"Dizzy in Emerald City"
by Phillip L Ward

INFO

One night, during a storm, Grand Dizzy tells the Yolkfolk about the legend of the Emerald which contains mystic powers. It was banished from the land to prevent anyone from gathering its powers.

Few days later, one morning a board, Dizzy decided to find out if the myth is true and take the Emerald. No one quite knows what the Emeralds powers really are, good or evil; some say it has the ability to imitate life and to give birth to new life, while others claim it's destructive and dangerous.

SCREENSHOTS





DOWNLOAD

Click here to download (1.0MB).
This game was downloaded times.

HELP

You will have to do your best until the official walkthrough is released!
And if you are really stuck, visit the community forums or email the author.

HOME

To contact the author check the readme file from the game,
or visit the community forums here.
To play or create Dizzy games, visit DizzyAGE website:



www.yolkfolk.com/dizzyage