Search found 48 matches

by Gary S
Sun Oct 30, 2016 6:31 pm
Forum: Fan Games Help
Topic: Another Treasure Island Dizzy (HELP THREAD)
Replies: 122
Views: 41754

I think I must be almost at the end of the game (famous last words), but I still can't find a use for the handle, the bucket, the empty thermos or the lump of tar and that leak in the ship is still letting in water despite the fact I used the plank etc to cover it. I'm pretty sure there are still mo...
by Gary S
Fri Oct 14, 2016 5:28 pm
Forum: Dizzy - The Ultimate Cartoon Adventure
Topic: Who are these two men?
Replies: 11
Views: 11088

Who are these two men?

Breakdowns of communication between computer game makers and cover art designers often seem to be a problem. For example, who are those people on that UK cover of "Streets of Rage" for the Megadrive? The only one who looks like any character in the game is Axel. Then there's "Sweevo's World". In the...
by Gary S
Fri Oct 14, 2016 5:23 pm
Forum: Dizzy Panic
Topic: Is this the worst Dizzy game ever made?
Replies: 21
Views: 29347

Is this the worst Dizzy game ever made?

They'd added an irritatingly twee in-game tune in the C64 version, and an eye-warping purple-and-green colour scheme.
by Gary S
Fri Oct 14, 2016 5:18 pm
Forum: Crystal Kingdom Dizzy
Topic: Dodgy puzzles and bad writing
Replies: 9
Views: 10779

Dodgy puzzles and bad writing

The Amiga version has a lot of added dialogue, and that business with the pirate is explained. I liked the way they made that old man crackers.
by Gary S
Wed Oct 12, 2016 5:41 am
Forum: Prince of the Yolkfolk (HD)
Topic: Great game but....
Replies: 1
Views: 2863

Great game but....

Loved this game on its release and still do. But does anyone know if it was originally going to be longer? There seem to be a lot of objects which serve no apparent function.
by Gary S
Wed Oct 12, 2016 5:39 am
Forum: Spellbound Dizzy
Topic: The pit
Replies: 3
Views: 7293

I have to agree. For me this just made the game repetitive. If it had been limited to one or two journeys down the windy shaft to collect a few things or solve one or two puzzles then fine, but it becomes the centre point of the whole game. Not only that, but setting the adventure in a cave just lim...
by Gary S
Wed Oct 12, 2016 5:33 am
Forum: Spellbound Dizzy
Topic: What's the deal with the "Lite" C64 version?
Replies: 12
Views: 16918

Thought the Lite version (when it was re-released) was a nice little game, showed how good the Lite version can be if programmed properly. On it's original release back in 1991 I hated it because of the slow screen updates, the transparent text blocks which made reading long conversations very diffi...
by Gary S
Wed Oct 12, 2016 5:18 am
Forum: Fantasy World Dizzy
Topic: Armorog
Replies: 7
Views: 9076

Armorog

Does anyone know what Armorog is supposed to be? In the 8-bit versions I get the impression he's a wild boar but in the Amiga version he seems like some kind of prehistoric mammal with a horn on his nose. The Spectrum version of Spellbound makes a reference to "Armorogs" so presumably a made-up anim...
by Gary S
Wed Oct 12, 2016 5:14 am
Forum: Fantasy World Dizzy
Topic: Things i like, things i don't like
Replies: 12
Views: 14848

This was my first Dizzy game when I had a Spectrum. Mostly loved it and thought it was full of some of Dizzy's cleverest puzzles, but that upside-down bit in the church was really hard as the controls were reversed and flames are deadly. Mind you, in the C64 version I seemed to remember Dizzy kept r...
by Gary S
Sun Oct 09, 2016 10:15 am
Forum: General Discussion
Topic: Where does Dizzy go?
Replies: 5
Views: 3017

Apparently a presenter on the telly walking off-screen on the right and then re-appearing on the left (or vice versa) confuses a lot of viewers (or that might have been just a spoof).