Bubblefox's] Dizzy: The Next Generation (HELP THREAD)

Basically I'm being a total div on this new build :hitwall: All I have is the bucket, bottle of ink and aqualung. On the old build I know I opened the well, filled the bucket and went left past the 'hidden ledge' room and up past the flying insects to do something. Hidden ledges on East Island????? ...
by Grandad
Tue Jan 28, 2020 8:40 am
Forum: DizzyAGE Help
Topic: Disable life bars
Replies: 9
Views: 482

Re: Disable life bars

Kalle, you will have to faff around changing coordinates when implementing Simon's suggestion for killing Dizzy instantly and displaying the new tile. But then again that would only work for being killed in the air - you can't have his legs disappear into the ground, so you would also have to set di...
by Grandad
Mon Jan 27, 2020 12:57 pm
Forum: DizzyAGE Help
Topic: Disable life bars
Replies: 9
Views: 482

Re: Disable life bars

If you disable the health bar Kalle, then you'll also need to amend or make a new hud tile otherwise you'll just have a black space where the health bar used to be. The health bar is activated by objects having a class of 'hurt'. As long as the class is ''klil' Dizzy will die whenever activated by a...
by Grandad
Mon Jan 27, 2020 11:34 am
Forum: Fan Games Help
Topic: [Bubblefox's] Dizzy: The Next Generation (HELP THREAD)
Replies: 14
Views: 7347

Re: [Bubblefox's] Dizzy: The Next Generation (HELP THREAD)

Nice one Adam. I've just downloaded this and will put my new game on hold for a couple of days and have a go at this little beauty :v2_dizzy_clapping:
by Grandad
Sun Jan 26, 2020 9:50 am
Forum: DizzyAGE Help
Topic: Disable life bars
Replies: 9
Views: 482

Re: Disable life bars and dizzy on messages

Not really sure what you're on about Kalle. 1) The game pauses whenever a message appears on screen. MessagePop restarts the game. If you want messages to reappear you have to open a new message before using the command 'return' (which ends the function without reading any further commands in that p...
by Grandad
Sun Jan 26, 2020 8:34 am
Forum: Fan Games Help
Topic: Dora to the Rescue (HELP THREAD)
Replies: 292
Views: 36505

Re: Dora to the Rescue (HELP THREAD)

I'd totally forgotten about the little section behind the temple - can't seem to find a 'labrynth' bui you need to be tall, naked and horny and get the monk to take his robe off - the combination to the safe is in the pocket. There is a room with lots of wine in (if he needs to drink it before remov...
by Grandad
Sat Jan 25, 2020 9:05 am
Forum: Fan Games Help
Topic: Dora to the Rescue (HELP THREAD)
Replies: 292
Views: 36505

Re: Dora to the Rescue (HELP THREAD)

The safe is just a bit of scenery - you get the mayonnaise somewhere else. You do need the combination to enter Pornia. The combination is split into three parts and hidden around the map - one is in the picture above Dora's house door, another is hidden in a chest ...always to remember to check box...
by Grandad
Fri Jan 24, 2020 10:24 am
Forum: Fan Games Help
Topic: Dora to the Rescue (HELP THREAD)
Replies: 292
Views: 36505

Re: Dora to the Rescue (HELP THREAD)

Press the buttons by the 'natural blonde' pictures in the tunnel to the left of the yolkfolk houses - the arms point the direction the boxes move to.