Search found 184 matches

by Bag of Magic Food
Tue Jan 28, 2014 4:04 am
Forum: Spellbound Dizzy
Topic: amiga spellbound dizzy - how to change music to sound effects?
Replies: 2
Views: 4123

Hmm, I don't recall I've ever heard sound effects in any but the ZX Spectrum version of Spellbound Dizzy. In Dizzy games that support it, it's usually the M key that switches between music and sounds. If I haven't forgotten, the Commodore 64 allowed this toggle in Treasure Island, Fantasy World, Mag...
by Bag of Magic Food
Tue Jan 28, 2014 3:43 am
Forum: Fan Games
Topic: Spellbound Dizzy Remake - DizzyAGE Community Project
Replies: 132
Views: 33923

Interestingly, I was going through the Amiga version of this game not long ago, and it appears there that Dizzy doesn't lose energy when he hits the ground too hard. And the scroll next to the lake reads something like "Meet Willy the Whale, he looks kinda hungry..." or somewhere along those lines....
by Bag of Magic Food
Wed Apr 25, 2012 6:23 am
Forum: Magicland Dizzy
Topic: Magicland Dizzy for IBM PC - Alternative soundtrack?
Replies: 4
Views: 7215

Right, skip to 20 seconds into that video; it's the in-game music that's different.

And it's also a piece of music in Fantastic Dizzy for Amiga CD32! So did The Big 6 just convert the whole MagicLand Dizzy PC soundtrack, including songs that went unused in some versions?
by Bag of Magic Food
Sat Apr 21, 2012 8:10 am
Forum: Fantasy World Dizzy
Topic: strange bug in the game.
Replies: 3
Views: 5801

I've read about this glitch before.
by Bag of Magic Food
Sat Mar 24, 2012 9:02 am
Forum: General Discussion
Topic: Dizzy walkthroughs/longplays
Replies: 58
Views: 26868

I just saw that XGamingPhunX made a longplay of Fantastic Dizzy for PC! http://www.youtube.com/watch?v=sUXeNXMZH9o XGamingPhunX also made a video of the original NES version just before that.
by Bag of Magic Food
Tue Feb 28, 2012 9:55 pm
Forum: Fantastic Dizzy / The Fantastic Adventures of Dizzy
Topic: Game Gear & Master System versions
Replies: 6
Views: 6865

Heh, I must not have known enough about Game Gear emulation to try linking a second player. Also, I back tracked from Linoville to Linograd on foot, and somehow managed to leap over No Man's Causeway in reverse long after the teleport machine super powers should have worn off. The long-jump upgrade ...
by Bag of Magic Food
Fri Feb 24, 2012 6:06 am
Forum: General Discussion
Topic: Do You Like The Health Bar In Computer Games?
Replies: 3
Views: 2035

There is a trade-off: The more lives or energy you're given, the more the level designers feel justified in putting nigh-unavoidable hazards into your path. Think of Treasure Island Dizzy: You only get one life, but there are few dangers that can't be avoided with patience or a little forethought. F...
by Bag of Magic Food
Thu Feb 23, 2012 3:27 am
Forum: Fantastic Dizzy / The Fantastic Adventures of Dizzy
Topic: Game Gear & Master System versions
Replies: 6
Views: 6865

I think the whole game was just easier for me because it was slowed way down due to recording high-resolution video while playing, which makes everything easier to anticipate and react to. The downside, of course, was that it took longer to do, so a mistake bad enough to force me to start over waste...
by Bag of Magic Food
Sat Feb 18, 2012 1:12 am
Forum: Fantastic Dizzy / The Fantastic Adventures of Dizzy
Topic: Game Gear & Master System versions
Replies: 6
Views: 6865

Good plan, jimmimak! I'm not surprised that all Game Gears would run at 60 Hz. A handheld game system has its own self-contained video display and power source, so there's no need for "PAL" conversions. Handhelds can run all their games just like the NTSC consoles they're based on, no matter where t...
by Bag of Magic Food
Sun Feb 12, 2012 1:56 am
Forum: General Discussion
Topic: Dizzy walkthroughs/longplays
Replies: 58
Views: 26868

I once played through the Game Gear version of Fantastic Dizzy in a really slow way at first to take advantage of a glitch to maximize my score early on. :laugh: It's possible to do the same thing in the Game Gear version of Dizzy the Adventurer, but it's a much shorter game with more ways to mess u...