Search found 1009 matches

by xelanoimis
Mon Feb 19, 2007 5:48 pm
Forum: DizzyAGE Help
Topic: Naming an item
Replies: 16
Views: 9213

no, the dynamic objects (so the items) are saved by the game by default. And so are the global variables and player's variables. You can check the Save (or Load) functions in files.gs The properties are saved as integers into the file. It does as follows: // save game data for(i=0;i<G_MAX;i++) { if(...
by xelanoimis
Sun Feb 18, 2007 1:53 pm
Forum: DizzyAGE Help
Topic: Naming an item
Replies: 16
Views: 9213

All the static brushes that you need to change, not all the static brushes in the map - just to make it clear :) Like if you have a cave blocked by some static brushes with blocking material, and at some point you will unblock the entrance and change the material property of the brush, or the draw p...
by xelanoimis
Fri Feb 16, 2007 5:22 pm
Forum: DizzyAGE Help
Topic: Naming an item
Replies: 16
Views: 9213

Also, another nice thing to remember about static brushes is that you must save those brushes that you may change during the game, in the SaveGame and load them in the LoadGame functions from the files.gs file. The dynamic objects and global variables are saved by default, but the static brushes are...
by xelanoimis
Thu Feb 08, 2007 9:09 pm
Forum: DizzyAGE Help
Topic: Theos Grotto DizzyAge Easter Competition 2007 Entry
Replies: 14
Views: 9042

Great!
I can't wait for this one too, because I really like SG1 series :)
And good luck with the development!
by xelanoimis
Sun Feb 04, 2007 7:35 pm
Forum: Fan Games
Topic: DizzyAGE Easter Competition 2007 [ENDED]
Replies: 21
Views: 13796

DizzyAGE Easter Competition 2007 [ENDED]

The "DizzyAGE Easter Competition 2007" is on! The competiton rules and prizes can be found on the official DizzyAGE website: http://www.yolkfolk.com/dizzyage/competition.php Hurry up and be there with an entry, on May 1st ! Or maybe you have something to offer to the winners? Just let me know if you...
by xelanoimis
Sun Jan 21, 2007 9:22 pm
Forum: General Discussion
Topic: Dizzy Community Map
Replies: 24
Views: 14813

Here is my DizzyAGE image for the Community Map:

Image
by xelanoimis
Sun Jan 21, 2007 7:18 pm
Forum: DizzyAGE Help
Topic: DizzyAGE News
Replies: 171
Views: 92586

DizzyAGE News

DizzyAGE is a set of tools used to create Dizzy games in the classic adventure style. It's name stands for "Dizzy Adventure Game Engine". The official website: http://www.yolkfolk.com/dizzyage To download the latest version, read the manual or check the tutorials, visit the official website. There y...
by xelanoimis
Sun Jan 21, 2007 6:53 pm
Forum: Introductions
Topic: Alex and DizzyAGE here!
Replies: 4
Views: 5011

Alex and DizzyAGE here!

Hello everyone,
I'm Alex and I'm responsable for DizzyAGE.
You can visit the official webiste at
http://www.simion.co.uk/dizzyage
And you can contact me anytime if you need help with your DizzyAGE projects.
Also you can check the DizzyAGE Help threads in the Fan Games forum.
Have fun!
by xelanoimis
Sun Jan 21, 2007 6:46 pm
Forum: General Discussion
Topic: Dizzy Community Map
Replies: 24
Views: 14813

DizzyAGE between Daily Keldor and The Dizzy fansite is ok, if no one has reserved it yet... I'll create a picture with the matching size and send it to pteal, if this is ok.
Thanks!