Search found 29 matches

by Captain Jonesy
Mon Nov 15, 2010 4:23 pm
Forum: DizzyAGE Help
Topic: Newbie Music Question!
Replies: 3
Views: 2517

Newbie Music Question!

Hi! I'm currently attempting to script fading in and out of different music tracks during the progression of my game but failing to do so (Nearly finished it). I've been using looking at the dizzy game called "The other side" for reference how to code an such method which is only game I've seen/come...
by Captain Jonesy
Thu Nov 11, 2010 5:50 pm
Forum: DizzyAGE Help
Topic: I just finished my 1st Dizzy game - Polish needed
Replies: 5
Views: 2748

Thanks Delta for your encouragement and your advice, very helpful and thank you to everyone else for the tips :v2_dizzy_tongue: sure, open up file messages.gs, find the function called Message( x, y, text, colorink, colorborder ), and put the SamplePlay(FX_); line into that function as the first lin...
by Captain Jonesy
Wed Nov 10, 2010 11:02 pm
Forum: DizzyAGE Help
Topic: I just finished my 1st Dizzy game - Polish needed
Replies: 5
Views: 2748

I just finished my 1st Dizzy game - Polish needed

Hi Guys, I've just finished my 1st Dizzy game and I'm just wondering if I pick anyone's brains on a few things for suggestions/how I would go about adding/tweaking aspects for the 2nd version of this game before uploading it on here for you guys to check out. I apologise if I sound like a broken rec...
by Captain Jonesy
Wed Oct 20, 2010 5:22 pm
Forum: DizzyAGE Help
Topic: Any suggestions to how to animate triggered draw_0 to draw_3 brush/object?
Replies: 20
Views: 7926

Yeah, changing the status property back to 1 allows the flame move across the screen once, you're right delta but trying enable to flame to move across for every item given to the dragon in the whole player duration like item puzzle. I'm trying enable some kind of restart for the flame, repeat the f...
by Captain Jonesy
Wed Oct 20, 2010 2:39 pm
Forum: DizzyAGE Help
Topic: Any suggestions to how to animate triggered draw_0 to draw_3 brush/object?
Replies: 20
Views: 7926

Thanks delta again, oh yeah you're right - of course, the flame is a object so I changed all accordingly. Macon I just tried that with this recent attempt; idx = ObjFind(1004); ///// Dragon flame if(ObjGet(ObjFind(1004),O_STATUS)==1) { if (ObjGet(idx,O_DISABLE) == 1) return; /// flame is not active ...
by Captain Jonesy
Wed Oct 20, 2010 11:13 am
Forum: DizzyAGE Help
Topic: Any suggestions to how to animate triggered draw_0 to draw_3 brush/object?
Replies: 20
Views: 7926

Yeah good idea - I didn't think of that approach although what code would you use to reset the O_X property/location? Sorry I'm such a newbie at this, here is my code so far: idx = ObjFind(1004); ///// Dragon flame if(ObjGet(ObjFind(1004),O_STATUS)==1) { if (ObjGet(idx,O_DISABLE) == 1) return; /// f...
by Captain Jonesy
Tue Oct 19, 2010 8:49 pm
Forum: DizzyAGE Help
Topic: Any suggestions to how to animate triggered draw_0 to draw_3 brush/object?
Replies: 20
Views: 7926

Thank you very much Macon, that works really well, you're been really helpful :v2_dizzy_thumbsup: . Just to ask you one more thing (sorry to keep asking questions, I promise this will be my last question), how would you enable the flame movement again for each different item given to the dragon? Cur...
by Captain Jonesy
Tue Oct 19, 2010 5:02 pm
Forum: DizzyAGE Help
Topic: Any suggestions to how to animate triggered draw_0 to draw_3 brush/object?
Replies: 20
Views: 7926

Ok sure, I understand about invinsible hotspot ( that's cool way to trigger things by the way, I use that in the future). I'm currently looking at your Update room lightening bolt code and that's gone over my head. func UpdateRoom_14_2() { bolt = ObjFind(2181); if ((!ObjGet(bolt,O_DISABLE)) && (ObjG...
by Captain Jonesy
Tue Oct 19, 2010 12:17 pm
Forum: DizzyAGE Help
Topic: Any suggestions to how to animate triggered draw_0 to draw_3 brush/object?
Replies: 20
Views: 7926

Hi Macon, sorry to be pain. I'm just looking at your code figuring out how the thunder bolt is triggered and how it disabled after dizzy dies, just wondering if you would explain your code or confirm if my understanding is correct; ACTIVATE LIGHTENING (2182) /////////////////////////////////////// f...
by Captain Jonesy
Mon Oct 18, 2010 9:41 pm
Forum: DizzyAGE Help
Topic: Any suggestions to how to animate triggered draw_0 to draw_3 brush/object?
Replies: 20
Views: 7926

That's great, I didn't realise could you do that, I wondered why 90% people levels I've downloaded so far didn't have scripts in the folder by default, this certainly explains why. Thanks a lot and I start learning the way of the code! :v2_dizzy_smile: