"Sacred World Dizzy"
by Matt Lee (Lord Dizzy of Yolkfolk)


INFO

Story:

Yolkfolk Legend communicates in it's in historical scripture that each of the living yolkfolk are celebrated in life with a stone tablet of them attached to a memorial structure. The stone tablet remains in place until the particular yolkfolk member dies where they are then entered into the Parish Registers in the Sacred Church & are replaced when the next yolkfolk generation enters the world. 
 
The memorial structures reside in the Yolkfolk Heritage Site, the most sacred part of Yolkfolk (through the Sacred Gates). The legend has it that if all stone tablets aren't in place then after 7 eggs days terrible storms will brew, deadly diseases & plagues will ensue until the Yolkfolk are wiped out. The stone tablets are considered extremely sacred for the well being of the Yolkfolk & are linked to the statues of them on the Sacred Wall. 
 
Dizzy Junior just wants Daddy Dizzy to play football with him, but the statues on the Sacred Wall of the Yolkfolk have all been blacked out, just leaving silhouettes, the Yolkfolk have been erased from history as all the stone tablets have been removed. 
 
Help Junior on his first adventural quest to find and replace all the stone tablets to the correct memorials and thus restore each of the Yolkfolk to be dipicted on the Sacred Wall....to avert disaster and so Dizzy will eventually play football with him. 


Notes: 

The game takes place sometime in the future where you play as Dizzy's son. 
 
This game was also an entry in the 2011 DizzyAGE Easter Competition, and came 4th place.


Release Date:

01/2011


SCREENSHOTS














DOWNLOAD

Sacred World Dizzy v1.05
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This game was voted 9 times, scoring 4.0 out of 5.



HELP

193
215
Walkthrough
13

- Speak to the Heritage Site Keeper 

- Enter the church, speak to the vicar & obtain the poison feed, use to get pass the crabs in the rock pool 

- Speak to Great Grandad Dizzy 

- Use the stalk passed Goldyolk Bridge to traverse to the communicaitons tower, obtain the dynamite 

- Obtain the extendable wood & detonator from the quarry 

- Speak to Grandad Diz 

- Enter the mine and flip the initial 1st lever, travel the cart down the shaft 

- Position the dynamite between the rocks blocking off entry to East Section of the mine.

- Place the dentonator on the rock and plunge to blow the stones apart 

- Jump down to the left from the cart at the bottom of the shaft and flip the 2nd lever (so can travel back up) 

- Obtain the trampoline and position between the flowers to the right of the greenhouse keeper at the foot of the cliff face to quicken access up it 

- Use the extendable wood at the end of the coral passage to use as a floating platform in the water to bridge the gap 

- Flip the 3rd lever at the end, jump down to the water bank 

- Speak to Daisy & Dylan 

- Fill the empty bucket at the water bank edge 

- Travel west on the cart, flip the 4th lever so you can travel back 

- Obtain the bag of fertilizer and give to Great Grandad Dizzy. He gives you some worms removed from the soil 

- Feed the can of worms to the frog who eats them and hops away content leaving the way ahead 

- Obtain the spade and reverse (don't drop down as you will be trapped) 

- Obtain the pickaxe, go to the Quarry Cavern and use with the spade to dig through to below 

- Drop down underneath the quarry and pull down the (multi)lever opening the olde winch shaft. This raises the platform above the quarry cavern so can be crossed and makes the yellow button in the mine operational 

- Climb the Quarry area and obtain Gt Grandid Diz 

- Stone Tablet from the upper area & the rope resting on the tall stone slab 

- Speak to the troll then the witch. 

- Obtain the football 

- Attach the rope to the hook in the small gap above the deadly shaft 

- Climb down the rope and go to the left 

- Position the football on the ground and kick it to flip the 5th lever 

- Climb the rope up and use the upper platform to the right, using the hatch at the end to return back to the cart.

- Travel back West 

- Travel up the West Shaft 

- Obtain can of oil from the safety equipment racking 

- Flip the 6th lever to enable to ride back to the beginning near the mine opening. 

- Use the can of oil on the pump mechanism on treechalet fountain 

- Empty the bucket of water from the ledge above into the fountain, this flushes out the blockage making both the fountain and the well to start working, (it also reveals Dizzy Junior's football that circulated it's way into the pipe out into the water by the bank) 

- You can now 'Walk on Water' to cross to the ledges on the other side 

- Visit the well & refill the bucket with fresh pure water. Visit and give to Daisy. She lets you have a gripping utensil 

- Speak to Dolores at the red chalet. 

- Obtain the circular saw from Dozy's Brown Chalet. 

- Obtain empty bottle from the high ledge. 

- Try wake Dozy 

- Fill the empty bottle at the Toxic Waters screen, top level inside the mine. 

- Use the circular saw to cut a way down the waterfall at Yolk Falls 

- Obtain the Sacred 'Set of Keys', use to gain entry through the Sacred Gates and the Dozy Stone Tablet. 

- Obtain the small key and use it to gain access to the workshop, speak to keeper. 

- Obtain the Church Cross, use the gripping utensil to grip and move the white box in the Church Vestry so you can climb the pillars.

- Place the Cross back to the Alter. You can now get past the spikes. 

- Obtain Dora Stone Tablet. Climb the bell tower. Speak to Dora. 

- Obtain Large Bag of Bird Seed and Parish Register. Give seed to Dizzy and obtain the Hook. 

- Use Hook on safety equipment racking in mine to pull down a Protective Cape. 

- Use the Protective Cape to acess safely down the Leafy Shaft. 

- Obtain the Leafy Wreath and the Dylan Stone Tablet. 

- Give the Leafy Wreath to Dylan, obtain the Magic Leaf. 

- Visit the Witch again and give her the ingredients, bottle of toxic water and the magic leaf.

- Obtain the sleeping potion. Give to the troll. 

- Obtain the cool key and use to activate the air conditioning pass the troll. 

- Obtain the magnet and ride up the air current from the gust of air from the pipe at bottom of the mine.

- Enter through the doors, obtain the mobile phone, use the magnet to pull up the section of collasped track. 

- Continue on and obtain the lighter, return and give to the workshop keeper. 

- Obtain the hammer. 

- See the Tribal skeleton then return to speak to Grandad Diz. Give him the hammer. 

- Use the mobile phone from top of the communications tower to ring and wake up Dozy. He then returns to his chalet clearing the path. 

- Obtain Dozy's lilo. Use to bridge the gap 'Across Yolk Falls' by the spikes. 

- Obtain the duster. Continue to the main shaft, drop down onto angled stantion and activate the platform (flips up). 

- Obtain the wheel and make your way back round and use the platform to gain access to the olde ancient part of Yolkfolk in the mine.

- Use the wheel on the cog mechinism to do so. 

- Speak to the olde founding king on the gold throne. 

- Obtain the parish resgiter from the church and give to the olde king. He gives you an estendable olde cane. 

- Obtain the empty bag, fill it with material from the mound of quarry deposite. Empty this from the platform above into the cart on the track leading into the ancient area. 

- Flip the lever and it moves the cart. 

-Push the cart down the incline where it has stopped, the momentum takes it across the shaft. Go across there to the heat devouring pit and flip last 

lever. This empties the cart of material and quashes the fire. 

- Obtain the sacred star and position back in place to the structure on the graves to the afterlife. The now comforted soul throws you the Dolores Stone Tablet. 

- Use the cane to pull down the platform at the toxic of death screen.

- Obtain the Denzil Stone Tablet. 

- Speak to the Greenhouse Keeper, he gives you a cultivating knife, use this to cut the herb of the stalk inside the greenhouse.

- Take and give the herb to Dolores so she can finish the Yolkfolk Pie she is making everyone. She gives you a Chisel. 

- Give the Chisel to Grandad Diz. He uses both tools he now has to make a bronze stone coin. 

- Take the stone coin to the tribel skeleton. You get a sacred medallion in return. 

- Take the sacred medallion and place it to the temple mine shrine. This opens the way ahead. 

- Obtain the fliipers and use to obtain the Greatt Grandad Dizzy Stone Tablet from the ledge beneath the waterfall. 

- Obtain the lone key which was missing from the link set of keys previously and use to gain access through the ginnel gate.

- Place any stone tablets in position there. 

- Obtain the duster and give to Dora. She gives you an Olde Key which is used on the control box to Goldyolk Bridge. 

- Drop down the trapdoor making sure you are wearing the aqualung and obtain the broken Dizzy stone tablet. 

- Take the broken tablet to be repaired by the craftsman in the workshop. Collect all scrolls for him to do this. 

- Take the repaired stone tablets, ensure all are in position. This opens the sacred gateway to the enclosure and complete the game. 




You can also visit the official Yolkfolk Page of this game.

And, if you're really stuck, visit the Yolkfolk Forums.

To contact the author, look for his or her email address in the readme.txt file from the game's folder.

To play or to create Dizzy games, visit the DizzyAGE website:



www.yolkfolk.com/dizzyage


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