HOW TO?
about cutscenes...


How to do an attract mode in main menu?

The default template supports an attract sequence, that's activated from time to time, during the main menu, like in Dizzy 5.

Perpare one or two rooms for the attract sequence. In gamedef.gs, set the MAINMENU_ATTRACT define to 1 and the PLAYER_MAINMENUX and PLAYER_MAINMENUY, to the position where you want the player to start in this attract sequence.

To adjust the behaviour of the attract mode, check the code from MainMenu() function in menus.gs.