"Dizzy and the Emerald Eye"
by Peter Teal



Dizzy is on his way back home, when he reaches Keldor Castle. A Troll comes up behind Dizzy and makes a request to Dizzy.
He must help the trolls to recover a sacred jewel, called The Emerald Eye. It was stolen centuries ago by the evil wizard Zaks who enslaved them.
Can you help Dizzy retrieve it? 


This is Peter's first Yolkfolk.com game made using DizzyAGE.
This game was also the only entry in the 2006 DizzyAGE Easter Competition where Peter won a DizzyAGE T-shirt. 

Release Date:




Dizzy and the Emerald Eye v3.0
1.16Mb downloaded 15822 times

This game was voted 18 times, scoring 3.7 out of 5.



- After the troll asks Dizzy to find the sacred stone, oil the gate and enter the castle.

- Talk to Dylan. He needs the camrecorder from Dozy who's upstairs, and has lost Pogie.

- Take Denzil's magazine and the treasure chest from the attic.

- Go right to the Yolkfolk Tree Village and give the magazine to Denzil.

- Leave the crowbar. Now right, to the beach and give the chest to the pirate.

- Take the dynamite sticks. Climb up in the trees and take the empty cage and the syth.

- From the top platform jump left on the clouds and, if you don't fall, you will reach the castle's roof.

- Take the 10th coin. Go to Pogie, put him in the cage and bring it to Dozy.

- Give the camrecorder to Dylan and the scroll to Theo. Bring him the dictionary too, from the library.

- Now talk to Grand Dizzy about the key to the attic. He will need his medicine from the local shop.

- Open the attic door and take the detonator. Jump through the hidden passage in the right wall. Push the switch and go down in the basement.

- Place the dynamite sticks near the wall that blocks the passage. Use the detonator almost where the stairs start, in the other room.

- Go right and see the very Emerald Eye. But wait, it's protected by a magic shield, so you must go for the amulet.

- Left, to the Amazing Illusion room you will find the key to Zaks lair. Go there, use the syth to clear the way and the key to open the door.

- Go to Denzil and take the crowbar. Use it on the statue in the lair.

- Jump over the lava pits and get the magic amulet.

- Destroy the magic shield with it and finally bring the Emerald Eye to the troll.

Coin Locations

1. West Entrance Hall

2. The Back Entrance

3. The Tower

4. West Attic

5. Dozy's Room

6. Clouds

7. Dylans Hut

8. Denzils Pad

9. The Pirates Hut

10. The Waters Edge 

Game Map


You can also visit the official Yolkfolk Page of this game.

And, if you're really stuck, visit the Yolkfolk Forums.

To contact the author, look for his or her email address in the readme.txt file from the game's folder.

To play or to create Dizzy games, visit the DizzyAGE website: