"Dizzy Legends - Ch. 1: The Lord of Darkness"
by Jamie Douglas (delta)


INFO

Story

Dizzy Legends: The Lord of Darkness
A long time ago, countless years before the time of Dizzy and the present Yolkfolk, evil and oppression were the watchwords of the land. Common yolkfolk were suppressed, beaten and tortured. The land itself had a dark dank air of fear and terror, and an oppressive, twisted, and paranoid leader ruled with an iron fist... 
 
Chapter 1: The Lord of Darkness
Demetrius, King of the Yolkfolk, has ruled over the land for over 20 years. Over the years opposition to his rule has slowly grown, and now a small group of his subjects are starting to vocally demand a change of ruler. Getting ever more paranoid and fearful, The King has started to believe that his stepbrother Dexter is orchastrating a plot to remove him from the throne.
 
In a carefully planned dawn raid, Demetrius has Dexter captured and brought to the Royal Castle of Illumination, where Demetrius has him thrown in the eerie dungeons of the castle. In the depths of paranoia and fearing that his relative must be plotting to forcibly replace him, The King gives orders that Dexter should remain wandering in the labyrinth of dungeons for the rest of his life... 


Notes

This is the first DizzyAGE game to be made in RPG style. 


Controls

Z / Left Arrow - Move Left
X / Right Arrow - Move Right
K / Up Arrow - Move Up
M / Down Arrow - Move Down 
 
ENTER
to perform an action / open inventory 
SPACE to examine an object 
ESCAPE / Q for menu. 


Release Date:

10/2008


SCREENSHOTS












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Dizzy Legends Ch. 1 v1.04
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This game was voted 4 times, scoring 5.0 out of 5.



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173
170
Game map (All 3 levels)
13

DizzyLegendsCh1.png

174
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Level 1 Walkthrough
13

(from www.dizzystories.co.uk):

 
The Dungeons:

• Use the Alliteration book on Denver’s Sarcophagi 

• Use the Brace on the 'fell down stairs' Skeleton 

• Use a key on the door to the left of the start 

• Use the knife on the 'neighbour' skeleton 

• Use the pension book on the hard work stone 

• Use a key on the door to the right in the 8-way corridor 

• Use the abacus on the calculus stone 

• Use a key on the door next to the 'neighbour' skeleton 

• Use the bag of rice on the 'starved' skeleton 

• Use a key on the door past the hard work stone 

• Use the clean bowl on the water 

• Use the camcorder (strange looking device) on the tech stone 

• Use the telescope on the Draycott sarcophagi 

• Use the dynamite on the entropy stone 

• Use a key on the door at the bottom of the 8-way corridor 

• Use the crucifix on the religion stone 

• Use the dough on the cookery stone 

• Use the bread on the 'bread' skeleton 

• Use a key on the door next to the stone of entropy

• Use a key on the door at the top of the 8-way corridor

• Use the spoon on the Duranius sarcophagi

• Use the Map on the 'wandered' skeleton 

• Use the mobius strip on the paradox stone 

• Use the rope on the 'hanged' skeleton 

• Use a key on the door in the room below the starting room 

• Use the bowl of water on Damien’s sarcophagi 

• Use the Bottle of evidence on the 'framed' skeleton 

• Use the bible on the 'tortured' skeleton 

• Use a key on the door next to the stone of fear 

• Use a key on the door below the Darwin sarcophagi 

• Use the life potion on the death stone 

• Use the bones on Dixie’s sarcophagi 

• Use the pardon on the 'treachery' skeleton 

• Use the Bravery Medal on the brave skeleton 

• Use the brave soul on the fear stone 

• Use the mirror on Derren’s sarcophagi 

• Use a key on the door in the room below the stone of death 

• Give the coward soul to the dungeon master 

• Use the dirty bowl on the muddy water 

• Use the bowl of muddy water on Darwin’s sarcophagi

• Use the stuffed bird on the 'gassed' skeleton 

• Use a key on the door to the right of the calculus stone 

• Use the crown on the destiny stone 

• Use the Honour Medal on the honour skeleton

• Use the selfless soul on the greed stone 

• Give the greedy soul to the dungeon master 

• Use the Valour Medal on the valour skeleton 

• Use the courage soul on the shame stone 

• Give the shame soul to the dungeon master 

• Use the potion of agreement on the harbinger 

• Use your soul on the dark stone 

• Give the dark soul to the dungeon master




175
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Level 2 Walkthrough
13

(from www.dizzystories.co.uk):

 

The Archives:

• Open the cabinet 

• Use the chest key on the chest 

• Use the potion of lies on the 'memory' archivist 

• Use a keycard on the upper door 

• Open the cabinet 

• Use a keycard on the door at the right of the start room 

• Use the ghostly tales book on the 'ghosts' courtier 

• Open the cabinet 

• Use the small step on the 'short' archivist 

• Use a keycard on the door to the right of the first ghost 

• Push the archivist off the ladders 

• Use the chest key on the chest 

• Use a keycard on the door above the second ghost 

• Use the earplugs on the 'disturb' courtier 

• Use the monocle on the 'eyesight failing' restorer

• Open the cabinet 

• Use the ladders on the 'can't reach' archivist 

• Use the principia book on the 'gravity' archivist 

• Use the chaos book on the 'Harmony' archivist 

• Use the crystal ball on the 'prophecies' courtier 

• Use a keycard on the door below the restorer 

• Use the jokes book on the 'depressed' courtier 

• Open the cabinet 

• Use the chest key on chest 

• Use a keycard on the door to the right of the restorer 

• Use the energiser on the 'energiser fix' courtier 

• Use the tools on the 'energiser fix' courtier 

• Use the containment energiser on the 4 available containment units 

• Eat the cookie (only once) 

• Use the half eaten cookie on the 'eating' ghost 

• Use a keycard on the door in front of the blue bottle 

• Use a keycard on the right hand door in the large room 

• Use the spells book on the 'witchcraft' archivist 

• Use the blessed spell on the 'cursed' ghost 

• Use the whoopee cushion on the 'prankster' courtier 

• Use the joke pen on the 'pen run out' courtier 

• Use the containment energiser on a containment unit 

• Use the desk lamp on the 'shadow' ghost 

• Use the pins on the king doll • Use the voodoo doll on the 'don't like king' archivist 

• Use the chest key on a chest 

• Use a keycard on the door in the room where you found the tools 

• Use the pickpockets book on the 'thief' courtier 

• Use the containment energiser on a containment unit 

• Use the cartographers pencil on the 'map' ghost 

• Use the map on the 'cartographer' courtier 

• Use the dip pen on the ink well 

• Use the inked dip pen on a parchment 

• Use the parchment on the book binder 

• Use the dip pen on the ink well 

• Use the inked dip pen on a parchment 

• Use the parchment on the book binder 

• Use the king biography on the 'royalty' courtier 

• Use the king portrait on the 'love king' archivist

• Use the sense & sensibility book on the 'classic' ghost 

• Open the cabinet 

• Use a keycard on the door below the long green floor tile room 

• Open the cabinet 

• Use a keycard on the door below the corridor you just opened 

• Use the containment energiser on a containment unit 

• Use the dip pen on the ink well 

• Use the inked dip pen on a parchment 

• Use the parchment on the book binder 

• Use the first folio book on the 'winters tale' restorer 

• Use the restored Winters Tale book on the 'classics' archivist 

• Use the restored Peter Rabbit book on the 'classics' archivist 

• Use the dip pen on the ink well 

• Use the inked dip pen on a parchment 

• Use the parchment on the book binder 

• Use the bound book on the 'write book' archivist 

• Use the x-ray machine on the 'letter' ghost 

• Use a keycard on the door at the top right of the map 

• Use the containment energiser on a containment unit 

• Use the bottle of water on the 'thirst' ghost 

• Open the cabinet 

• Use the apology letter on the shredder 

• Open the cabinet 

• Use the certificate on the 'education' ghost 

• Use the discourse book on the 'astronomy' courtier

• Use the chest key on a chest 

• Use a keycard on the door at the bottom right of the map 

• Use the calligraphy book on the 'handwriting' courtier 

• Use the handle on the shredder 

• Use the containment energiser on a containment unit 

• Use the apology letter on the 'ladder' ghost 

• Use the handlers gloves on the 'gloves' restorer 

• Use the restored Oliver Twist book on the 'classics' archivist 

• Use the chest key on a chest • Use the leather binding on the 're-cover' restorer

• Use the restored Just So book on the 'classics' archivist 




176
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Level 3 Walkthrough
13

(from www.dizzystories.co.uk):

 

The Castle: 

• Use the musical score on the music sculpture

• Use a key on the door above the coals

• Use the trumpet on the success fountain

• Use the pendulum on the time worshipper

• Use the Clock on the Youth Fountain

• Use a key on the door to the left of the youth fountain

• Use the gloves to get the block of ice from the freezer

• Use the magnet on the charity fountain

• Use the coin in the foundry

• Use a key on the door above the musical score

• Use the apple on the doctor sculpture

• Use the stethoscope on the wellbeing fountain

• Use the block of ice on the ice cube maker

• Use a key on the door to the right of the musical score

• Use the metal on the alchemy sculpture

• Use the gold on the purity fountain

• Use the helix model on the biology sculpture

• Use the eye on the beauty fountain

• Use the jug on the foundry

• Use the ice cubes on the foundry

• Use the suncream on the sun worshipper

• Use a key on the door to the right of the ice cube maker

• Use the bowl on the custard worshipper

• Use the horse hair on the mythology worshipper

• Use a key on the door above the apple

• Use a key on the door to the right of the gambler sculpture

• Use the map on the orienteering sculpture

• Use the compass on the navigation fountain

• Use the dice on the gambler sculpture

• Use key on the door above the youth fountain

• Use the acorn on the soil

• Use the jug of water on the soil

• Use the mane of skinfaxi on the night fountain

• Use the oak tree on the trees worshipper

• Use the tree trunk on the saw

• Use a plank of wood on the gap

• Use a key on the door below the beauty fountain

• Use a key on the door above the doctor sculpture

• Use a plank of wood on the carpenter sculpture

• Use the hammer on the thunder god sculpture

• Use a key on the door below the music sculpture

• Use the diary on the king sculpture

• Use the thin wire for tripping the king

• Use the jug of water on the coals

• Use the crown on the throne




You can also visit the official Yolkfolk Page of this game.

And, if you're really stuck, visit the Yolkfolk Forums.

To contact the author, look for his or her email address in the readme.txt file from the game's folder.

To play or to create Dizzy games, visit the DizzyAGE website:



www.yolkfolk.com/dizzyage


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