Search found 18 matches

by Robbington
Fri Dec 17, 2010 10:59 pm
Forum: DizzyAGE Help
Topic: Global Varibles
Replies: 6
Views: 3131

Bang on the money Colin,

Cheers.

Completely missed that, think I've been at this for to many hours.

Rob
by Robbington
Fri Dec 17, 2010 10:58 pm
Forum: DizzyAGE Help
Topic: Global Varibles
Replies: 6
Views: 3131

Thanks for the swift reply, Delta.

Using the code that you have provided it still doesnt seem to add to the counter. Am I doing something fundementally wrong here?

No matter how many times you walk into the collider it doesnt seem to add to the Global and the value never gets greater than 1.

Rob
by Robbington
Fri Dec 17, 2010 10:31 pm
Forum: DizzyAGE Help
Topic: Global Varibles
Replies: 6
Views: 3131

Moron, hit the submit button by accident. #def CUSTOM_COUNT 0 func CUSTOM_ADD() { CUSTOM_COUNT++; } func CollideObject_2060_1() { c = CUSTOM_COUNT; if(c<=1) { Message0(5,3, "You are not yet worthy"); MessagePop(); return; CUSTOM_ADD(); } else { Message0(5,3, "Enter"); MessagePop(); return; } } The c...
by Robbington
Fri Dec 17, 2010 10:21 pm
Forum: DizzyAGE Help
Topic: Global Varibles
Replies: 6
Views: 3131

Global Varibles

Me again, Bit embaressed to ask this, as I thought I had a fairly ok understanding of programming and varibles, but I cant seem to get this to work and after reading though the GS9 section of Globals and trying a few things I thought I would ask.... What I would like is a global varible that I can s...
by Robbington
Wed Dec 15, 2010 9:03 pm
Forum: DizzyAGE Help
Topic: Animation question
Replies: 3
Views: 2375

Nice,

Thanks for that. Gives a nice effect.

Not to worried about it being random, only got three ghosts in the room, so just a matter of timing so that they appear behind the trees and give a more spooky feel.

Rob
by Robbington
Wed Dec 15, 2010 8:19 pm
Forum: DizzyAGE Help
Topic: Animation question
Replies: 3
Views: 2375

Animation question

Back again, This time with a 'is there a better way of doing this' question. In short I have a graveyard section in my game, just for asthetics I would like ghosts to appear and dissapear in the background. I am using a collide object so that when the player enters the room the 'animation' is trigge...
by Robbington
Tue Dec 14, 2010 12:45 pm
Forum: DizzyAGE Help
Topic: Quick Colour question
Replies: 6
Views: 2829

Ha! Just re-read that,

Sorry Colin, it was a typo, I'm sure you are a good looking guy and all, but I dont swing that way.
by Robbington
Tue Dec 14, 2010 12:43 pm
Forum: DizzyAGE Help
Topic: Quick Colour question
Replies: 6
Views: 2829

Thats true,

The only way mine would be more useful is as a time saving measure for a colour you plan to use often.

Rob
by Robbington
Mon Dec 13, 2010 2:18 pm
Forum: DizzyAGE Help
Topic: Interactive dialog menu
Replies: 3
Views: 2547

It all seems so simple now.

Thanks
by Robbington
Mon Dec 13, 2010 11:32 am
Forum: DizzyAGE Help
Topic: Interactive dialog menu
Replies: 3
Views: 2547

Interactive dialog menu

Hey, Sorry for spamming the help forum with a million questions but have found myself with a few days spare so hitting the DizzyAge like crazy. Im getting on fine with most of the logic, but I would like to include a dialogmenu with a simple yes or no choice, I've been reading about the OpenDialogQu...